Player Matchup

Medusa
Medusa
Mocutuymbo
Medusa
Level 116
God Stats
0W - 1L
1,773 SR
Queue Stats
20W - 13L
1,639 Elo+
Solo
Cthulhu
Cthulhu
OCharlesBoyle
Cthulhu
Level 3
God Stats
0W - 3L
1,675 SR
Queue Stats
0W - 8L
1,500 Elo+
Party 2
Merlin
Merlin
luquinhasguerra
Merlin
Level 15
God Stats
1W - 8L
1,288 SR
Queue Stats
1W - 12L
1,303 Elo+
Party 2
Team Averages
Level 45
1,579 SR
1,480 Elo+

VS

Team Averages
Level 72
1,293 SR
1,586 Elo+
Ra
Ra
CrazyHércules
Ra
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 8L
1,752 Elo+
Party 1
Xing Tian
Xing Tian
Gift0ff
Xing Tian
Level 141
God Stats
1W - 0L
1,255 SR
Queue Stats
167W - 121L
1,562 Elo+
Party 1
Ullr
Ullr
brainto_
Ullr
Level 28
God Stats
5W - 6L
1,126 SR
Queue Stats
151W - 167L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Mocutuymbo
Medusa
10
4 / 6 / 2
7,698
770
9,837
11,012
4,086
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cthulhu
9
1 / 5 / 3
6,354
635
5,367
10,381
9,108
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
2 / 8 / 3
6,632
663
4,490
8,630
3,248
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
8 / 1 / 9
9,085
909
11,743
7,159
2,756
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Xing Tian
Gift0ff
Xing Tian
12
2 / 2 / 15
8,439
844
5,438
14,540
14,755
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ullr
13
9 / 4 / 7
8,904
890
9,856
8,456
3,109
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
50
7
Kills
19
19
Deaths
7
8
Assists
31
Player
Kills
Deaths
Assists
KDA
W
8
1
9
12.5
W
Xing Tian
Gift0ff
Xing Tian
2
2
15
4.75
L
Medusa
Mocutuymbo
Medusa
4
6
2
0.83
L
Cthulhu
1
5
3
0.5
W
Ullr
9
4
7
3.13
L
2
8
3
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,694
Damage
27,037
30,023
Taken
30,155
16,442
Mitigated
20,620
3,558
Healing
8,576
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,743
1,200
1,187
3,046
7,159
2,756
229
2,241
4,795
35,276
0
W
Xing Tian
Gift0ff
Xing Tian
5,438
632
0
3,572
14,540
14,755
127
5,644
8,361
15,243
0
L
Medusa
Mocutuymbo
Medusa
9,837
4,621
0
1,517
11,012
4,086
0
6,199
4,813
0
27,116
L
Cthulhu
5,367
360
253
1,219
10,381
9,108
0
5,524
4,857
9,504
0
W
Ullr
9,856
5,663
0
771
8,456
3,109
1,774
1,954
6,460
0
28,200
L
4,490
460
278
291
8,630
3,248
0
5,558
3,072
11,518
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,684
Gold Earned
26,428
69
Minions Killed
123
1
Camps Cleared
7
423,910
Distance Traveled
532,682
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
9,085
909
61
6
3
167,674
1
W
Xing Tian
8,439
844
11
1
1
200,689
4
L
Medusa
7,698
770
34
3
0
146,763
4
L
Cthulhu
6,354
635
17
2
1
143,113
0
W
Ullr
8,904
890
51
5
3
164,319
0
L
Merlin
6,632
663
18
2
0
134,034
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role