Player Matchup

Hera
Hera
 
Hera
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
LovelyBigDuck
Terra
Level 124
God Stats
2W - 1L
1,767 SR
Queue Stats
190W - 201L
1,515 Elo+
Solo
Fafnir
Fafnir
VoilaMagick
Fafnir
Level 102
God Stats
16W - 9L
1,689 SR
Queue Stats
716W - 683L
1,488 Elo+
Solo
Hun Batz
Hun Batz
jewlzbitxh88
Hun Batz
Level 105
God Stats
5W - 11L
1,283 SR
Queue Stats
394W - 395L
1,479 Elo+
Solo
Eset
Eset
masterbaiter1989
Eset
Level 84
God Stats
18W - 8L
1,732 SR
Queue Stats
467W - 462L
1,385 Elo+
Solo
Team Averages
Level 108
1,594 SR
1,473 Elo+

VS

Team Averages
Level 105
1,480 SR
1,482 Elo+
The Morrigan
The Morrigan
FUGGERMUDDER
The Morrigan
Level 102
God Stats
2W - 3L
1,274 SR
Queue Stats
256W - 255L
1,455 Elo+
Solo
Merlin
Merlin
LazyFoal4835784
Merlin
Level 123
God Stats
4W - 3L
1,606 SR
Queue Stats
200W - 163L
1,544 Elo+
Solo
Bellona
Bellona
S-Papa-O-Brown-B
Bellona
Level 126
God Stats
5W - 5L
1,438 SR
Queue Stats
361W - 370L
1,419 Elo+
Solo
Ra
Ra
TheFatherGrim
Ra
Level 89
God Stats
3W - 1L
1,536 SR
Queue Stats
295W - 309L
1,547 Elo+
Solo
Ymir
Ymir
TitanLuis787
Ymir
Level 86
God Stats
5W - 2L
1,547 SR
Queue Stats
236W - 217L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
16
0 / 5 / 9
10,149
597
17,147
13,119
5,947
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

18
3 / 3 / 10
11,011
648
12,004
26,037
28,679
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Fafnir
17
2 / 6 / 13
11,053
650
14,420
32,707
43,283
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Hun Batz
jewlzbitxh88
Hun Batz
17
9 / 8 / 7
11,504
677
18,129
17,855
8,103
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

19
4 / 4 / 11
11,699
688
19,145
17,232
12,426
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
FUGGERMUDDER
The Morrigan
20
5 / 2 / 13
12,793
753
15,289
13,219
4,465
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

20
5 / 2 / 13
12,607
742
17,355
13,526
4,957
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

19
8 / 5 / 11
12,563
739
19,223
26,555
29,784
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

18
2 / 5 / 14
11,427
672
15,201
21,453
7,601
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

19
5 / 4 / 10
11,694
688
13,129
23,392
28,383
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
86
18
Kills
25
26
Deaths
18
50
Assists
61
Player
Kills
Deaths
Assists
KDA
L
Hera
 
Hera
0
5
9
0.9
W
The Morrigan
FUGGERMUDDER
The Morrigan
5
2
13
5.75
W
5
2
13
5.75
L
3
3
10
2.67
W
8
5
11
2.7
W
2
5
14
1.8
W
5
4
10
2.5
L
Fafnir
2
6
13
1.42
L
Hun Batz
jewlzbitxh88
Hun Batz
9
8
7
1.56
L
4
4
11
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,845
Damage
80,197
106,950
Taken
98,145
98,438
Mitigated
75,190
40,303
Healing
54,957
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
 
Hera
17,147
4,589
2,233
1,996
13,119
5,947
1,619
8,127
4,605
37,808
0
W
The Morrigan
FUGGERMUDDER
The Morrigan
15,289
1,422
4,861
4,000
13,219
4,465
1,006
8,063
5,127
39,186
0
W
17,355
339
2,854
2,752
13,526
4,957
2,747
9,118
4,323
42,731
0
L
12,004
688
8,964
8,411
26,037
28,679
1,041
19,820
5,869
26,416
0
W
19,223
3,298
3,020
7,780
26,555
29,784
581
14,131
12,289
5,103
28,174
W
15,201
842
14,911
11,496
21,453
7,601
844
14,944
6,478
37,491
0
W
13,129
1,412
2,035
1,248
23,392
28,383
383
16,044
7,212
19,761
603
L
Fafnir
14,420
4,118
1,453
8,756
32,707
43,283
281
20,779
11,164
30,737
0
L
Hun Batz
jewlzbitxh88
Hun Batz
18,129
2,707
1,365
2,346
17,855
8,103
1,358
9,886
7,721
0
34,798
L
19,145
633
2,949
1,830
17,232
12,426
661
9,967
6,993
43,944
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,416
Gold Earned
61,084
161
Minions Killed
180
0
Camps Cleared
0
1,373,861
Distance Traveled
1,488,170
10
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
10,149
597
30
2
0
259,614
4
W
The Morrigan
12,793
753
56
3
0
320,821
0
W
Merlin
12,607
742
40
2
0
297,803
0
L
Terra
11,011
648
24
1
0
304,018
1
W
Bellona
12,563
739
21
1
0
308,340
0
W
Ra
11,427
672
45
3
0
292,775
1
W
Ymir
11,694
688
18
1
0
268,431
0
L
Fafnir
11,053
650
21
1
0
261,179
4
L
Hun Batz
11,504
677
33
2
0
243,199
0
L
Eset
11,699
688
53
3
0
305,851
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role