Player Matchup

Pele
Pele
Furiaah
Pele
Level 28
God Stats
1W - 4L
1,361 SR
Queue Stats
104W - 104L
1,494 Elo+
Solo
Anubis
Anubis
Jotapee8126
Anubis
Level 6
God Stats
1W - 1L
1,752 SR
Queue Stats
6W - 4L
1,680 Elo+
Solo
Chaac
Chaac
Shibasaky
Chaac
Level 29
God Stats
6W - 4L
1,498 SR
Queue Stats
38W - 26L
1,497 Elo+
Solo
Ares
Ares
ZZ77
Ares
Level 30
God Stats
3W - 3L
1,653 SR
Queue Stats
118W - 125L
1,465 Elo+
Solo
Anhur
Anhur
lyoko92
Anhur
Level 17
God Stats
1W - 1L
1,447 SR
Queue Stats
12W - 12L
1,627 Elo+
Solo
Team Averages
Level 22
1,542 SR
1,553 Elo+

VS

Team Averages
Level 50
1,466 SR
1,514 Elo+
Ares
Ares
Bushi-Sam16
Ares
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
224W - 246L
1,468 Elo+
Solo
Loki
Loki
EdreeV
Loki
Level 17
God Stats
2W - 2L
1,406 SR
Queue Stats
19W - 23L
1,383 Elo+
Party 1
Zhong Kui
Zhong Kui
Kyenseok
Zhong Kui
Level 38
God Stats
3W - 4L
1,315 SR
Queue Stats
60W - 73L
1,367 Elo+
Party 1
Charybdis
Charybdis
NotButtowski
Charybdis
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 2L
1,839 Elo+
Party 2
Hel
Hel
Tauuriel
Hel
Level 160
God Stats
2W - 1L
1,608 SR
Queue Stats
27W - 27L
1,512 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Furiaah
Pele
14
3 / 6 / 0
8,991
529
8,519
15,314
3,863
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Anubis
12
0 / 8 / 1
7,330
431
2,377
10,493
3,784
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
Shibasaky
Chaac
13
5 / 3 / 1
8,365
492
11,947
11,514
8,347
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ares
ZZ77
Ares
8
0 / 9 / 4
6,390
376
5,327
15,234
10,032
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Anhur
lyoko92
Anhur
13
1 / 6 / 0
7,503
441
4,238
12,364
2,059
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 2 / 3
6,082
358
867
4,135
1,882
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Loki
EdreeV
Loki
13
5 / 4 / 3
8,223
484
6,214
10,210
4,123
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Zhong Kui
Kyenseok
Zhong Kui
15
2 / 1 / 5
9,084
534
8,192
11,862
7,559
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
NotButtowski
Charybdis
18
12 / 1 / 2
10,973
645
19,281
12,750
4,246
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

19
12 / 1 / 6
11,618
683
15,100
13,081
4,354
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
50
9
Kills
31
32
Deaths
9
6
Assists
19
Player
Kills
Deaths
Assists
KDA
W
0
2
3
0.75
W
Loki
EdreeV
Loki
5
4
3
1.63
L
Pele
Furiaah
Pele
3
6
0
0.5
L
Anubis
0
8
1
0.06
W
Zhong Kui
Kyenseok
Zhong Kui
2
1
5
4.5
W
Charybdis
NotButtowski
Charybdis
12
1
2
13
L
Chaac
Shibasaky
Chaac
5
3
1
1.83
W
12
1
6
15
L
Ares
ZZ77
Ares
0
9
4
0.22
L
Anhur
lyoko92
Anhur
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,408
Damage
49,654
64,919
Taken
52,038
28,085
Mitigated
22,164
15,700
Healing
25,076
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
867
57
0
272
4,135
1,882
0
762
3,328
4,023
0
W
Loki
EdreeV
Loki
6,214
2,391
0
1,543
10,210
4,123
0
2,023
7,789
0
43,617
L
Pele
Furiaah
Pele
8,519
2,681
0
4,264
15,314
3,863
0
6,715
8,435
0
54,338
L
Anubis
2,377
188
0
2,335
10,493
3,784
0
6,937
3,224
44,785
0
W
Zhong Kui
Kyenseok
Zhong Kui
8,192
689
0
6,211
11,862
7,559
818
1,388
9,613
46,994
0
W
Charybdis
NotButtowski
Charybdis
19,281
8,224
0
6,476
12,750
4,246
2,723
2,328
10,422
0
98,041
L
Chaac
Shibasaky
Chaac
11,947
1,113
0
3,992
11,514
8,347
0
6,246
5,208
6,484
40,280
W
15,100
1,065
2,761
7,813
13,081
4,354
0
2,888
10,061
89,675
0
L
Ares
ZZ77
Ares
5,327
956
0
1,889
15,234
10,032
91
2,570
12,568
12,882
0
L
Anhur
lyoko92
Anhur
4,238
2,164
0
3,220
12,364
2,059
700
1,267
11,091
0
47,495

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,579
Gold Earned
45,980
363
Minions Killed
503
0
Camps Cleared
0
1,420,528
Distance Traveled
1,353,282
7
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
6,082
358
6
0
0
96,698
1
W
Loki
8,223
484
72
4
0
325,372
1
L
Pele
8,991
529
100
6
0
302,647
1
L
Anubis
7,330
431
85
5
0
224,675
1
W
Zhong Kui
9,084
534
103
6
0
311,908
6
W
Charybdis
10,973
645
157
9
0
296,933
2
L
Chaac
8,365
492
76
4
0
336,639
3
W
Hel
11,618
683
165
10
0
322,371
7
L
Ares
6,390
376
14
1
0
284,076
0
L
Anhur
7,503
441
88
5
0
272,491
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role