Player Matchup

Danzaburou
Danzaburou
Chiaretto-Zelt
Danzaburou
Level 15
God Stats
3W - 4L
1,239 SR
Queue Stats
5W - 9L
1,304 Elo+
Solo
Sun Wukong
Sun Wukong
RYUGAkingVG
Sun Wukong
Level 27
God Stats
4W - 3L
1,500 SR
Queue Stats
31W - 46L
1,390 Elo+
Solo
Ymir
Ymir
Snow_169A
Ymir
Level 28
God Stats
7W - 7L
1,384 SR
Queue Stats
200W - 221L
1,385 Elo+
Solo
Hera
Hera
prettybiitch
Hera
Level 15
God Stats
2W - 0L
1,677 SR
Queue Stats
5W - 3L
1,348 Elo+
Party 1
Zhong Kui
Zhong Kui
xGusDill
Zhong Kui
Level 14
God Stats
3W - 0L
1,549 SR
Queue Stats
4W - 3L
1,239 Elo+
Party 1
Team Averages
Level 20
1,470 SR
1,333 Elo+

VS

Team Averages
Level 17
1,555 SR
1,390 Elo+
Thanatos
Thanatos
Adolfo6862
Thanatos
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
88W - 106L
1,415 Elo+
Solo
Guan Yu
Guan Yu
Aranha_Humana07
Guan Yu
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
83W - 87L
1,243 Elo+
Solo
Anubis
Anubis
ElCegador2312
Anubis
Level 17
God Stats
4W - 9L
1,693 SR
Queue Stats
61W - 88L
1,394 Elo+
Solo
Ares
Ares
FlyingPumpkinn
Ares
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,420 Elo+
Solo
Apollo
Apollo
ZZ77
Apollo
Level 29
God Stats
55W - 47L
1,581 SR
Queue Stats
118W - 125L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Chiaretto-Zelt
Danzaburou
10
2 / 2 / 1
5,763
524
1,397
6,419
1,630
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Sun Wukong
RYUGAkingVG
Sun Wukong
10
1 / 0 / 1
6,127
557
2,054
5,829
2,640
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ymir
8
1 / 0 / 1
5,294
481
2,373
4,271
2,217
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

9
2 / 1 / 2
5,816
529
5,791
4,904
751
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Zhong Kui
xGusDill
Zhong Kui
8
2 / 1 / 1
5,481
498
4,500
3,574
2,004
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Adolfo6862
Thanatos
8
2 / 3 / 1
5,094
463
3,612
7,331
2,303
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

8
1 / 2 / 0
5,334
485
4,935
6,018
4,093
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

1
0 / 0 / 0
3,504
319
0
0
0
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

5
0 / 1 / 2
4,383
398
2,225
7,642
4,546
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Apollo
ZZ77
Apollo
7
0 / 2 / 0
4,447
404
1,679
5,089
1,661
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
6
8
Kills
3
4
Deaths
8
6
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Thanatos
Adolfo6862
Thanatos
2
3
1
0.83
L
1
2
0
0.5
W
Danzaburou
Chiaretto-Zelt
Danzaburou
2
2
1
1.25
L
0
0
0
0
L
0
1
2
1
W
Sun Wukong
RYUGAkingVG
Sun Wukong
1
0
1
1.5
W
Ymir
1
0
1
1.5
L
Apollo
ZZ77
Apollo
0
2
0
0
W
2
1
2
3
W
Zhong Kui
xGusDill
Zhong Kui
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,115
Damage
12,451
24,997
Taken
26,080
9,242
Mitigated
12,603
7,867
Healing
8,527
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
Adolfo6862
Thanatos
3,612
746
0
5,375
7,331
2,303
0
3,274
3,854
0
21,658
L
4,935
446
194
1,396
6,018
4,093
0
1,239
4,639
0
20,001
W
Danzaburou
Chiaretto-Zelt
Danzaburou
1,397
508
0
1,833
6,419
1,630
0
375
6,044
0
28,162
L
0
0
0
0
0
0
0
0
0
0
0
L
2,225
182
0
1,562
7,642
4,546
154
5,052
2,564
7,129
0
W
Sun Wukong
RYUGAkingVG
Sun Wukong
2,054
220
0
1,616
5,829
2,640
1,126
0
5,829
0
22,752
W
Ymir
2,373
402
0
1,522
4,271
2,217
144
1,097
3,174
12,209
0
L
Apollo
ZZ77
Apollo
1,679
846
0
0
5,089
1,661
228
2,644
2,359
0
16,874
W
5,791
2,012
0
1,443
4,904
751
528
278
4,626
22,953
0
W
Zhong Kui
xGusDill
Zhong Kui
4,500
485
63
1,390
3,574
2,004
990
475
3,099
20,702
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,481
Gold Earned
22,762
226
Minions Killed
118
0
Camps Cleared
0
1,011,191
Distance Traveled
820,030
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
5,094
463
39
4
0
201,030
0
L
Guan Yu
5,334
485
41
4
0
208,968
3
W
Danzaburou
5,763
524
61
6
0
190,447
2
L
Anubis
3,504
319
0
0
0
2,175
0
L
Ares
4,383
398
8
1
0
206,697
1
W
Sun Wukong
6,127
557
50
5
0
201,852
0
W
Ymir
5,294
481
21
2
0
224,895
2
L
Apollo
4,447
404
30
3
0
201,160
0
W
Hera
5,816
529
40
4
0
204,069
1
W
Zhong Kui
5,481
498
54
5
0
189,928
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role