Player Matchup

Yemoja
Yemoja
Dakor_HH
Yemoja
Level 17
God Stats
1W - 3L
1,423 SR
Queue Stats
22W - 28L
1,479 Elo+
Party 3
Baron Samedi
Baron Samedi
Ikerdevol
Baron Samedi
Level 89
God Stats
2W - 3L
1,827 SR
Queue Stats
274W - 282L
1,543 Elo+
Party 2
Cliodhna
Cliodhna
WeheIhrMeldetMi
Cliodhna
Level 112
God Stats
4W - 5L
1,571 SR
Queue Stats
164W - 166L
1,524 Elo+
Party 3
Fenrir
Fenrir
jabu69xd
Fenrir
Level 29
God Stats
10W - 8L
1,603 SR
Queue Stats
135W - 134L
1,575 Elo+
Party 2
Rama
Rama
rajamaja
Rama
Level 24
God Stats
5W - 9L
1,481 SR
Queue Stats
36W - 51L
1,498 Elo+
Party 2
Team Averages
Level 54
1,581 SR
1,524 Elo+

VS

Team Averages
Level 57
1,568 SR
1,545 Elo+
Jing Wei
Jing Wei
Cordobro
Jing Wei
Level 56
God Stats
1W - 1L
1,368 SR
Queue Stats
141W - 141L
1,507 Elo+
Solo
Fafnir
Fafnir
Crackoon101
Fafnir
Level 61
God Stats
3W - 4L
1,718 SR
Queue Stats
79W - 87L
1,529 Elo+
Party 1
Thor
Thor
DaCrowl
Thor
Level 53
God Stats
6W - 3L
1,654 SR
Queue Stats
168W - 152L
1,565 Elo+
Party 1
Thoth
Thoth
IcarusPC
Thoth
Level 28
God Stats
5W - 2L
1,395 SR
Queue Stats
100W - 80L
1,551 Elo+
Party 1
Zhong Kui
Zhong Kui
Qesax
Zhong Kui
Level 89
God Stats
5W - 3L
1,703 SR
Queue Stats
354W - 333L
1,573 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Dakor_HH
Yemoja
8
0 / 5 / 1
4,989
384
1,819
10,407
4,058
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Baron Samedi
Ikerdevol
Baron Samedi
12
1 / 3 / 2
6,784
522
3,231
7,242
2,358
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cliodhna
12
5 / 3 / 2
7,395
569
7,901
10,689
3,212
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Fenrir
jabu69xd
Fenrir
10
2 / 2 / 3
6,092
469
3,334
7,935
5,322
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rama
9
0 / 5 / 0
5,518
424
2,236
8,957
1,720
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Cordobro
Jing Wei
13
8 / 1 / 1
8,082
622
9,812
6,644
1,990
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fafnir
11
0 / 0 / 13
7,344
565
4,125
5,528
4,770
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Thor
DaCrowl
Thor
14
5 / 1 / 4
7,866
605
3,633
7,505
2,270
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thoth
IcarusPC
Thoth
12
2 / 3 / 5
7,216
555
5,664
4,901
1,298
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Zhong Kui
Qesax
Zhong Kui
13
3 / 3 / 1
7,702
592
6,954
7,860
5,091
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
42
8
Kills
18
18
Deaths
8
8
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
Cordobro
Jing Wei
8
1
1
8.5
W
Fafnir
0
0
13
6.5
W
Thor
DaCrowl
Thor
5
1
4
7
L
Yemoja
Dakor_HH
Yemoja
0
5
1
0.1
W
Thoth
IcarusPC
Thoth
2
3
5
1.5
L
Baron Samedi
Ikerdevol
Baron Samedi
1
3
2
0.67
W
Zhong Kui
Qesax
Zhong Kui
3
3
1
1.17
L
Cliodhna
5
3
2
2
L
Fenrir
jabu69xd
Fenrir
2
2
3
1.75
L
Rama
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,521
Damage
30,188
45,230
Taken
32,438
16,670
Mitigated
15,419
12,732
Healing
10,618
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
Cordobro
Jing Wei
9,812
9,381
0
1,517
6,644
1,990
365
1,360
5,242
0
48,474
W
Fafnir
4,125
731
0
1,915
5,528
4,770
0
1,119
4,353
20,210
0
W
Thor
DaCrowl
Thor
3,633
441
0
3,520
7,505
2,270
0
472
6,981
0
45,151
L
Yemoja
Dakor_HH
Yemoja
1,819
576
235
1,007
10,407
4,058
0
2,556
7,815
13,621
0
W
Thoth
IcarusPC
Thoth
5,664
39
0
564
4,901
1,298
354
776
4,035
37,239
0
L
Baron Samedi
Ikerdevol
Baron Samedi
3,231
75
457
1,858
7,242
2,358
32
3,757
3,283
38,866
0
W
Zhong Kui
Qesax
Zhong Kui
6,954
883
0
3,102
7,860
5,091
355
1,005
6,777
46,054
5,689
L
Cliodhna
7,901
1,009
0
4,383
10,689
3,212
0
4,027
6,462
0
42,780
L
Fenrir
jabu69xd
Fenrir
3,334
1,058
0
1,766
7,935
5,322
0
3,750
4,115
0
20,170
L
Rama
2,236
1,998
0
3,026
8,957
1,720
175
1,712
7,193
0
28,452

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,778
Gold Earned
38,210
310
Minions Killed
371
0
Camps Cleared
0
1,275,508
Distance Traveled
1,343,321
4
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
8,082
622
95
7
0
262,174
2
W
Fafnir
7,344
565
25
2
0
270,741
3
W
Thor
7,866
605
88
7
0
301,083
7
L
Yemoja
4,989
384
24
2
0
187,546
0
W
Thoth
7,216
555
74
6
0
260,375
4
L
Baron Samedi
6,784
522
86
7
0
257,002
1
W
Zhong Kui
7,702
592
89
7
0
248,948
3
L
Cliodhna
7,395
569
78
6
0
305,307
0
L
Fenrir
6,092
469
58
4
0
267,831
1
L
Rama
5,518
424
64
5
0
257,822
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role