Player Matchup

Da Ji
Da Ji
Akin0 2678
Da Ji
Level 25
God Stats
14W - 17L
1,458 SR
Queue Stats
117W - 114L
1,439 Elo+
Solo
Zeus
Zeus
Bhygon
Zeus
Level 28
God Stats
15W - 12L
1,610 SR
Queue Stats
108W - 113L
1,491 Elo+
Solo
Erlang Shen
Erlang Shen
DNerds
Erlang Shen
Level 23
God Stats
3W - 3L
1,514 SR
Queue Stats
57W - 26L
1,606 Elo+
Party 1
Artemis
Artemis
InfernoNaTerra
Artemis
Level 29
God Stats
1W - 1L
1,338 SR
Queue Stats
101W - 79L
1,533 Elo+
Party 1
Freya
Freya
L1PE1
Freya
Level 28
God Stats
8W - 11L
1,560 SR
Queue Stats
137W - 135L
1,458 Elo+
Solo
Team Averages
Level 27
1,496 SR
1,505 Elo+

VS

Team Averages
Level 20
1,587 SR
1,517 Elo+
Nemesis
Nemesis
Khelone
Nemesis
Level 27
God Stats
1W - 2L
1,495 SR
Queue Stats
130W - 126L
1,505 Elo+
Solo
Medusa
Medusa
Konamii
Medusa
Level 5
God Stats
1W - 1L
1,633 SR
Queue Stats
2W - 5L
1,621 Elo+
Solo
Artio
Artio
OdracirUchiha
Artio
Level 26
God Stats
0W - 4L
1,500 SR
Queue Stats
37W - 44L
1,430 Elo+
Solo
Janus
Janus
SifraBoss
Janus
Level 21
God Stats
5W - 2L
1,782 SR
Queue Stats
12W - 8L
1,585 Elo+
Solo
Fenrir
Fenrir
ZabraNos
Fenrir
Level 21
God Stats
4W - 4L
1,524 SR
Queue Stats
26W - 34L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
15
8 / 3 / 4
9,337
549
7,778
10,930
4,087
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Zeus
Bhygon
Zeus
16
8 / 2 / 6
10,039
591
11,503
6,669
2,375
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Erlang Shen
DNerds
Erlang Shen
17
11 / 2 / 8
10,864
639
15,613
13,661
9,179
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

19
1 / 0 / 2
10,895
641
3,731
5,472
2,085
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Freya
L1PE1
Freya
16
13 / 3 / 9
10,842
638
18,178
16,133
6,817
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Khelone
Nemesis
14
2 / 6 / 6
8,972
528
9,363
18,512
5,745
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Medusa
Konamii
Medusa
9
4 / 13 / 1
7,342
432
6,893
13,249
3,127
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

8
0 / 11 / 2
5,786
340
1,641
12,742
3,882
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Janus
SifraBoss
Janus
13
2 / 5 / 1
8,253
485
6,228
8,812
2,679
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Fenrir
ZabraNos
Fenrir
13
2 / 6 / 1
8,142
479
5,441
17,476
6,327
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
21
41
Kills
10
10
Deaths
41
29
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Da Ji
8
3
4
3.33
W
Zeus
Bhygon
Zeus
8
2
6
5.5
W
Erlang Shen
DNerds
Erlang Shen
11
2
8
7.5
W
1
0
2
2
L
Nemesis
Khelone
Nemesis
2
6
6
0.83
L
Medusa
Konamii
Medusa
4
13
1
0.35
W
Freya
L1PE1
Freya
13
3
9
5.83
L
0
11
2
0.09
L
Janus
SifraBoss
Janus
2
5
1
0.5
L
Fenrir
ZabraNos
Fenrir
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,803
Damage
29,566
52,865
Taken
70,791
24,543
Mitigated
21,760
21,325
Healing
9,142
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
7,778
993
0
3,516
10,930
4,087
264
427
10,461
0
51,785
W
Zeus
Bhygon
Zeus
11,503
1,448
0
1,646
6,669
2,375
685
1,227
5,407
61,072
0
W
Erlang Shen
DNerds
Erlang Shen
15,613
8,491
0
5,033
13,661
9,179
0
3,179
10,258
0
75,907
W
3,731
1,169
0
3,046
5,472
2,085
1,946
267
5,205
0
85,596
L
Nemesis
Khelone
Nemesis
9,363
3,863
0
4,814
18,512
5,745
0
6,496
12,016
0
46,011
L
Medusa
Konamii
Medusa
6,893
3,022
0
573
13,249
3,127
48
5,892
7,357
0
20,363
W
Freya
L1PE1
Freya
18,178
5,231
0
8,084
16,133
6,817
204
2,642
13,375
64,397
0
L
1,641
206
72
602
12,742
3,882
0
6,896
5,846
9,223
0
L
Janus
SifraBoss
Janus
6,228
627
0
814
8,812
2,679
0
4,251
4,561
48,959
0
L
Fenrir
ZabraNos
Fenrir
5,441
749
0
2,267
17,476
6,327
0
6,146
11,330
0
31,658

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,977
Gold Earned
38,495
570
Minions Killed
284
0
Camps Cleared
0
1,577,745
Distance Traveled
1,530,962
19
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
9,337
549
93
5
0
328,498
3
W
Zeus
10,039
591
110
6
0
313,809
4
W
Erlang Shen
10,864
639
110
6
0
334,576
5
W
Artemis
10,895
641
167
10
0
299,829
7
L
Nemesis
8,972
528
72
4
0
361,058
3
L
Medusa
7,342
432
29
2
0
269,649
2
W
Freya
10,842
638
90
5
0
301,033
0
L
Artio
5,786
340
10
1
0
253,435
0
L
Janus
8,253
485
110
6
0
335,425
6
L
Fenrir
8,142
479
63
4
0
311,395
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role