Player Matchup

Discordia
Discordia
BloodshedBen
Discordia
Level 48
God Stats
12W - 19L
1,407 SR
Queue Stats
68W - 149L
1,259 Elo+
Party 1
Cerberus
Cerberus
DemHeals
Cerberus
Level 139
God Stats
11W - 12L
1,622 SR
Queue Stats
47W - 31L
1,629 Elo+
Party 3
Sun Wukong
Sun Wukong
ItzJaeger
Sun Wukong
Level 59
God Stats
27W - 48L
1,268 SR
Queue Stats
261W - 398L
1,357 Elo+
Party 1
Da Ji
Da Ji
IvyGhost
Da Ji
Level 157
God Stats
0W - 1L
1,489 SR
Queue Stats
237W - 219L
1,570 Elo+
Party 3
Izanami
Izanami
TruebornAlloy65
Izanami
Level 87
God Stats
20W - 32L
1,377 SR
Queue Stats
331W - 455L
1,335 Elo+
Party 1
Team Averages
Level 98
1,433 SR
1,430 Elo+

VS

Team Averages
Level 138
1,594 SR
1,510 Elo+
Achilles
Achilles
 
Achilles
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
D3ADTERR0R
Bacchus
Level 109
God Stats
32W - 29L
1,543 SR
Queue Stats
231W - 269L
1,515 Elo+
Party 2
Mercury
Mercury
MLGBLAZER
Mercury
Level 159
God Stats
6W - 6L
1,752 SR
Queue Stats
166W - 152L
1,531 Elo+
Party 2
Medusa
Medusa
Nikolodeonn
Medusa
Level 146
God Stats
3W - 3L
1,485 SR
Queue Stats
163W - 201L
1,497 Elo+
Party 2
Nox
Nox
rhonwellt
Nox
Level 145
God Stats
10W - 6L
1,691 SR
Queue Stats
1,049W - 1,056L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
BloodshedBen
Discordia
12
1 / 7 / 1
8,485
404
3,640
10,167
3,231
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cerberus
DemHeals
Cerberus
17
2 / 5 / 0
10,880
518
11,387
21,965
22,845
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sun Wukong
ItzJaeger
Sun Wukong
12
0 / 5 / 1
7,772
370
3,808
18,217
15,705
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Da Ji
IvyGhost
Da Ji
16
1 / 10 / 1
9,899
471
3,060
19,828
8,654
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
0 / 12 / 1
9,352
445
4,680
18,014
6,574
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
19
2 / 1 / 6
11,595
552
6,397
11,532
9,832
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bacchus
D3ADTERR0R
Bacchus
15
2 / 0 / 16
10,452
498
6,624
13,556
19,317
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mercury
MLGBLAZER
Mercury
20
14 / 0 / 7
13,713
653
22,522
13,428
5,380
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Medusa
20
10 / 1 / 6
12,610
600
10,472
10,114
4,176
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
9 / 2 / 9
11,526
549
13,717
8,662
3,145
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
81
4
Kills
37
39
Deaths
4
4
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
2
1
6
5
L
Discordia
BloodshedBen
Discordia
1
7
1
0.21
W
Bacchus
D3ADTERR0R
Bacchus
2
0
16
10
L
Cerberus
DemHeals
Cerberus
2
5
0
0.4
L
Sun Wukong
ItzJaeger
Sun Wukong
0
5
1
0.1
L
Da Ji
IvyGhost
Da Ji
1
10
1
0.15
W
Mercury
MLGBLAZER
Mercury
14
0
7
17.5
W
Medusa
10
1
6
13
L
0
12
1
0.04
W
9
2
9
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,575
Damage
59,732
88,191
Taken
57,292
57,009
Mitigated
41,850
16,958
Healing
16,307
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
6,397
1,166
0
3,119
11,532
9,832
520
4,636
6,896
18,463
62,430
L
Discordia
BloodshedBen
Discordia
3,640
224
0
992
10,167
3,231
0
4,252
5,915
32,787
0
W
Bacchus
D3ADTERR0R
Bacchus
6,624
1,094
550
2,318
13,556
19,317
253
1,805
11,669
24,379
0
L
Cerberus
DemHeals
Cerberus
11,387
586
0
5,401
21,965
22,845
0
5,206
16,759
77,747
0
L
Sun Wukong
ItzJaeger
Sun Wukong
3,808
526
120
3,565
18,217
15,705
0
4,167
14,050
0
28,742
L
Da Ji
IvyGhost
Da Ji
3,060
278
0
5,360
19,828
8,654
0
3,291
16,537
0
74,171
W
Mercury
MLGBLAZER
Mercury
22,522
13,005
0
6,794
13,428
5,380
0
3,934
9,274
0
115,569
W
Medusa
10,472
4,043
0
3,026
10,114
4,176
3,712
426
9,668
0
103,243
L
4,680
2,800
0
1,520
18,014
6,574
2,294
5,425
12,589
0
64,866
W
13,717
989
0
500
8,662
3,145
307
3,682
4,758
59,045
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,388
Gold Earned
59,896
544
Minions Killed
642
0
Camps Cleared
0
1,779,988
Distance Traveled
2,253,634
27
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
11,595
552
150
7
0
449,806
12
L
Discordia
8,485
404
60
3
0
315,273
13
W
Bacchus
10,452
498
25
1
0
401,929
5
L
Cerberus
10,880
518
196
9
0
355,782
0
L
Sun Wukong
7,772
370
29
1
0
393,873
1
L
Da Ji
9,899
471
120
6
0
383,324
9
W
Mercury
13,713
653
173
8
0
516,791
6
W
Medusa
12,610
600
173
8
0
437,973
1
L
Izanami
9,352
445
139
7
0
331,736
4
W
Nox
11,526
549
121
6
0
447,135
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role