Player Matchup

Poseidon
Poseidon
CALYY
Poseidon
Level 133
God Stats
3W - 0L
1,500 SR
Queue Stats
33W - 30L
1,566 Elo+
Party 2
Cthulhu
Cthulhu
Tsukutso99
Cthulhu
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 27L
1,564 Elo+
Party 1
Janus
Janus
Vliegende
Janus
Level 155
God Stats
1W - 0L
1,595 SR
Queue Stats
9W - 24L
1,389 Elo+
Party 1
Set
Set
WhaddupDawg
Set
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 17L
1,889 Elo+
Party 2
Olorun
Olorun
itiel3110
Olorun
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 23L
1,676 Elo+
Party 1
Team Averages
Level 93
1,519 SR
1,617 Elo+

VS

Team Averages
Level 74
1,537 SR
1,504 Elo+
Geb
Geb
Hooligans own
Geb
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,265 Elo+
Solo
Ares
Ares
K9Mead
Ares
Level 17
God Stats
0W - 1L
1,771 SR
Queue Stats
115W - 105L
1,609 Elo+
Party 3
Chronos
Chronos
MACDAWGS
Chronos
Level 160
God Stats
6W - 7L
1,464 SR
Queue Stats
499W - 508L
1,465 Elo+
Solo
Izanami
Izanami
Shot18181
Izanami
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
24W - 26L
1,616 Elo+
Party 3
Baron Samedi
Baron Samedi
XIIIBriareosIIIX
Baron Samedi
Level 160
God Stats
3W - 6L
1,449 SR
Queue Stats
1,392W - 1,424L
1,564 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
CALYY
Poseidon
20
9 / 6 / 15
13,071
817
25,560
16,393
5,733
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
Tsukutso99
Cthulhu
20
5 / 6 / 23
13,561
848
13,057
27,111
37,326
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Janus
Vliegende
Janus
17
5 / 5 / 21
11,500
719
16,973
12,601
4,534
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

19
10 / 6 / 15
12,599
787
22,397
20,310
22,411
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Olorun
itiel3110
Olorun
20
8 / 4 / 21
13,491
843
24,818
17,110
6,933
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 13 / 3
9,825
614
3,883
28,170
28,665
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ares
K9Mead
Ares
20
7 / 7 / 9
13,300
831
14,757
27,712
42,232
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chronos
MACDAWGS
Chronos
19
7 / 5 / 11
12,095
756
14,515
23,527
19,919
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Izanami
Shot18181
Izanami
20
9 / 6 / 12
13,689
856
21,089
20,585
10,391
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Baron Samedi
XIIIBriareosIIIX
Baron Samedi
19
4 / 6 / 12
12,424
777
15,339
17,666
9,748
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

132
Kill Participation
74
37
Kills
27
27
Deaths
37
95
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Poseidon
CALYY
Poseidon
9
6
15
2.75
L
0
13
3
0.12
L
Ares
K9Mead
Ares
7
7
9
1.64
L
Chronos
MACDAWGS
Chronos
7
5
11
2.5
L
Izanami
Shot18181
Izanami
9
6
12
2.5
W
Cthulhu
Tsukutso99
Cthulhu
5
6
23
2.75
W
Janus
Vliegende
Janus
5
5
21
3.1
W
10
6
15
2.92
L
Baron Samedi
XIIIBriareosIIIX
Baron Samedi
4
6
12
1.67
W
Olorun
itiel3110
Olorun
8
4
21
4.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

102,805
Damage
69,583
93,525
Taken
117,660
76,937
Mitigated
110,955
29,977
Healing
31,679
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Poseidon
CALYY
Poseidon
25,560
4,601
2,395
4,856
16,393
5,733
1,001
9,869
6,524
60,573
0
L
3,883
905
1,334
998
28,170
28,665
83
19,591
8,160
7,604
0
L
Ares
K9Mead
Ares
14,757
783
861
4,728
27,712
42,232
475
16,529
10,513
22,053
0
L
Chronos
MACDAWGS
Chronos
14,515
2,984
1,117
4,926
23,527
19,919
1,642
16,447
6,726
36,834
0
L
Izanami
Shot18181
Izanami
21,089
14,208
1,875
5,902
20,585
10,391
3,349
15,044
5,182
0
48,242
W
Cthulhu
Tsukutso99
Cthulhu
13,057
744
1,714
2,981
27,111
37,326
155
9,370
17,741
23,550
0
W
Janus
Vliegende
Janus
16,973
1,914
1,440
1,771
12,601
4,534
1,153
9,085
3,516
24,310
0
W
22,397
9,353
2,500
5,905
20,310
22,411
569
7,752
12,558
197
35,779
L
Baron Samedi
XIIIBriareosIIIX
Baron Samedi
15,339
1,199
5,350
4,588
17,666
9,748
883
12,994
4,455
29,968
0
W
Olorun
itiel3110
Olorun
24,818
15,534
2,203
4,212
17,110
6,933
3,846
12,418
4,692
44,330
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,222
Gold Earned
61,333
183
Minions Killed
157
0
Camps Cleared
0
1,379,349
Distance Traveled
1,268,496
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Poseidon
13,071
817
60
4
0
290,384
0
L
Geb
9,825
614
6
0
0
218,040
4
L
Ares
13,300
831
8
1
0
267,139
0
L
Chronos
12,095
756
45
3
0
312,320
0
L
Izanami
13,689
856
70
4
0
242,988
0
W
Cthulhu
13,561
848
34
2
0
287,266
0
W
Janus
11,500
719
19
1
0
229,071
0
W
Set
12,599
787
30
2
0
286,579
0
L
Baron Samedi
12,424
777
28
2
0
228,009
0
W
Olorun
13,491
843
40
3
0
286,049
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role