Player Matchup

Janus
Janus
 
Janus
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
i-LibraPower
Cthulhu
Level 118
God Stats
35W - 24L
1,572 SR
Queue Stats
176W - 124L
1,613 Elo+
Party 1
Gilgamesh
Gilgamesh
love2jd
Gilgamesh
Level 104
God Stats
25W - 18L
1,698 SR
Queue Stats
393W - 301L
1,613 Elo+
Party 1
Team Averages
Level 116
1,590 SR
1,575 Elo+

VS

Team Averages
Level 101
1,439 SR
1,479 Elo+
Mulan
Mulan
CecilMcBean
Mulan
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
135W - 168L
1,457 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
FREE Excalibur
Morgan Le Fay
Level 80
God Stats
3W - 9L
1,316 SR
Queue Stats
149W - 161L
1,396 Elo+
Solo
Bastet
Bastet
Tameis Winston
Bastet
Level 108
God Stats
0W - 2L
1,500 SR
Queue Stats
27W - 23L
1,584 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
11
4 / 4 / 9
7,859
714
5,958
6,153
1,691
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Cthulhu
i-LibraPower
Cthulhu
12
5 / 0 / 8
8,044
731
8,232
9,225
7,807
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gilgamesh
love2jd
Gilgamesh
13
7 / 2 / 9
8,634
785
9,725
13,120
12,713
Warding Sigil

Warding Sigil

+15
Physical Power
+10
Physical Protection
+15
Magical Protection
+75
Health

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spiked Shield

Spiked Shield

+20
Physical Power
+30
Physical Protection
+50
Health

AURA - Reduces the Physical Protection of enemies within 55 units by 5%.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 8 / 3
6,745
613
7,619
12,309
5,793
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Morgan Le Fay
FREE Excalibur
Morgan Le Fay
11
3 / 5 / 1
7,453
678
7,455
8,679
3,157
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
2 / 3 / 3
7,078
643
7,670
9,073
5,442
Warding Sigil

Warding Sigil

+15
Physical Power
+10
Physical Protection
+15
Magical Protection
+75
Health

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
13
16
Kills
6
6
Deaths
16
26
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
4
4
9
2.13
L
1
8
3
0.31
L
Morgan Le Fay
FREE Excalibur
Morgan Le Fay
3
5
1
0.7
L
2
3
3
1.17
W
Cthulhu
i-LibraPower
Cthulhu
5
0
8
9
W
Gilgamesh
love2jd
Gilgamesh
7
2
9
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,915
Damage
22,744
28,498
Taken
30,061
22,211
Mitigated
14,392
4,413
Healing
3,591
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
5,958
223
170
458
6,153
1,691
718
1,990
4,163
20,500
0
L
7,619
2,136
309
2,081
12,309
5,793
0
6,102
5,733
0
15,238
L
Morgan Le Fay
FREE Excalibur
Morgan Le Fay
7,455
346
0
361
8,679
3,157
0
4,574
3,899
24,290
0
L
7,670
2,118
0
840
9,073
5,442
0
4,950
3,644
0
18,404
W
Cthulhu
i-LibraPower
Cthulhu
8,232
752
198
2,838
9,225
7,807
33
2,651
6,574
20,699
0
W
Gilgamesh
love2jd
Gilgamesh
9,725
2,158
0
749
13,120
12,713
34
3,204
9,916
5,497
17,814

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,537
Gold Earned
21,276
108
Minions Killed
95
4
Camps Cleared
5
609,914
Distance Traveled
544,587
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
7,859
714
44
4
1
190,268
2
L
Mulan
6,745
613
30
3
1
157,450
2
L
Morgan Le Fay
7,453
678
35
3
2
161,334
3
L
Bastet
7,078
643
30
3
2
225,803
5
W
Cthulhu
8,044
731
36
3
1
214,726
1
W
Gilgamesh
8,634
785
28
3
2
204,920
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role