Player Matchup

Hel
Hel
FrosttPyre
Hel
Level 140
God Stats
2W - 4L
1,507 SR
Queue Stats
457W - 452L
1,477 Elo+
Party 1
Mulan
Mulan
MrStrangeTrain55
Mulan
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 7L
1,107 Elo+
Party 1
The Morrigan
The Morrigan
Shąg
The Morrigan
Level 127
God Stats
4W - 2L
1,640 SR
Queue Stats
653W - 652L
1,414 Elo+
Solo
Chaac
Chaac
Young__Gun_1995
Chaac
Level 139
God Stats
39W - 22L
1,663 SR
Queue Stats
431W - 425L
1,473 Elo+
Party 1
Ullr
Ullr
rinaldode
Ullr
Level 66
God Stats
0W - 4L
1,181 SR
Queue Stats
274W - 301L
1,447 Elo+
Solo
Team Averages
Level 106
1,498 SR
1,384 Elo+

VS

Team Averages
Level 79
1,538 SR
1,442 Elo+
Morgan Le Fay
Morgan Le Fay
Eazy-Ha
Morgan Le Fay
Level 84
God Stats
7W - 4L
1,553 SR
Queue Stats
296W - 307L
1,448 Elo+
Solo
Hercules
Hercules
NWLT Zero
Hercules
Level 75
God Stats
26W - 26L
1,445 SR
Queue Stats
534W - 605L
1,438 Elo+
Solo
Sobek
Sobek
Shablonski
Sobek
Level 55
God Stats
1W - 1L
1,216 SR
Queue Stats
60W - 62L
1,440 Elo+
Party 2
Charybdis
Charybdis
Shabloogi
Charybdis
Level 63
God Stats
6W - 3L
1,691 SR
Queue Stats
42W - 55L
1,421 Elo+
Party 2
Fenrir
Fenrir
Thanatos616
Fenrir
Level 119
God Stats
1W - 0L
1,784 SR
Queue Stats
232W - 250L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 1 / 2
8,567
504
7,730
8,293
7,316
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

1
0 / 0 / 0
4,912
289
0
468
108
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Morrigan
Shąg
The Morrigan
15
2 / 2 / 1
8,958
527
5,142
5,620
2,082
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
3 / 3 / 3
8,210
483
7,384
12,548
6,611
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ullr
15
2 / 4 / 1
8,745
514
6,646
13,181
4,923
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Eazy-Ha
Morgan Le Fay
16
2 / 0 / 0
9,293
547
3,477
3,363
1,292
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Hercules
NWLT Zero
Hercules
14
1 / 1 / 0
8,673
510
5,244
14,498
13,658
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sobek
13
1 / 0 / 7
8,493
500
2,449
8,088
6,544
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Charybdis
Shabloogi
Charybdis
16
6 / 1 / 2
10,092
594
9,752
12,093
3,408
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
12
0 / 6 / 2
7,391
435
3,822
11,106
5,106
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
21
8
Kills
10
10
Deaths
8
7
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
Eazy-Ha
Morgan Le Fay
2
0
0
2
L
1
1
2
2
L
0
0
0
0
W
Hercules
NWLT Zero
Hercules
1
1
0
1
W
Sobek
1
0
7
4.5
W
Charybdis
Shabloogi
Charybdis
6
1
2
7
L
The Morrigan
Shąg
The Morrigan
2
2
1
1.25
W
Fenrir
0
6
2
0.17
L
3
3
3
1.5
L
Ullr
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,902
Damage
24,744
40,110
Taken
49,148
21,040
Mitigated
30,008
13,050
Healing
17,825
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
Eazy-Ha
Morgan Le Fay
3,477
214
115
1,608
3,363
1,292
486
373
2,970
69,126
0
L
7,730
970
523
6,575
8,293
7,316
0
600
7,693
52,280
0
L
0
0
0
0
468
108
0
0
468
0
524
W
Hercules
NWLT Zero
Hercules
5,244
2,244
0
3,702
14,498
13,658
23
6,341
8,127
204
53,398
W
Sobek
2,449
114
2,124
3,229
8,088
6,544
458
1,613
6,395
13,407
0
W
Charybdis
Shabloogi
Charybdis
9,752
5,439
0
5,995
12,093
3,408
1,987
635
11,428
0
66,596
L
The Morrigan
Shąg
The Morrigan
5,142
570
0
405
5,620
2,082
0
1,734
3,886
57,204
3,125
W
Fenrir
3,822
705
0
1,052
11,106
5,106
695
1,584
9,508
32
39,466
L
7,384
1,936
0
3,671
12,548
6,611
177
3,042
9,506
0
58,870
L
Ullr
6,646
3,299
0
1,876
13,181
4,923
1,104
729
12,452
0
66,135

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,392
Gold Earned
43,942
470
Minions Killed
475
0
Camps Cleared
0
1,417,108
Distance Traveled
1,531,186
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
9,293
547
130
8
0
294,706
4
L
Hel
8,567
504
108
6
0
312,283
0
L
Mulan
4,912
289
0
0
0
155,825
0
W
Hercules
8,673
510
113
7
0
304,765
5
W
Sobek
8,493
500
30
2
0
320,762
0
W
Charybdis
10,092
594
130
8
0
318,812
0
L
The Morrigan
8,958
527
144
8
0
332,492
1
W
Fenrir
7,391
435
72
4
0
292,141
1
L
Chaac
8,210
483
101
6
0
327,779
3
L
Ullr
8,745
514
117
7
0
288,729
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role