Player Matchup

Ymir
Ymir
Starskis
Ymir
Level 16
God Stats
0W - 2L
1,168 SR
Queue Stats
4W - 19L
1,107 Elo+
Solo
Khepri
Khepri
azaumondes
Khepri
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 36L
1,169 Elo+
Solo
Loki
Loki
terrorfie34_YT
Loki
Level 29
God Stats
4W - 2L
1,711 SR
Queue Stats
17W - 26L
1,212 Elo+
Solo
Team Averages
Level 22
1,460 SR
1,162 Elo+

VS

Team Averages
Level 19
1,521 SR
1,207 Elo+
Bacchus
Bacchus
Familytime6404
Bacchus
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 8L
1,064 Elo+
Solo
Tsukuyomi
Tsukuyomi
Luxtonic
Tsukuyomi
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 62L
1,253 Elo+
Party 1
Janus
Janus
smashinteags
Janus
Level 21
God Stats
6W - 7L
1,563 SR
Queue Stats
40W - 53L
1,304 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
9
0 / 1 / 5
8,555
535
1,612
8,636
6,900
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Khepri
azaumondes
Khepri
13
2 / 2 / 2
9,099
569
4,054
14,104
10,674
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

15
5 / 6 / 1
10,443
653
10,338
14,275
4,402
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 2 / 0
8,149
509
811
4,385
3,118
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Tsukuyomi
Luxtonic
Tsukuyomi
16
6 / 4 / 3
11,955
747
15,309
11,960
4,878
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
3 / 1 / 6
11,430
714
13,804
7,872
2,624
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
18
7
Kills
9
9
Deaths
7
8
Assists
9
Player
Kills
Deaths
Assists
KDA
W
0
2
0
0
W
Tsukuyomi
Luxtonic
Tsukuyomi
6
4
3
1.88
L
Ymir
0
1
5
2.5
L
Khepri
azaumondes
Khepri
2
2
2
1.5
W
3
1
6
6
L
5
6
1
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,004
Damage
29,924
37,015
Taken
24,217
21,976
Mitigated
10,620
2,157
Healing
3,385
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
811
281
45
90
4,385
3,118
0
877
3,508
4,345
0
W
Tsukuyomi
Luxtonic
Tsukuyomi
15,309
3,683
222
1,648
11,960
4,878
1,178
2,879
9,081
0
35,805
L
Ymir
1,612
529
0
0
8,636
6,900
48
2,242
6,078
8,337
0
L
Khepri
azaumondes
Khepri
4,054
88
0
46
14,104
10,674
128
7,798
5,886
10,510
0
W
13,804
1,714
0
1,380
7,872
2,624
1,119
2,611
5,261
51,514
0
L
10,338
2,444
0
2,111
14,275
4,402
671
4,381
9,699
0
44,004

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,097
Gold Earned
31,534
102
Minions Killed
145
9
Camps Cleared
4
689,665
Distance Traveled
711,083
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
8,149
509
7
0
0
102,275
0
W
Tsukuyomi
11,955
747
46
3
0
308,730
4
L
Ymir
8,555
535
17
1
0
168,066
0
L
Khepri
9,099
569
8
1
0
251,986
0
W
Janus
11,430
714
92
6
4
300,078
1
L
Loki
10,443
653
77
5
9
269,613
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role