Player Matchup

Ares
Ares
CrownedClown_ttv
Ares
Level 16
God Stats
24W - 18L
1,322 SR
Queue Stats
97W - 98L
1,372 Elo+
Party 3
Sun Wukong
Sun Wukong
Denne14___
Sun Wukong
Level 129
God Stats
1W - 1L
1,714 SR
Queue Stats
19W - 16L
1,528 Elo+
Party 3
Loki
Loki
Mothyjones
Loki
Level 23
God Stats
5W - 4L
1,564 SR
Queue Stats
33W - 36L
1,417 Elo+
Party 2
Rama
Rama
mykelti77
Rama
Level 41
God Stats
0W - 1L
1,323 SR
Queue Stats
111W - 133L
1,320 Elo+
Party 3
Chronos
Chronos
terminatorJJ16
Chronos
Level 63
God Stats
1W - 2L
1,426 SR
Queue Stats
209W - 232L
1,416 Elo+
Party 2
Team Averages
Level 54
1,470 SR
1,411 Elo+

VS

Team Averages
Level 62
1,420 SR
1,425 Elo+
Nemesis
Nemesis
Flaye35135
Nemesis
Level 68
God Stats
9W - 11L
1,467 SR
Queue Stats
149W - 177L
1,398 Elo+
Party 1
Rama
Rama
SilverAnubis02
Rama
Level 104
God Stats
15W - 17L
1,572 SR
Queue Stats
424W - 452L
1,463 Elo+
Party 1
Olorun
Olorun
Suntted_faction
Olorun
Level 49
God Stats
1W - 1L
1,269 SR
Queue Stats
87W - 96L
1,433 Elo+
Party 1
Cabrakan
Cabrakan
TheJafrid
Cabrakan
Level 47
God Stats
5W - 3L
1,552 SR
Queue Stats
153W - 177L
1,370 Elo+
Party 1
Mulan
Mulan
titipat06
Mulan
Level 42
God Stats
1W - 0L
1,239 SR
Queue Stats
155W - 155L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 3
7,831
412
5,490
14,408
12,855
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Sun Wukong
Denne14___
Sun Wukong
12
0 / 6 / 3
7,725
407
7,378
15,460
15,114
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
4 / 5 / 0
9,274
488
6,117
13,544
6,238
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Rama
13
1 / 4 / 0
8,130
428
5,248
9,017
2,958
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
1 / 9 / 2
7,825
412
9,108
19,028
6,997
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Flaye35135
Nemesis
19
3 / 1 / 7
11,603
611
5,692
11,825
5,161
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

18
4 / 1 / 1
11,259
593
9,240
13,053
5,167
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

17
8 / 1 / 5
10,940
576
11,742
12,106
6,227
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cabrakan
TheJafrid
Cabrakan
14
5 / 1 / 7
9,630
507
9,887
14,480
15,827
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mulan
titipat06
Mulan
16
6 / 2 / 8
10,786
568
15,402
16,969
17,199
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
54
6
Kills
26
26
Deaths
6
8
Assists
28
Player
Kills
Deaths
Assists
KDA
L
0
2
3
0.75
L
Sun Wukong
Denne14___
Sun Wukong
0
6
3
0.25
W
Nemesis
Flaye35135
Nemesis
3
1
7
6.5
L
4
5
0
0.8
W
4
1
1
4.5
W
8
1
5
10.5
W
Cabrakan
TheJafrid
Cabrakan
5
1
7
8.5
L
Rama
1
4
0
0.25
L
1
9
2
0.22
W
Mulan
titipat06
Mulan
6
2
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,341
Damage
51,963
71,457
Taken
68,433
44,162
Mitigated
49,581
9,661
Healing
28,992
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,490
236
0
1,769
14,408
12,855
0
3,696
10,712
32,930
0
L
Sun Wukong
Denne14___
Sun Wukong
7,378
833
0
2,707
15,460
15,114
450
5,213
10,247
0
41,659
W
Nemesis
Flaye35135
Nemesis
5,692
2,435
0
6,010
11,825
5,161
2,227
1,070
10,712
0
90,025
L
6,117
1,858
0
888
13,544
6,238
0
4,693
8,851
0
47,013
W
9,240
7,746
0
7,940
13,053
5,167
3,260
3,164
9,843
0
87,044
W
11,742
4,792
667
5,999
12,106
6,227
5,251
4,090
7,746
66,309
6,319
W
Cabrakan
TheJafrid
Cabrakan
9,887
2,219
2,004
2,242
14,480
15,827
269
3,609
10,786
23,236
0
L
Rama
5,248
4,192
0
64
9,017
2,958
0
1,463
7,554
0
46,349
L
9,108
2,249
0
4,233
19,028
6,997
586
8,424
10,604
40,677
0
W
Mulan
titipat06
Mulan
15,402
2,265
0
4,130
16,969
17,199
236
2,739
13,311
11,358
50,227

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,785
Gold Earned
54,218
360
Minions Killed
588
0
Camps Cleared
0
1,667,782
Distance Traveled
1,814,795
12
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
7,831
412
34
2
0
355,034
4
L
Sun Wukong
7,725
407
82
4
0
337,292
0
W
Nemesis
11,603
611
153
8
0
430,200
1
L
Loki
9,274
488
88
5
0
353,739
0
W
Rama
11,259
593
168
9
0
326,537
3
W
Olorun
10,940
576
120
6
0
354,376
0
W
Cabrakan
9,630
507
35
2
0
356,255
0
L
Rama
8,130
428
85
4
0
316,444
5
L
Chronos
7,825
412
71
4
0
305,273
3
W
Mulan
10,786
568
112
6
0
347,427
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role