Player Matchup

Hel
Hel
Bibo89
Hel
Level 18
God Stats
0W - 2L
1,551 SR
Queue Stats
1W - 2L
1,146 Elo+
Party 2
Bastet
Bastet
Helsvell
Bastet
Level 158
God Stats
1W - 1L
1,575 SR
Queue Stats
4W - 5L
1,426 Elo+
Solo
Charybdis
Charybdis
Horrno
Charybdis
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 32L
1,361 Elo+
Party 2
Ares
Ares
OverLordLK
Ares
Level 82
God Stats
4W - 4L
1,605 SR
Queue Stats
17W - 26L
1,378 Elo+
Party 2
Tyr
Tyr
Rahgnal
Tyr
Level 66
God Stats
0W - 1L
1,264 SR
Queue Stats
26W - 25L
1,481 Elo+
Party 2
Team Averages
Level 90
1,499 SR
1,358 Elo+

VS

Team Averages
Level 133
1,556 SR
1,717 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
Revo Notorious
Mercury
Level 99
God Stats
1W - 2L
1,523 SR
Queue Stats
3W - 2L
1,731 Elo+
Party 1
Horus
Horus
Revo RoXsta
Horus
Level 158
God Stats
1W - 2L
1,557 SR
Queue Stats
4W - 2L
1,789 Elo+
Party 1
Freya
Freya
Revo Schnulli
Freya
Level 128
God Stats
1W - 0L
1,540 SR
Queue Stats
2W - 2L
1,672 Elo+
Party 1
Medusa
Medusa
Zigarrah
Medusa
Level 159
God Stats
1W - 0L
1,662 SR
Queue Stats
6W - 2L
1,894 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
Bibo89
Hel
11
0 / 5 / 3
5,993
599
1,556
8,838
5,968
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Bastet
Helsvell
Bastet
13
4 / 3 / 2
7,861
786
10,446
11,897
4,051
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Charybdis
Horrno
Charybdis
12
1 / 4 / 4
6,502
650
8,354
8,580
3,827
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
1 / 4 / 5
7,158
716
6,151
12,940
12,160
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tyr
12
1 / 4 / 3
6,964
696
7,673
14,092
12,925
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
15
4 / 0 / 13
8,793
879
13,583
3,099
1,254
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

14
6 / 2 / 10
9,064
906
7,488
7,847
3,154
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

13
1 / 2 / 14
7,629
763
5,587
12,643
10,008
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

13
3 / 1 / 14
8,223
822
9,137
9,045
4,955
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Medusa
Zigarrah
Medusa
14
6 / 2 / 12
8,944
894
12,827
7,785
3,599
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
83
7
Kills
20
20
Deaths
7
17
Assists
63
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
4
0
13
10.5
L
Hel
Bibo89
Hel
0
5
3
0.3
L
Bastet
Helsvell
Bastet
4
3
2
1.67
L
Charybdis
Horrno
Charybdis
1
4
4
0.75
L
1
4
5
0.88
L
Tyr
1
4
3
0.63
W
6
2
10
5.5
W
1
2
14
4
W
3
1
14
10
W
Medusa
Zigarrah
Medusa
6
2
12
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,180
Damage
48,622
56,347
Taken
40,419
38,931
Mitigated
22,970
11,708
Healing
19,026
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
13,583
5,089
117
848
3,099
1,254
1,755
505
2,594
42,150
0
L
Hel
Bibo89
Hel
1,556
172
3,808
1,730
8,838
5,968
0
2,382
6,118
10,532
0
L
Bastet
Helsvell
Bastet
10,446
1,940
0
3,671
11,897
4,051
0
4,784
6,621
0
28,996
L
Charybdis
Horrno
Charybdis
8,354
2,950
0
458
8,580
3,827
0
3,116
5,368
0
27,563
L
6,151
397
0
0
12,940
12,160
1
5,913
6,547
12,227
0
L
Tyr
7,673
783
0
2,041
14,092
12,925
0
5,095
8,669
2,307
19,683
W
7,488
4,146
844
485
7,847
3,154
1,375
1,987
5,860
0
17,951
W
5,587
2,766
5,473
5,856
12,643
10,008
0
2,629
10,014
0
11,547
W
9,137
2,779
1,112
3,191
9,045
4,955
579
1,816
7,229
17,431
0
W
Medusa
Zigarrah
Medusa
12,827
6,419
0
1,100
7,785
3,599
1,087
1,999
5,786
0
32,422

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,478
Gold Earned
42,653
152
Minions Killed
218
3
Camps Cleared
11
907,628
Distance Traveled
969,793
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
8,793
879
75
8
3
179,247
0
L
Hel
5,993
599
19
2
0
160,305
0
L
Bastet
7,861
786
49
5
3
212,861
1
L
Charybdis
6,502
650
39
4
0
150,426
0
L
Ares
7,158
716
11
1
0
201,948
3
L
Tyr
6,964
696
34
3
0
182,088
0
W
Mercury
9,064
906
32
3
1
226,390
1
W
Horus
7,629
763
20
2
0
206,124
1
W
Freya
8,223
822
24
2
5
174,690
0
W
Medusa
8,944
894
67
7
2
183,342
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role