Player Matchup

Jormungandr
Jormungandr
Diamond IV
AJ2K12
Jormungandr
Diamond IV
Level 160
God Stats
120W - 88L
1,681 SR
Queue Stats
782W - 774L
2,160 MMR
Solo
Fenrir
Fenrir
Platinum V
ArnoldEGP
Fenrir
Platinum V
Level 109
God Stats
1W - 1L
1,799 SR
Queue Stats
69W - 63L
1,785 MMR
Solo
Ymir
Ymir
Platinum III
Certny
Ymir
Platinum III
Level 136
God Stats
1W - 3L
1,527 SR
Queue Stats
170W - 176L
1,783 MMR
Solo
Nu Wa
Nu Wa
Diamond IV
mjay252
Nu Wa
Diamond IV
Level 158
God Stats
38W - 40L
1,709 SR
Queue Stats
286W - 298L
2,065 MMR
Solo
Cupid
Cupid
Platinum V
y0urm0m68
Cupid
Platinum V
Level 126
God Stats
6W - 6L
1,611 SR
Queue Stats
503W - 514L
1,787 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 138
1,665 SR
1,916 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 117
1,662 SR
1,927 MMR
Arachne
Arachne
Diamond V
AidanIsLost
Arachne
Diamond V
Level 129
God Stats
7W - 6L
1,610 SR
Queue Stats
780W - 772L
1,799 MMR
Solo
Cu Chulainn
Cu Chulainn
Platinum V
DJMaxB0
Cu Chulainn
Platinum V
Level 127
God Stats
2W - 3L
1,539 SR
Queue Stats
85W - 66L
1,939 MMR
Solo
Zhong Kui
Zhong Kui
Gold I
SHARKBITE7O7
Zhong Kui
Gold I
Level 85
God Stats
1W - 0L
1,826 SR
Queue Stats
8W - 0L
1,921 MMR
Solo
Sol
Sol
Diamond IV
dboss416
Sol
Diamond IV
Level 102
God Stats
3W - 2L
1,695 SR
Queue Stats
79W - 68L
2,193 MMR
Solo
Ares
Ares
Platinum II
drem063
Ares
Platinum II
Level 142
God Stats
150W - 105L
1,639 SR
Queue Stats
662W - 665L
1,781 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
AJ2K12
Jormungandr
18
4 / 5 / 9
12,006
480
24,162
32,118
41,557
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fenrir
ArnoldEGP
Fenrir
19
4 / 8 / 8
12,092
484
15,765
25,350
12,536
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ymir
Certny
Ymir
17
3 / 8 / 8
12,336
493
12,460
25,389
28,954
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Nu Wa
mjay252
Nu Wa
18
5 / 6 / 7
11,959
478
18,962
15,500
5,359
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cupid
y0urm0m68
Cupid
19
2 / 7 / 4
12,114
485
11,269
24,497
8,004
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Bans
Morgan Le FayArtioTiamatGebOdin

VS

Bans
LokiAthenaUllrCerberusHeimdallr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
AidanIsLost
Arachne
20
7 / 6 / 7
14,292
572
11,727
25,334
14,489
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cu Chulainn
DJMaxB0
Cu Chulainn
20
5 / 5 / 9
14,807
592
16,254
25,837
26,509
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Zhong Kui
SHARKBITE7O7
Zhong Kui
20
9 / 3 / 8
15,673
627
26,673
27,285
19,747
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

20
6 / 3 / 11
14,991
600
28,844
22,635
12,817
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ares
drem063
Ares
18
6 / 1 / 14
13,939
558
10,789
25,721
40,436
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
82
18
Kills
33
34
Deaths
18
36
Assists
49
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
AJ2K12
Jormungandr
4
5
9
1.7
W
Arachne
AidanIsLost
Arachne
7
6
7
1.75
L
Fenrir
ArnoldEGP
Fenrir
4
8
8
1
L
Ymir
Certny
Ymir
3
8
8
0.88
W
Cu Chulainn
DJMaxB0
Cu Chulainn
5
5
9
1.9
W
Zhong Kui
SHARKBITE7O7
Zhong Kui
9
3
8
4.33
W
6
3
11
3.83
W
Ares
drem063
Ares
6
1
14
13
L
Nu Wa
mjay252
Nu Wa
5
6
7
1.42
L
Cupid
y0urm0m68
Cupid
2
7
4
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,618
Damage
94,287
122,854
Taken
126,812
96,410
Mitigated
113,998
28,479
Healing
58,780
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
AJ2K12
Jormungandr
24,162
3,390
0
6,546
32,118
41,557
13
17,222
13,541
83,308
0
W
Arachne
AidanIsLost
Arachne
11,727
7,429
0
11,054
25,334
14,489
1,300
8,155
16,811
0
107,454
L
Fenrir
ArnoldEGP
Fenrir
15,765
3,868
0
6,335
25,350
12,536
16
9,541
15,355
0
104,889
L
Ymir
Certny
Ymir
12,460
2,716
0
6,118
25,389
28,954
44
15,497
9,601
57,280
0
W
Cu Chulainn
DJMaxB0
Cu Chulainn
16,254
3,190
0
8,014
25,837
26,509
362
13,279
11,362
9,632
72,769
W
Zhong Kui
SHARKBITE7O7
Zhong Kui
26,673
3,684
0
16,297
27,285
19,747
3,272
10,684
16,286
128,500
0
W
28,844
9,319
0
16,245
22,635
12,817
5,952
11,207
11,227
143,930
11,284
W
Ares
drem063
Ares
10,789
454
0
7,170
25,721
40,436
720
10,045
15,071
32,712
0
L
Nu Wa
mjay252
Nu Wa
18,962
3,549
202
2,627
15,500
5,359
466
7,585
7,865
81,056
0
L
Cupid
y0urm0m68
Cupid
11,269
5,002
510
6,141
24,497
8,004
0
17,409
7,045
0
90,094

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,507
Gold Earned
73,702
653
Minions Killed
717
0
Camps Cleared
0
2,247,820
Distance Traveled
2,379,491
20
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
12,006
480
154
6
0
445,351
0
W
Arachne
14,292
572
123
5
0
527,324
2
L
Fenrir
12,092
484
152
6
0
496,688
1
L
Ymir
12,336
493
88
4
0
405,453
6
W
Cu Chulainn
14,807
592
175
7
0
461,079
4
W
Zhong Kui
15,673
627
187
7
0
458,503
12
W
Sol
14,991
600
202
8
0
464,867
4
W
Ares
13,939
558
30
1
0
467,718
5
L
Nu Wa
11,959
478
112
4
0
447,212
5
L
Cupid
12,114
485
147
6
0
453,116
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role