Player Matchup

Cthulhu
Cthulhu
DoctorVoidberg
Cthulhu
Level 28
God Stats
4W - 2L
1,444 SR
Queue Stats
49W - 63L
1,306 Elo+
Party 1
Bakasura
Bakasura
Duse227
Bakasura
Level 112
God Stats
20W - 14L
1,594 SR
Queue Stats
387W - 391L
1,395 Elo+
Party 1
Chaac
Chaac
Kami-Sama_01_
Chaac
Level 49
God Stats
2W - 1L
1,494 SR
Queue Stats
105W - 120L
1,280 Elo+
Party 1
Persephone
Persephone
Vybe_01
Persephone
Level 24
God Stats
1W - 0L
1,389 SR
Queue Stats
23W - 29L
1,344 Elo+
Party 1
Fafnir
Fafnir
xXaliensniper1Xx
Fafnir
Level 69
God Stats
2W - 5L
1,445 SR
Queue Stats
181W - 206L
1,368 Elo+
Party 1
Team Averages
Level 56
1,473 SR
1,339 Elo+

VS

Team Averages
Level 87
1,606 SR
1,383 Elo+
Sol
Sol
NewmusDorkus7
Sol
Level 108
God Stats
10W - 17L
1,453 SR
Queue Stats
94W - 108L
1,417 Elo+
Solo
Gilgamesh
Gilgamesh
Shy 1618
Gilgamesh
Level 81
God Stats
2W - 3L
1,535 SR
Queue Stats
102W - 126L
1,353 Elo+
Party 2
Geb
Geb
T bucket44
Geb
Level 72
God Stats
6W - 4L
1,737 SR
Queue Stats
187W - 209L
1,394 Elo+
Party 2
Ullr
Ullr
TOPHER999999999
Ullr
Level 64
God Stats
3W - 2L
1,549 SR
Queue Stats
103W - 150L
1,346 Elo+
Party 2
Tsukuyomi
Tsukuyomi
XGonpachiroX
Tsukuyomi
Level 110
God Stats
12W - 4L
1,758 SR
Queue Stats
278W - 284L
1,407 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 4
7,387
462
4,888
11,692
6,742
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bakasura
Duse227
Bakasura
15
5 / 2 / 2
9,313
582
6,939
15,050
5,810
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

12
2 / 5 / 0
7,239
452
3,271
11,764
4,474
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Persephone
Vybe_01
Persephone
11
1 / 7 / 1
7,167
448
3,642
8,488
2,694
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
5 / 4 / 2
8,773
548
8,104
12,837
13,879
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 4 / 8
9,017
564
16,077
12,406
4,929
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Gilgamesh
Shy 1618
Gilgamesh
12
2 / 5 / 3
7,458
466
3,201
8,271
4,935
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
2 / 2 / 9
7,418
464
5,750
10,132
8,115
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
1 / 2 / 2
8,098
506
4,769
7,017
2,386
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tsukuyomi
XGonpachiroX
Tsukuyomi
17
10 / 0 / 2
9,991
624
12,480
9,582
3,339
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
44
13
Kills
20
20
Deaths
13
9
Assists
24
Player
Kills
Deaths
Assists
KDA
W
0
2
4
1
W
Bakasura
Duse227
Bakasura
5
2
2
3
W
2
5
0
0.4
L
5
4
8
2.25
L
Gilgamesh
Shy 1618
Gilgamesh
2
5
3
0.7
L
2
2
9
3.25
L
1
2
2
1
W
Persephone
Vybe_01
Persephone
1
7
1
0.21
L
Tsukuyomi
XGonpachiroX
Tsukuyomi
10
0
2
11
W
5
4
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,844
Damage
42,277
59,831
Taken
47,408
33,599
Mitigated
23,704
16,333
Healing
13,600
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,888
403
1,425
2,104
11,692
6,742
75
5,756
5,936
25,644
0
W
Bakasura
Duse227
Bakasura
6,939
5,017
279
6,276
15,050
5,810
0
3,143
11,907
0
52,768
W
3,271
614
0
2,620
11,764
4,474
392
2,874
8,890
0
44,188
L
16,077
7,488
285
5,281
12,406
4,929
2,916
5,616
6,380
54,791
6,344
L
Gilgamesh
Shy 1618
Gilgamesh
3,201
475
0
801
8,271
4,935
42
3,309
4,701
0
22,959
L
5,750
765
0
1,315
10,132
8,115
0
4,281
5,640
13,075
0
L
4,769
1,618
0
385
7,017
2,386
0
1,198
5,569
0
56,940
W
Persephone
Vybe_01
Persephone
3,642
293
0
605
8,488
2,694
222
4,191
4,290
26,932
0
L
Tsukuyomi
XGonpachiroX
Tsukuyomi
12,480
2,818
0
5,533
9,582
3,339
47
2,081
7,139
0
69,943
W
8,104
2,184
0
3,024
12,837
13,879
0
4,233
8,604
36,804
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,879
Gold Earned
41,982
353
Minions Killed
370
0
Camps Cleared
0
1,480,432
Distance Traveled
1,563,025
1
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,387
462
27
2
0
319,158
0
W
Bakasura
9,313
582
121
8
0
329,186
0
W
Chaac
7,239
452
74
5
0
289,854
1
L
Sol
9,017
564
91
6
0
283,193
5
L
Gilgamesh
7,458
466
37
2
0
264,302
0
L
Geb
7,418
464
18
1
0
344,927
2
L
Ullr
8,098
506
104
7
0
280,713
0
W
Persephone
7,167
448
65
4
0
271,943
0
L
Tsukuyomi
9,991
624
120
8
0
389,890
4
W
Fafnir
8,773
548
66
4
0
270,291
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role