Player Matchup

Medusa
Medusa
Alexviver98
Medusa
Level 17
God Stats
5W - 7L
1,373 SR
Queue Stats
12W - 14L
1,356 Elo+
Party 2
Cerberus
Cerberus
Balabadabushnik
Cerberus
Level 84
God Stats
2W - 7L
1,425 SR
Queue Stats
461W - 633L
1,349 Elo+
Solo
Charybdis
Charybdis
el_PT_tywin
Charybdis
Level 147
God Stats
19W - 28L
1,457 SR
Queue Stats
226W - 225L
1,423 Elo+
Party 2
Team Averages
Level 83
1,418 SR
1,376 Elo+

VS

Team Averages
Level 34
1,423 SR
1,388 Elo+
Ra
Ra
K_allu
Ra
Level 25
God Stats
5W - 3L
1,399 SR
Queue Stats
166W - 142L
1,459 Elo+
Party 1
Nemesis
Nemesis
MSaber90
Nemesis
Level 7
God Stats
5W - 6L
1,452 SR
Queue Stats
10W - 15L
1,254 Elo+
Solo
Sun Wukong
Sun Wukong
TensaDankai598
Sun Wukong
Level 70
God Stats
10W - 5L
1,418 SR
Queue Stats
129W - 113L
1,452 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
12
0 / 8 / 3
9,553
503
8,867
12,547
4,374
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Cerberus
14
2 / 6 / 2
10,099
532
12,752
24,199
16,776
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Charybdis
el_PT_tywin
Charybdis
15
2 / 2 / 1
10,627
559
15,488
17,050
7,197
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
17
8 / 0 / 7
13,084
689
19,051
12,583
5,377
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Nemesis
MSaber90
Nemesis
14
2 / 3 / 9
11,267
593
7,808
14,347
5,868
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Sun Wukong
TensaDankai598
Sun Wukong
16
6 / 1 / 8
12,494
658
18,254
21,846
25,944
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
40
4
Kills
16
16
Deaths
4
6
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Medusa
0
8
3
0.19
L
Cerberus
2
6
2
0.5
W
Ra
8
0
7
11.5
W
Nemesis
MSaber90
Nemesis
2
3
9
2.17
W
Sun Wukong
TensaDankai598
Sun Wukong
6
1
8
10
L
Charybdis
el_PT_tywin
Charybdis
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,107
Damage
45,113
53,796
Taken
48,776
28,347
Mitigated
37,189
11,805
Healing
17,078
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
8,867
3,535
0
110
12,547
4,374
0
3,827
8,115
0
28,289
L
Cerberus
12,752
393
0
7,011
24,199
16,776
0
8,397
14,461
48,282
0
W
Ra
19,051
1,863
1,441
5,819
12,583
5,377
864
3,104
9,479
66,657
0
W
Nemesis
MSaber90
Nemesis
7,808
2,234
0
4,072
14,347
5,868
683
4,812
9,535
0
27,770
W
Sun Wukong
TensaDankai598
Sun Wukong
18,254
2,386
0
5,746
21,846
25,944
565
5,561
16,285
0
52,156
L
Charybdis
el_PT_tywin
Charybdis
15,488
8,961
0
4,684
17,050
7,197
0
5,605
10,463
0
61,014

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,279
Gold Earned
36,845
275
Minions Killed
227
6
Camps Cleared
8
938,307
Distance Traveled
1,140,475
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
9,553
503
46
2
1
301,283
1
L
Cerberus
10,099
532
117
6
0
334,696
1
W
Ra
13,084
689
105
6
3
391,518
6
W
Nemesis
11,267
593
39
2
1
359,111
0
W
Sun Wukong
12,494
658
83
4
4
389,846
2
L
Charybdis
10,627
559
112
6
5
302,328
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role