Player Matchup

Yemoja
Yemoja
CAPSLOCKKHEP
Yemoja
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,323 Elo+
Solo
Charybdis
Charybdis
Calvox29
Charybdis
Level 13
God Stats
12W - 10L
1,306 SR
Queue Stats
56W - 53L
1,235 Elo+
Solo
Chernobog
Chernobog
DerrickTheGhost
Chernobog
Level 27
God Stats
40W - 47L
1,479 SR
Queue Stats
61W - 76L
1,391 Elo+
Solo
Nike
Nike
KrolikBB
Nike
Level 7
God Stats
0W - 4L
1,038 SR
Queue Stats
5W - 12L
1,256 Elo+
Party 2
Nemesis
Nemesis
jasterout
Nemesis
Level 18
God Stats
0W - 3L
1,105 SR
Queue Stats
14W - 35L
1,187 Elo+
Party 2
Team Averages
Level 19
1,286 SR
1,278 Elo+

VS

Team Averages
Level 32
1,447 SR
1,362 Elo+
Awilix
Awilix
Apperture992
Awilix
Level 88
God Stats
4W - 5L
1,434 SR
Queue Stats
383W - 494L
1,445 Elo+
Party 1
Bellona
Bellona
EmeraldPelicanV
Bellona
Level 6
God Stats
2W - 4L
1,451 SR
Queue Stats
6W - 10L
1,218 Elo+
Party 1
Artemis
Artemis
Eski-Joe
Artemis
Level 18
God Stats
25W - 22L
1,536 SR
Queue Stats
61W - 61L
1,443 Elo+
Party 1
Sol
Sol
ZylanSmite
Sol
Level 37
God Stats
4W - 2L
1,314 SR
Queue Stats
28W - 29L
1,376 Elo+
Party 1
Ganesha
Ganesha
greendemon27922
Ganesha
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 28L
1,331 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
14
3 / 8 / 3
10,190
485
4,937
22,044
19,266
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Charybdis
Calvox29
Charybdis
13
4 / 10 / 1
9,132
435
7,865
17,759
4,726
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Chernobog
DerrickTheGhost
Chernobog
12
0 / 10 / 2
8,137
387
4,922
16,327
5,206
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nike
16
1 / 8 / 5
9,992
476
6,286
17,373
10,969
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Nemesis
jasterout
Nemesis
16
6 / 7 / 2
10,300
490
11,765
16,833
8,772
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
19
10 / 4 / 8
12,850
612
14,319
15,813
6,403
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

16
5 / 3 / 9
11,311
539
6,582
14,097
12,588
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Artemis
Eski-Joe
Artemis
19
10 / 6 / 6
12,842
612
17,949
15,369
5,690
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

19
14 / 0 / 7
13,478
642
19,492
10,725
4,095
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

15
0 / 1 / 16
11,223
534
4,380
11,666
11,052
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
85
14
Kills
39
43
Deaths
14
13
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Awilix
10
4
8
3.5
L
Yemoja
3
8
3
0.56
L
Charybdis
Calvox29
Charybdis
4
10
1
0.45
L
Chernobog
DerrickTheGhost
Chernobog
0
10
2
0.1
W
5
3
9
3.17
W
Artemis
Eski-Joe
Artemis
10
6
6
2.17
L
Nike
1
8
5
0.44
W
14
0
7
17.5
W
0
1
16
8
L
Nemesis
jasterout
Nemesis
6
7
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,775
Damage
62,722
90,336
Taken
67,670
48,939
Mitigated
39,828
13,550
Healing
25,320
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
14,319
6,728
0
3,415
15,813
6,403
907
1,829
13,984
0
77,426
L
Yemoja
4,937
1,482
388
3,151
22,044
19,266
0
8,154
13,720
34,244
0
L
Charybdis
Calvox29
Charybdis
7,865
4,674
0
3,743
17,759
4,726
0
6,562
11,083
0
47,066
L
Chernobog
DerrickTheGhost
Chernobog
4,922
2,687
0
1,853
16,327
5,206
1,010
5,547
10,447
0
42,006
W
6,582
2,363
0
5,870
14,097
12,588
1,020
70
14,027
0
38,601
W
Artemis
Eski-Joe
Artemis
17,949
11,968
0
3,796
15,369
5,690
6,107
2,057
13,312
0
99,937
L
Nike
6,286
1,284
0
1,361
17,373
10,969
0
3,723
13,566
3,451
64,989
W
19,492
8,901
0
6,692
10,725
4,095
7,901
1,177
9,548
88,989
0
W
4,380
615
2,751
2,796
11,666
11,052
846
1,658
10,008
19,852
0
L
Nemesis
jasterout
Nemesis
11,765
6,574
0
3,054
16,833
8,772
0
3,859
12,934
0
55,419

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,751
Gold Earned
61,704
398
Minions Killed
490
0
Camps Cleared
0
1,663,713
Distance Traveled
2,081,663
15
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
12,850
612
116
6
0
470,582
1
L
Yemoja
10,190
485
45
2
0
334,035
8
L
Charybdis
9,132
435
76
4
0
351,769
4
L
Chernobog
8,137
387
71
3
0
260,044
1
W
Bellona
11,311
539
67
3
0
413,744
3
W
Artemis
12,842
612
158
8
0
364,110
4
L
Nike
9,992
476
117
6
0
352,551
1
W
Sol
13,478
642
139
7
0
423,572
2
W
Ganesha
11,223
534
10
0
0
409,655
0
L
Nemesis
10,300
490
89
4
0
365,314
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role