Player Matchup

Hercules
Hercules
ScOoBys_-DoOBieS
Hercules
Level 87
God Stats
1W - 1L
1,508 SR
Queue Stats
4W - 6L
1,396 Elo+
Party 1
Chang'e
Chang'e
ShAgGyS_BaGgIeS
Chang'e
Level 18
God Stats
0W - 2L
1,294 SR
Queue Stats
3W - 3L
1,467 Elo+
Party 1
Nu Wa
Nu Wa
gunzvae1
Nu Wa
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,699 Elo+
Party 1
Team Averages
Level 62
1,434 SR
1,521 Elo+

VS

Team Averages
Level 39
1,488 SR
1,281 Elo+
Chaac
Chaac
Kokos5534
Chaac
Level 26
God Stats
27W - 31L
1,447 SR
Queue Stats
33W - 37L
1,409 Elo+
Solo
Sol
Sol
LettersFromLeto
Sol
Level 77
God Stats
6W - 5L
1,604 SR
Queue Stats
126W - 170L
1,391 Elo+
Party 2
Geb
Geb
WiTHERBear I
Geb
Level 13
God Stats
6W - 4L
1,415 SR
Queue Stats
6W - 11L
1,043 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 2 / 0
8,121
625
6,092
13,220
7,476
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
0 / 4 / 3
7,310
562
3,929
11,269
5,327
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nu Wa
gunzvae1
Nu Wa
11
1 / 3 / 3
7,595
584
8,728
10,660
3,952
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Kokos5534
Chaac
13
3 / 3 / 5
8,760
674
11,286
12,694
9,906
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

15
6 / 0 / 2
9,607
739
15,948
7,894
2,838
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

11
0 / 1 / 8
8,719
671
4,081
9,389
9,440
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
24
4
Kills
9
9
Deaths
4
6
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Chaac
Kokos5534
Chaac
3
3
5
1.83
W
6
0
2
7
L
3
2
0
1.5
L
0
4
3
0.38
W
0
1
8
4
L
Nu Wa
gunzvae1
Nu Wa
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,749
Damage
31,315
35,149
Taken
29,977
16,755
Mitigated
22,184
8,170
Healing
7,202
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
Kokos5534
Chaac
11,286
555
0
3,834
12,694
9,906
82
6,006
6,688
0
31,549
W
15,948
3,439
0
2,747
7,894
2,838
642
3,917
3,977
51,424
0
L
6,092
1,139
259
1,783
13,220
7,476
0
8,766
4,454
0
13,469
L
3,929
704
2,236
2,537
11,269
5,327
0
6,495
4,774
15,941
0
W
4,081
303
0
621
9,389
9,440
12
3,251
6,138
9,917
0
L
Nu Wa
gunzvae1
Nu Wa
8,728
2,985
0
1,355
10,660
3,952
0
5,071
5,589
25,034
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,026
Gold Earned
27,086
72
Minions Killed
148
2
Camps Cleared
7
666,336
Distance Traveled
730,690
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,760
674
43
3
4
227,947
4
W
Sol
9,607
739
95
7
3
270,392
0
L
Hercules
8,121
625
22
2
0
231,696
0
L
Chang'e
7,310
562
32
2
2
221,881
0
W
Geb
8,719
671
10
1
0
232,351
0
L
Nu Wa
7,595
584
18
1
0
212,759
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role