Player Matchup

Sol
Sol
ASRENZO237
Sol
Level 20
God Stats
20W - 17L
1,636 SR
Queue Stats
62W - 66L
1,475 Elo+
Solo
Tsukuyomi
Tsukuyomi
SoloNoe
Tsukuyomi
Level 16
God Stats
7W - 10L
1,792 SR
Queue Stats
69W - 68L
1,523 Elo+
Solo
King Arthur
King Arthur
StuckingFupid
King Arthur
Level 26
God Stats
1W - 2L
1,252 SR
Queue Stats
105W - 104L
1,523 Elo+
Solo
Jing Wei
Jing Wei
TheNicc
Jing Wei
Level 17
God Stats
31W - 34L
1,513 SR
Queue Stats
42W - 39L
1,488 Elo+
Solo
Ra
Ra
ToePicsPls
Ra
Level 13
God Stats
0W - 2L
1,308 SR
Queue Stats
116W - 112L
1,514 Elo+
Solo
Team Averages
Level 18
1,500 SR
1,505 Elo+

VS

Team Averages
Level 20
1,554 SR
1,559 Elo+
Olorun
Olorun
Guzzalord
Olorun
Level 27
God Stats
48W - 29L
1,613 SR
Queue Stats
60W - 50L
1,490 Elo+
Solo
Ullr
Ullr
IcyDespair
Ullr
Level 5
God Stats
4W - 3L
1,526 SR
Queue Stats
10W - 10L
1,462 Elo+
Solo
Loki
Loki
LokiLowkeyNotOp
Loki
Level 26
God Stats
10W - 6L
1,522 SR
Queue Stats
37W - 25L
1,552 Elo+
Solo
King Arthur
King Arthur
coomerman5000
King Arthur
Level 13
God Stats
8W - 4L
1,610 SR
Queue Stats
28W - 9L
1,761 Elo+
Solo
Hel
Hel
weasel13
Hel
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
176W - 159L
1,531 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 9 / 1
10,513
438
13,901
24,032
11,891
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tsukuyomi
SoloNoe
Tsukuyomi
15
5 / 11 / 4
10,642
443
13,655
23,543
9,499
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
StuckingFupid
King Arthur
16
0 / 8 / 1
10,560
440
5,713
20,876
17,566
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Jing Wei
TheNicc
Jing Wei
18
0 / 5 / 1
11,612
484
7,607
19,228
7,037
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

15
1 / 3 / 6
10,811
450
4,993
17,513
21,049
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Guzzalord
Olorun
20
4 / 1 / 7
13,867
578
15,393
17,006
7,467
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
1 / 5 / 0
9,558
398
3,417
10,378
2,928
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

18
7 / 3 / 6
12,576
524
13,858
18,693
8,655
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

King Arthur
coomerman5000
King Arthur
20
22 / 0 / 6
17,234
718
37,619
22,403
38,386
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

18
2 / 4 / 13
12,415
517
10,770
15,861
16,432
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
68
12
Kills
36
36
Deaths
13
13
Assists
32
Player
Kills
Deaths
Assists
KDA
L
6
9
1
0.72
W
Olorun
Guzzalord
Olorun
4
1
7
7.5
W
1
5
0
0.2
W
7
3
6
3.33
L
Tsukuyomi
SoloNoe
Tsukuyomi
5
11
4
0.64
L
King Arthur
StuckingFupid
King Arthur
0
8
1
0.06
L
Jing Wei
TheNicc
Jing Wei
0
5
1
0.1
L
1
3
6
1.33
W
King Arthur
coomerman5000
King Arthur
22
0
6
25
W
2
4
13
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,869
Damage
81,057
105,192
Taken
84,341
67,042
Mitigated
73,868
25,040
Healing
39,138
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,901
3,749
0
8,199
24,032
11,891
1,247
7,105
16,927
62,550
8,756
W
Olorun
Guzzalord
Olorun
15,393
9,614
1,225
11,760
17,006
7,467
9,986
4,055
12,951
120,900
0
W
3,417
1,059
0
1,004
10,378
2,928
0
2,358
8,020
0
37,744
W
13,858
4,019
0
3,575
18,693
8,655
3,121
4,804
13,401
0
71,708
L
Tsukuyomi
SoloNoe
Tsukuyomi
13,655
3,493
0
4,838
23,543
9,499
0
6,546
16,783
0
70,960
L
King Arthur
StuckingFupid
King Arthur
5,713
200
0
2,355
20,876
17,566
0
5,507
14,916
6,208
56,231
L
Jing Wei
TheNicc
Jing Wei
7,607
5,755
0
4,098
19,228
7,037
8,575
6,115
13,113
0
84,788
L
4,993
944
1,180
4,370
17,513
21,049
19
5,820
11,693
33,917
0
W
King Arthur
coomerman5000
King Arthur
37,619
3,096
0
4,004
22,403
38,386
544
3,593
18,810
24,158
137,340
W
10,770
1,834
9,470
8,100
15,861
16,432
1,021
5,609
10,252
36,448
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,138
Gold Earned
65,650
541
Minions Killed
630
0
Camps Cleared
0
2,019,029
Distance Traveled
2,158,176
18
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
10,513
438
105
4
0
378,425
3
W
Olorun
13,867
578
186
8
0
445,087
4
W
Ullr
9,558
398
52
2
0
234,731
1
W
Loki
12,576
524
93
4
0
514,722
3
L
Tsukuyomi
10,642
443
96
4
0
403,589
2
L
King Arthur
10,560
440
134
6
0
387,558
5
L
Jing Wei
11,612
484
155
6
0
438,826
2
L
Ra
10,811
450
51
2
0
410,631
6
W
King Arthur
17,234
718
254
11
0
533,895
1
W
Hel
12,415
517
45
2
0
429,741
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role