Player Matchup

Cthulhu
Cthulhu
EVSKY__
Cthulhu
Level 26
God Stats
2W - 2L
1,572 SR
Queue Stats
43W - 67L
1,254 Elo+
Solo
Kali
Kali
NeedJesusInSmite
Kali
Level 12
God Stats
4W - 1L
1,874 SR
Queue Stats
16W - 14L
1,520 Elo+
Solo
Kukulkan
Kukulkan
Nichigo_Fukuro
Kukulkan
Level 5
God Stats
1W - 1L
1,494 SR
Queue Stats
5W - 7L
1,722 Elo+
Party 2
Charybdis
Charybdis
The_Faith_Tobi
Charybdis
Level 46
God Stats
14W - 26L
1,365 SR
Queue Stats
53W - 80L
1,369 Elo+
Party 2
Ares
Ares
brianborjacortes
Ares
Level 13
God Stats
2W - 4L
1,671 SR
Queue Stats
13W - 28L
1,348 Elo+
Solo
Team Averages
Level 20
1,595 SR
1,442 Elo+

VS

Team Averages
Level 27
1,439 SR
1,483 Elo+
Thanatos
Thanatos
big ched daddy
Thanatos
Level 28
God Stats
5W - 6L
1,311 SR
Queue Stats
96W - 78L
1,480 Elo+
Solo
Loki
Loki
iCrnchy
Loki
Level 25
God Stats
9W - 13L
1,422 SR
Queue Stats
58W - 63L
1,487 Elo+
Party 1
Izanami
Izanami
iNNSTA_LOVE_YOU
Izanami
Level 26
God Stats
18W - 16L
1,722 SR
Queue Stats
97W - 103L
1,526 Elo+
Party 1
Chang'e
Chang'e
lIlIIIl-llIIlIl
Chang'e
Level 49
God Stats
1W - 2L
1,238 SR
Queue Stats
62W - 77L
1,437 Elo+
Party 3
Ymir
Ymir
vSxolar-s1
Ymir
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 9L
1,486 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
EVSKY__
Cthulhu
8
0 / 4 / 2
5,005
455
2,746
7,890
3,275
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
5 / 0 / 0
6,224
566
4,118
4,323
1,597
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Kukulkan
6
0 / 3 / 1
4,227
384
294
4,019
928
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Charybdis
The_Faith_Tobi
Charybdis
7
1 / 8 / 0
4,621
420
1,749
7,283
659
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

7
0 / 6 / 1
4,897
445
1,529
7,742
5,608
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
11
5 / 1 / 5
7,059
642
7,196
6,880
2,904
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Loki
iCrnchy
Loki
12
1 / 1 / 1
7,194
654
1,709
4,210
1,244
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
9 / 1 / 2
7,746
704
7,766
6,718
2,225
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
4 / 1 / 0
6,820
620
4,083
4,654
1,432
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 2 / 6
5,692
517
1,576
5,198
3,364
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
33
6
Kills
19
21
Deaths
6
4
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
EVSKY__
Cthulhu
0
4
2
0.25
L
5
0
0
5
L
Kukulkan
0
3
1
0.17
L
Charybdis
The_Faith_Tobi
Charybdis
1
8
0
0.13
W
Thanatos
5
1
5
7.5
L
0
6
1
0.08
W
Loki
iCrnchy
Loki
1
1
1
1.5
W
9
1
2
10
W
4
1
0
4
W
0
2
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,436
Damage
22,330
31,257
Taken
27,660
12,067
Mitigated
11,169
3,438
Healing
11,939
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
EVSKY__
Cthulhu
2,746
217
0
641
7,890
3,275
0
734
7,156
14,128
0
L
4,118
1,894
0
2,539
4,323
1,597
0
502
3,765
0
26,820
L
Kukulkan
294
182
24
7
4,019
928
0
2,098
1,802
4,214
0
L
Charybdis
The_Faith_Tobi
Charybdis
1,749
890
0
184
7,283
659
0
108
7,175
0
15,747
W
Thanatos
7,196
2,099
0
5,865
6,880
2,904
0
886
5,994
0
36,720
L
1,529
451
0
43
7,742
5,608
45
1,956
5,700
15,158
0
W
Loki
iCrnchy
Loki
1,709
837
0
917
4,210
1,244
404
566
3,644
0
41,237
W
7,766
5,064
0
2,486
6,718
2,225
3,099
1,068
5,650
0
52,506
W
4,083
673
144
1,454
4,654
1,432
1,641
475
4,179
31,046
0
W
1,576
487
0
1,073
5,198
3,364
125
1,574
3,624
9,038
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,974
Gold Earned
34,511
138
Minions Killed
331
0
Camps Cleared
0
860,011
Distance Traveled
1,062,779
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,005
455
22
2
0
217,677
2
L
Kali
6,224
566
51
5
0
149,425
0
L
Kukulkan
4,227
384
9
1
0
131,755
0
L
Charybdis
4,621
420
29
3
0
185,685
0
W
Thanatos
7,059
642
61
6
0
234,002
1
L
Ares
4,897
445
27
2
0
175,469
1
W
Loki
7,194
654
93
8
0
213,186
0
W
Izanami
7,746
704
99
9
0
207,423
1
W
Chang'e
6,820
620
63
6
0
202,182
0
W
Ymir
5,692
517
15
1
0
205,986
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role