Player Matchup

Odin
Odin
Gossie
Odin
Level 108
God Stats
8W - 6L
1,648 SR
Queue Stats
596W - 519L
1,502 Elo+
Party 1
Kukulkan
Kukulkan
OrderlyKarma
Kukulkan
Level 156
God Stats
28W - 16L
1,564 SR
Queue Stats
1,020W - 1,008L
1,565 Elo+
Solo
Jormungandr
Jormungandr
Rosser71
Jormungandr
Level 87
God Stats
3W - 11L
1,360 SR
Queue Stats
690W - 737L
1,546 Elo+
Solo
Vulcan
Vulcan
greenpandataco
Vulcan
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 40L
1,495 Elo+
Solo
Ratatoskr
Ratatoskr
lolilover21
Ratatoskr
Level 123
God Stats
5W - 4L
1,613 SR
Queue Stats
512W - 433L
1,547 Elo+
Party 1
Team Averages
Level 116
1,537 SR
1,531 Elo+

VS

Team Averages
Level 123
1,452 SR
1,540 Elo+
Sun Wukong
Sun Wukong
Escorpio15000
Sun Wukong
Level 124
God Stats
4W - 10L
1,328 SR
Queue Stats
279W - 251L
1,570 Elo+
Solo
Geb
Geb
PURPL3N0V4
Geb
Level 101
God Stats
1W - 0L
1,293 SR
Queue Stats
104W - 73L
1,615 Elo+
Solo
Cthulhu
Cthulhu
hanok19
Cthulhu
Level 89
God Stats
31W - 18L
1,616 SR
Queue Stats
1,224W - 1,268L
1,535 Elo+
Solo
Medusa
Medusa
sgyntz
Medusa
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 17L
1,427 Elo+
Solo
Hercules
Hercules
xboxvinc23
Hercules
Level 144
God Stats
3W - 1L
1,524 SR
Queue Stats
27W - 28L
1,552 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
Gossie
Odin
12
0 / 5 / 5
6,803
618
6,610
11,569
11,865
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Kukulkan
OrderlyKarma
Kukulkan
16
3 / 3 / 7
8,958
814
16,554
9,299
4,392
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Jormungandr
Rosser71
Jormungandr
14
0 / 4 / 9
8,038
731
11,172
14,458
15,383
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
3 / 7 / 5
8,964
815
10,536
10,645
4,695
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ratatoskr
lolilover21
Ratatoskr
16
6 / 4 / 3
9,448
859
8,946
12,919
16,727
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Escorpio15000
Sun Wukong
16
4 / 2 / 18
9,295
845
13,555
11,684
8,152
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
5 / 2 / 15
9,963
906
10,368
13,955
19,948
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cthulhu
hanok19
Cthulhu
17
6 / 2 / 15
9,842
895
14,046
19,280
15,916
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Medusa
sgyntz
Medusa
15
6 / 5 / 8
9,446
859
9,107
10,164
5,221
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hercules
xboxvinc23
Hercules
15
2 / 1 / 17
8,718
793
6,332
15,918
17,879
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
96
12
Kills
23
23
Deaths
12
29
Assists
73
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Escorpio15000
Sun Wukong
4
2
18
6.5
L
Odin
Gossie
Odin
0
5
5
0.5
L
Kukulkan
OrderlyKarma
Kukulkan
3
3
7
2.17
W
5
2
15
6.25
L
Jormungandr
Rosser71
Jormungandr
0
4
9
1.13
L
3
7
5
0.79
W
Cthulhu
hanok19
Cthulhu
6
2
15
6.75
L
Ratatoskr
lolilover21
Ratatoskr
6
4
3
1.88
W
Medusa
sgyntz
Medusa
6
5
8
2
W
Hercules
xboxvinc23
Hercules
2
1
17
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,818
Damage
53,408
58,890
Taken
71,001
53,062
Mitigated
67,116
11,506
Healing
33,438
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Escorpio15000
Sun Wukong
13,555
2,010
3,605
4,384
11,684
8,152
912
6,983
4,545
0
22,185
L
Odin
Gossie
Odin
6,610
1,283
972
887
11,569
11,865
0
4,570
6,999
0
7,715
L
Kukulkan
OrderlyKarma
Kukulkan
16,554
953
1,623
2,129
9,299
4,392
90
3,490
5,809
38,947
0
W
10,368
1,502
2,756
2,265
13,955
19,948
170
7,820
5,946
20,634
0
L
Jormungandr
Rosser71
Jormungandr
11,172
2,841
32
1,784
14,458
15,383
220
6,896
7,562
21,325
0
L
10,536
2,370
0
814
10,645
4,695
41
4,769
5,876
19,191
0
W
Cthulhu
hanok19
Cthulhu
14,046
1,242
2,150
7,435
19,280
15,916
726
10,186
8,801
30,245
0
L
Ratatoskr
lolilover21
Ratatoskr
8,946
1,916
408
2,857
12,919
16,727
351
4,689
8,230
0
14,710
W
Medusa
sgyntz
Medusa
9,107
3,872
0
2,450
10,164
5,221
2,312
5,647
4,289
0
18,353
W
Hercules
xboxvinc23
Hercules
6,332
2,002
527
7,866
15,918
17,879
814
7,117
8,372
0
10,824

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,211
Gold Earned
47,264
110
Minions Killed
122
0
Camps Cleared
0
987,788
Distance Traveled
1,147,610
0
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
9,295
845
21
2
0
244,276
4
L
Odin
6,803
618
6
1
0
205,313
0
L
Kukulkan
8,958
814
53
5
0
203,372
0
W
Geb
9,963
906
19
2
0
225,463
3
L
Jormungandr
8,038
731
17
2
0
183,267
0
L
Vulcan
8,964
815
14
1
0
191,410
0
W
Cthulhu
9,842
895
45
4
0
239,499
0
L
Ratatoskr
9,448
859
20
2
0
204,426
0
W
Medusa
9,446
859
25
2
0
193,651
1
W
Hercules
8,718
793
12
1
0
244,721
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role