Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hercules
Hercules
 
Hercules
Level 93
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cabrakan
Cabrakan
KauroPeludo
Cabrakan
Level 18
God Stats
4W - 5L
1,525 SR
Queue Stats
30W - 33L
1,390 Elo+
Party 3
Agni
Agni
MiKeNn
Agni
Level 29
God Stats
16W - 3L
1,881 SR
Queue Stats
309W - 121L
1,789 Elo+
Party 2
Nemesis
Nemesis
zlGow
Nemesis
Level 45
God Stats
7W - 5L
1,323 SR
Queue Stats
46W - 64L
1,358 Elo+
Party 3
Team Averages
Level 56
1,546 SR
1,507 Elo+

VS

Team Averages
Level 41
1,507 SR
1,511 Elo+
He Bo
He Bo
 
He Bo
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
Glauden
Bellona
Level 40
God Stats
37W - 36L
1,558 SR
Queue Stats
204W - 234L
1,511 Elo+
Solo
Nemesis
Nemesis
SurvivorMaki
Nemesis
Level 45
God Stats
9W - 9L
1,500 SR
Queue Stats
121W - 111L
1,513 Elo+
Party 1
Izanami
Izanami
TheNephilims
Izanami
Level 46
God Stats
3W - 4L
1,601 SR
Queue Stats
76W - 76L
1,524 Elo+
Party 1
Fenrir
Fenrir
greenboy830
Fenrir
Level 56
God Stats
1W - 5L
1,374 SR
Queue Stats
116W - 112L
1,509 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
12
7 / 1 / 5
7,521
752
8,209
5,511
1,512
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hercules
 
Hercules
9
4 / 2 / 8
6,244
624
4,389
8,814
5,531
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cabrakan
KauroPeludo
Cabrakan
9
0 / 1 / 1
5,363
536
3,193
5,075
4,397
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Agni
MiKeNn
Agni
11
4 / 1 / 1
6,387
639
5,152
5,568
2,066
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nemesis
zlGow
Nemesis
10
1 / 0 / 0
5,512
551
2,582
4,117
1,710
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
9
1 / 2 / 1
5,195
520
3,134
7,129
2,321
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bellona
Glauden
Bellona
8
0 / 1 / 1
4,811
481
2,435
6,608
6,240
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Nemesis
SurvivorMaki
Nemesis
9
2 / 3 / 2
5,417
542
3,356
6,451
2,289
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Izanami
TheNephilims
Izanami
8
1 / 6 / 1
5,140
514
1,724
6,159
888
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Fenrir
7
1 / 5 / 2
5,067
507
2,906
9,251
2,823
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
12
16
Kills
5
5
Deaths
17
15
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
7
1
5
9.5
W
Hercules
 
Hercules
4
2
8
4
L
He Bo
 
He Bo
1
2
1
0.75
L
Bellona
Glauden
Bellona
0
1
1
0.5
W
Cabrakan
KauroPeludo
Cabrakan
0
1
1
0.5
W
Agni
MiKeNn
Agni
4
1
1
4.5
L
Nemesis
SurvivorMaki
Nemesis
2
3
2
1
L
Izanami
TheNephilims
Izanami
1
6
1
0.25
L
Fenrir
1
5
2
0.4
W
Nemesis
zlGow
Nemesis
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,525
Damage
13,555
29,085
Taken
35,598
15,216
Mitigated
14,561
9,858
Healing
8,040
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
8,209
3,541
0
2,375
5,511
1,512
0
0
5,511
0
51,620
W
Hercules
 
Hercules
4,389
1,408
0
2,299
8,814
5,531
100
1,096
7,718
0
11,802
L
He Bo
 
He Bo
3,134
170
0
2,195
7,129
2,321
0
4,006
3,123
25,967
0
L
Bellona
Glauden
Bellona
2,435
516
0
2,380
6,608
6,240
0
2,786
3,822
0
16,996
W
Cabrakan
KauroPeludo
Cabrakan
3,193
369
0
727
5,075
4,397
39
0
4,540
22,160
0
W
Agni
MiKeNn
Agni
5,152
571
0
2,948
5,568
2,066
0
1,758
3,769
34,220
0
L
Nemesis
SurvivorMaki
Nemesis
3,356
1,075
0
1,237
6,451
2,289
0
1,187
5,264
0
23,630
L
Izanami
TheNephilims
Izanami
1,724
1,147
0
572
6,159
888
238
99
6,060
0
25,267
L
Fenrir
2,906
786
0
1,656
9,251
2,823
0
267
8,984
0
10,909
W
Nemesis
zlGow
Nemesis
2,582
840
0
1,509
4,117
1,710
0
280
3,837
0
30,966

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,027
Gold Earned
25,630
298
Minions Killed
212
0
Camps Cleared
0
974,687
Distance Traveled
994,737
16
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
7,521
752
109
11
0
189,637
5
W
Hercules
6,244
624
16
2
0
203,962
4
L
He Bo
5,195
520
47
5
0
185,965
2
L
Bellona
4,811
481
41
4
0
175,522
2
W
Cabrakan
5,363
536
43
4
0
162,573
3
W
Agni
6,387
639
63
6
0
192,487
1
L
Nemesis
5,417
542
46
5
0
226,382
3
L
Izanami
5,140
514
57
6
0
197,637
2
L
Fenrir
5,067
507
21
2
0
209,231
2
W
Nemesis
5,512
551
67
7
0
226,028
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role