Player Matchup

Raijin
Raijin
BlueCrossroads
Raijin
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 8L
1,644 Elo+
Party 1
Serqet
Serqet
RakoBlazes
Serqet
Level 20
God Stats
1W - 2L
1,501 SR
Queue Stats
12W - 8L
1,644 Elo+
Party 1
Jing Wei
Jing Wei
TheAlchemist420
Jing Wei
Level 26
God Stats
21W - 19L
1,491 SR
Queue Stats
160W - 189L
1,456 Elo+
Solo
Team Averages
Level 30
1,497 SR
1,581 Elo+

VS

Team Averages
Level 66
1,476 SR
1,434 Elo+
Bellona
Bellona
iyolo2
Bellona
Level 66
God Stats
13W - 7L
1,519 SR
Queue Stats
143W - 138L
1,471 Elo+
Party 2
Vulcan
Vulcan
x c o l l x
Vulcan
Level 125
God Stats
5W - 2L
1,656 SR
Queue Stats
240W - 200L
1,502 Elo+
Party 2
Osiris
Osiris
xNL ShadoW
Osiris
Level 6
God Stats
0W - 2L
1,254 SR
Queue Stats
38W - 42L
1,330 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 2 / 11
13,363
703
19,274
17,930
6,531
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Serqet
RakoBlazes
Serqet
17
13 / 3 / 11
14,313
753
18,350
18,611
10,123
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Jing Wei
17
6 / 2 / 13
13,533
712
18,138
17,666
6,020
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
iyolo2
Bellona
15
4 / 9 / 2
12,468
656
14,411
26,281
21,730
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Vulcan
15
2 / 9 / 4
11,688
615
19,959
17,258
8,292
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Osiris
xNL ShadoW
Osiris
13
1 / 9 / 4
10,905
574
6,753
19,771
17,514
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
17
27
Kills
7
7
Deaths
27
35
Assists
10
Player
Kills
Deaths
Assists
KDA
W
8
2
11
6.75
W
Serqet
RakoBlazes
Serqet
13
3
11
6.17
W
Jing Wei
6
2
13
6.25
L
Bellona
iyolo2
Bellona
4
9
2
0.56
L
Vulcan
2
9
4
0.44
L
Osiris
xNL ShadoW
Osiris
1
9
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,762
Damage
41,123
54,207
Taken
63,310
22,674
Mitigated
47,536
14,138
Healing
3,706
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
19,274
3,116
880
4,885
17,930
6,531
549
7,571
9,913
56,965
0
W
Serqet
RakoBlazes
Serqet
18,350
4,244
455
2,053
18,611
10,123
666
6,302
11,498
0
28,934
W
Jing Wei
18,138
15,554
0
5,865
17,666
6,020
1,089
6,044
10,984
0
72,951
L
Bellona
iyolo2
Bellona
14,411
3,995
0
1,783
26,281
21,730
0
9,386
14,686
0
37,645
L
Vulcan
19,959
4,117
0
1,339
17,258
8,292
0
4,543
11,641
54,065
0
L
Osiris
xNL ShadoW
Osiris
6,753
1,675
0
584
19,771
17,514
0
5,693
13,164
0
17,190

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,209
Gold Earned
35,061
208
Minions Killed
146
10
Camps Cleared
5
1,065,740
Distance Traveled
930,466
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
13,363
703
81
4
2
311,887
7
W
Serqet
14,313
753
39
2
2
379,956
3
W
Jing Wei
13,533
712
88
5
6
373,897
1
L
Bellona
12,468
656
52
3
3
338,739
0
L
Vulcan
11,688
615
71
4
2
292,643
2
L
Osiris
10,905
574
23
1
0
299,084
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role