Player Matchup

Hercules
Hercules
DrParker3484
Hercules
Level 148
God Stats
6W - 3L
1,497 SR
Queue Stats
97W - 77L
1,530 Elo+
Party 2
Ymir
Ymir
GP Aye
Ymir
Level 156
God Stats
2W - 1L
1,579 SR
Queue Stats
150W - 103L
1,654 Elo+
Party 2
Hel
Hel
ImPooch
Hel
Level 157
God Stats
4W - 4L
1,561 SR
Queue Stats
1,005W - 710L
1,618 Elo+
Party 2
Fenrir
Fenrir
Xxx Roast xxX
Fenrir
Level 149
God Stats
9W - 16L
1,281 SR
Queue Stats
796W - 509L
1,601 Elo+
Party 2
Khepri
Khepri
i failed ebonix
Khepri
Level 160
God Stats
9W - 8L
1,498 SR
Queue Stats
307W - 297L
1,556 Elo+
Party 2
Team Averages
Level 154
1,483 SR
1,592 Elo+

VS

Team Averages
Level 130
1,405 SR
1,416 Elo+
Geb
Geb
BUDDHA520
Geb
Level 151
God Stats
1W - 6L
1,174 SR
Queue Stats
363W - 380L
1,485 Elo+
Solo
Jing Wei
Jing Wei
DanceParty04
Jing Wei
Level 109
God Stats
9W - 5L
1,501 SR
Queue Stats
311W - 336L
1,375 Elo+
Party 1
Nox
Nox
JackGabby
Nox
Level 85
God Stats
1W - 4L
1,320 SR
Queue Stats
132W - 136L
1,423 Elo+
Party 1
Ganesha
Ganesha
Qw33fs9689
Ganesha
Level 160
God Stats
2W - 2L
1,652 SR
Queue Stats
793W - 870L
1,414 Elo+
Solo
Yemoja
Yemoja
fpe clique
Yemoja
Level 145
God Stats
2W - 4L
1,377 SR
Queue Stats
373W - 417L
1,384 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
DrParker3484
Hercules
17
1 / 0 / 22
10,194
728
5,176
22,237
24,930
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ymir
GP Aye
Ymir
19
9 / 2 / 14
12,086
863
11,950
16,188
14,526
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hel
18
4 / 1 / 13
10,763
769
12,942
11,580
7,459
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

18
11 / 3 / 11
11,911
851
20,289
20,016
16,628
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

16
1 / 1 / 16
10,676
763
8,683
15,517
15,286
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 4 / 4
9,340
667
19,123
25,860
13,751
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Jing Wei
DanceParty04
Jing Wei
16
3 / 9 / 3
9,955
711
18,527
16,927
5,741
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
2 / 8 / 4
9,192
657
10,209
13,074
5,088
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ganesha
Qw33fs9689
Ganesha
1
0 / 1 / 0
3,613
258
0
600
174
Yemoja
fpe clique
Yemoja
18
0 / 4 / 7
9,113
651
5,736
12,694
13,669
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
25
26
Kills
7
7
Deaths
26
76
Assists
18
Player
Kills
Deaths
Assists
KDA
L
2
4
4
1
L
Jing Wei
DanceParty04
Jing Wei
3
9
3
0.5
W
Hercules
DrParker3484
Hercules
1
0
22
12
W
Ymir
GP Aye
Ymir
9
2
14
8
W
Hel
4
1
13
10.5
L
2
8
4
0.5
L
Ganesha
Qw33fs9689
Ganesha
0
1
0
0
W
11
3
11
5.5
L
Yemoja
fpe clique
Yemoja
0
4
7
0.88
W
1
1
16
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,040
Damage
53,595
85,538
Taken
69,155
78,829
Mitigated
38,423
62,491
Healing
22,865
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
19,123
1,030
318
8,675
25,860
13,751
0
10,600
14,905
38,380
0
L
Jing Wei
DanceParty04
Jing Wei
18,527
13,091
749
2,165
16,927
5,741
0
9,673
6,918
0
31,648
W
Hercules
DrParker3484
Hercules
5,176
1,073
1,255
10,544
22,237
24,930
618
9,513
12,724
0
16,123
W
Ymir
GP Aye
Ymir
11,950
2,547
1,191
3,151
16,188
14,526
1,402
4,477
10,923
31,006
0
W
Hel
12,942
1,161
24,478
8,335
11,580
7,459
542
7,456
4,124
26,370
0
L
10,209
1,164
879
1,864
13,074
5,088
0
6,080
6,687
23,340
0
L
Ganesha
Qw33fs9689
Ganesha
0
0
0
0
600
174
0
586
14
0
0
W
20,289
6,759
3,531
5,679
20,016
16,628
1,699
8,433
11,583
0
28,336
L
Yemoja
fpe clique
Yemoja
5,736
1,975
5,647
2,568
12,694
13,669
0
6,636
5,723
16,459
0
W
8,683
927
1,944
2,383
15,517
15,286
476
5,189
10,328
19,536
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,630
Gold Earned
41,213
124
Minions Killed
103
0
Camps Cleared
0
1,485,071
Distance Traveled
878,448
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
9,340
667
24
2
0
266,239
1
L
Jing Wei
9,955
711
32
2
0
207,590
1
W
Hercules
10,194
728
13
1
0
313,451
0
W
Ymir
12,086
863
43
3
0
247,680
0
W
Hel
10,763
769
30
2
0
312,561
0
L
Nox
9,192
657
37
3
0
214,440
1
L
Ganesha
3,613
258
0
0
0
0
0
W
Fenrir
11,911
851
20
1
0
303,393
0
L
Yemoja
9,113
651
10
1
0
190,179
0
W
Khepri
10,676
763
18
1
0
307,986
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role