Player Matchup

Bellona
Bellona
DCWILL202
Bellona
Level 151
God Stats
5W - 4L
1,430 SR
Queue Stats
345W - 342L
1,597 Elo+
Solo
Sol
Sol
Fufox17
Sol
Level 159
God Stats
10W - 9L
1,470 SR
Queue Stats
336W - 357L
1,538 Elo+
Solo
Sun Wukong
Sun Wukong
Sir WellLR
Sun Wukong
Level 152
God Stats
2W - 2L
1,385 SR
Queue Stats
211W - 211L
1,582 Elo+
Solo
Janus
Janus
ehutch24
Janus
Level 129
God Stats
6W - 5L
1,544 SR
Queue Stats
162W - 149L
1,525 Elo+
Solo
Ymir
Ymir
jterman123498765
Ymir
Level 128
God Stats
2W - 1L
1,763 SR
Queue Stats
108W - 90L
1,540 Elo+
Solo
Team Averages
Level 144
1,518 SR
1,556 Elo+

VS

Team Averages
Level 110
1,507 SR
1,557 Elo+
Artemis
Artemis
GRENINJAASH
Artemis
Level 124
God Stats
10W - 6L
1,520 SR
Queue Stats
409W - 374L
1,581 Elo+
Solo
Chaac
Chaac
MuppetBabies-
Chaac
Level 148
God Stats
1W - 0L
1,518 SR
Queue Stats
37W - 27L
1,572 Elo+
Solo
Kuzenbo
Kuzenbo
SolidBrake5370
Kuzenbo
Level 68
God Stats
2W - 0L
1,715 SR
Queue Stats
45W - 45L
1,569 Elo+
Solo
Danzaburou
Danzaburou
Support Main739
Danzaburou
Level 146
God Stats
3W - 3L
1,524 SR
Queue Stats
243W - 260L
1,555 Elo+
Party 1
Chiron
Chiron
VentoriSilvani
Chiron
Level 66
God Stats
1W - 1L
1,258 SR
Queue Stats
41W - 56L
1,508 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
DCWILL202
Bellona
19
4 / 7 / 14
12,903
717
18,033
25,504
29,147
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Sol
20
7 / 4 / 9
12,878
715
24,973
22,000
7,327
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sun Wukong
Sir WellLR
Sun Wukong
17
1 / 6 / 9
10,691
594
13,817
26,656
22,782
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Janus
ehutch24
Janus
19
7 / 6 / 9
12,974
721
22,976
13,601
4,297
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

18
1 / 6 / 13
11,599
644
11,333
24,416
32,882
Spartan Flag

Spartan Flag

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When you damage an enemy god you call down a Spartan Flag at your location, providing 10% increased Power and 15% Attack Speed to allies standing in the radius. Lasts for 10s, can only occur once every 10s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
GRENINJAASH
Artemis
20
10 / 3 / 10
12,729
707
23,948
17,013
7,730
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

18
2 / 4 / 17
12,275
682
17,694
29,721
42,759
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
4 / 3 / 17
13,183
732
13,121
20,920
30,483
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Danzaburou
Support Main739
Danzaburou
20
10 / 5 / 14
16,041
891
29,939
20,855
9,851
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

17
2 / 7 / 13
11,360
631
15,789
19,792
8,257
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
99
20
Kills
28
29
Deaths
22
54
Assists
71
Player
Kills
Deaths
Assists
KDA
L
Bellona
DCWILL202
Bellona
4
7
14
1.57
L
Sol
7
4
9
2.88
W
Artemis
GRENINJAASH
Artemis
10
3
10
5
W
2
4
17
2.63
L
Sun Wukong
Sir WellLR
Sun Wukong
1
6
9
0.92
W
4
3
17
4.17
W
Danzaburou
Support Main739
Danzaburou
10
5
14
3.4
W
2
7
13
1.21
L
Janus
ehutch24
Janus
7
6
9
1.92
L
1
6
13
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

91,132
Damage
100,491
112,177
Taken
108,301
96,435
Mitigated
99,080
42,366
Healing
50,615
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
DCWILL202
Bellona
18,033
3,039
4,019
4,475
25,504
29,147
1,599
3,360
22,144
11,903
26,929
L
Sol
24,973
6,509
654
11,053
22,000
7,327
1,950
2,147
19,853
45,634
0
W
Artemis
GRENINJAASH
Artemis
23,948
9,088
4,375
5,634
17,013
7,730
2,149
10,266
6,747
0
47,858
W
17,694
1,806
3,101
14,096
29,721
42,759
253
18,481
11,240
0
32,497
L
Sun Wukong
Sir WellLR
Sun Wukong
13,817
880
3,960
7,953
26,656
22,782
435
4,123
22,533
0
25,812
W
13,121
4,156
3,180
3,800
20,920
30,483
456
9,298
11,622
24,823
0
W
Danzaburou
Support Main739
Danzaburou
29,939
8,409
1,352
7,009
20,855
9,851
1,486
12,243
8,612
0
68,810
W
15,789
2,448
3,577
4,491
19,792
8,257
1,220
14,419
5,340
0
30,413
L
Janus
ehutch24
Janus
22,976
726
1,499
2,618
13,601
4,297
621
793
12,808
47,023
0
L
11,333
1,383
3,559
2,576
24,416
32,882
867
2,698
21,718
25,243
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,045
Gold Earned
65,588
215
Minions Killed
198
0
Camps Cleared
0
1,663,441
Distance Traveled
1,686,943
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
12,903
717
35
2
0
333,308
2
L
Sol
12,878
715
64
4
0
313,628
1
W
Artemis
12,729
707
37
2
0
309,841
0
W
Chaac
12,275
682
28
2
0
395,734
0
L
Sun Wukong
10,691
594
23
1
0
325,712
0
W
Kuzenbo
13,183
732
22
1
0
350,054
0
W
Danzaburou
16,041
891
86
5
0
347,728
5
W
Chiron
11,360
631
25
1
0
283,586
1
L
Janus
12,974
721
69
4
0
380,660
6
L
Ymir
11,599
644
24
1
0
310,133
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role