Player Matchup

Amaterasu
Amaterasu
 
Amaterasu
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Droughvor
Neith
Level 109
God Stats
13W - 13L
1,516 SR
Queue Stats
16W - 17L
1,410 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Sin of pride4
Morgan Le Fay
Level 63
God Stats
20W - 23L
1,449 SR
Queue Stats
226W - 273L
1,393 Elo+
Solo
Ares
Ares
iEpiCSyN
Ares
Level 41
God Stats
2W - 4L
1,400 SR
Queue Stats
7W - 10L
1,287 Elo+
Solo
Ra
Ra
lobo51
Ra
Level 67
God Stats
4W - 9L
1,338 SR
Queue Stats
179W - 189L
1,367 Elo+
Solo
Team Averages
Level 73
1,441 SR
1,391 Elo+

VS

Team Averages
Level 66
1,597 SR
1,342 Elo+
Sol
Sol
KR1SP3R
Sol
Level 70
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 65L
1,222 Elo+
Solo
Merlin
Merlin
KadenWiggans
Merlin
Level 46
God Stats
2W - 0L
1,840 SR
Queue Stats
17W - 20L
1,352 Elo+
Solo
Zeus
Zeus
Selassie_023
Zeus
Level 53
God Stats
9W - 13L
1,429 SR
Queue Stats
47W - 63L
1,317 Elo+
Solo
Xing Tian
Xing Tian
lostdoughnut12
Xing Tian
Level 78
God Stats
22W - 20L
1,485 SR
Queue Stats
283W - 317L
1,357 Elo+
Solo
Cliodhna
Cliodhna
vendibledrop7
Cliodhna
Level 83
God Stats
3W - 4L
1,731 SR
Queue Stats
14W - 16L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
9
2 / 0 / 1
5,767
524
2,213
6,452
4,336
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Neith
Droughvor
Neith
9
2 / 4 / 0
5,881
535
6,438
7,748
2,408
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morgan Le Fay
Sin of pride4
Morgan Le Fay
8
1 / 4 / 2
5,351
486
2,039
6,190
1,945
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ares
5
0 / 1 / 1
4,663
424
788
3,383
1,522
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ra
9
0 / 1 / 0
5,611
510
1,818
3,803
1,273
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
11
0 / 0 / 2
6,153
559
2,977
4,802
1,489
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Merlin
10
3 / 0 / 1
5,824
529
4,907
2,909
822
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
4 / 2 / 1
5,958
542
4,570
5,392
1,256
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Xing Tian
lostdoughnut12
Xing Tian
10
1 / 1 / 4
5,949
541
3,583
8,239
5,263
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cliodhna
vendibledrop7
Cliodhna
9
2 / 2 / 2
5,495
500
2,332
4,211
1,195
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
20
5
Kills
10
10
Deaths
5
4
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
 
Amaterasu
2
0
1
2.5
L
Neith
Droughvor
Neith
2
4
0
0.5
W
Sol
0
0
2
1
W
Merlin
3
0
1
3.5
W
4
2
1
2.25
L
Morgan Le Fay
Sin of pride4
Morgan Le Fay
1
4
2
0.5
L
Ares
0
1
1
0.5
L
Ra
0
1
0
0
W
Xing Tian
lostdoughnut12
Xing Tian
1
1
4
3
W
Cliodhna
vendibledrop7
Cliodhna
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,296
Damage
18,369
27,576
Taken
25,553
11,484
Mitigated
10,025
6,810
Healing
9,863
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
 
Amaterasu
2,213
953
0
1,946
6,452
4,336
517
3,333
3,119
0
23,515
L
Neith
Droughvor
Neith
6,438
4,032
0
2,630
7,748
2,408
48
4,486
3,262
0
32,314
W
Sol
2,977
811
0
2,335
4,802
1,489
1,500
1,632
2,984
32,501
4,051
W
Merlin
4,907
203
0
250
2,909
822
0
552
2,357
26,318
0
W
4,570
800
0
2,371
5,392
1,256
728
1,174
4,218
27,916
0
L
Morgan Le Fay
Sin of pride4
Morgan Le Fay
2,039
238
0
602
6,190
1,945
279
4,025
2,165
15,245
0
L
Ares
788
49
0
336
3,383
1,522
0
1,600
1,783
5,088
0
L
Ra
1,818
94
0
1,296
3,803
1,273
0
2,405
1,398
24,359
0
W
Xing Tian
lostdoughnut12
Xing Tian
3,583
306
98
2,748
8,239
5,263
142
663
7,576
22,509
0
W
Cliodhna
vendibledrop7
Cliodhna
2,332
185
88
1,973
4,211
1,195
0
438
3,773
0
23,550

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,273
Gold Earned
29,379
221
Minions Killed
245
0
Camps Cleared
0
892,164
Distance Traveled
1,006,328
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
5,767
524
51
5
0
214,588
3
L
Neith
5,881
535
55
5
0
173,073
0
W
Sol
6,153
559
82
7
0
186,233
0
W
Merlin
5,824
529
37
3
0
210,285
3
W
Zeus
5,958
542
46
4
0
179,673
1
L
Morgan Le Fay
5,351
486
35
3
0
201,315
2
L
Ares
4,663
424
10
1
0
124,112
0
L
Ra
5,611
510
70
6
0
179,076
5
W
Xing Tian
5,949
541
39
4
0
199,715
0
W
Cliodhna
5,495
500
41
4
0
230,422
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role