Player Matchup

Morgan Le Fay
Morgan Le Fay
AnnaDalfMoon
Morgan Le Fay
Level 29
God Stats
19W - 21L
1,469 SR
Queue Stats
159W - 196L
1,445 Elo+
Party 2
Yemoja
Yemoja
BielTS
Yemoja
Level 29
God Stats
4W - 0L
1,910 SR
Queue Stats
199W - 224L
1,490 Elo+
Party 2
Nu Wa
Nu Wa
CherryGoRound
Nu Wa
Level 26
God Stats
38W - 30L
1,565 SR
Queue Stats
110W - 101L
1,474 Elo+
Solo
Loki
Loki
pedro221z
Loki
Level 29
God Stats
15W - 17L
1,463 SR
Queue Stats
166W - 205L
1,420 Elo+
Party 2
Ratatoskr
Ratatoskr
vitinho1223
Ratatoskr
Level 29
God Stats
34W - 36L
1,500 SR
Queue Stats
217W - 244L
1,498 Elo+
Party 2
Team Averages
Level 28
1,582 SR
1,465 Elo+

VS

Team Averages
Level 22
1,635 SR
1,459 Elo+
Mercury
Mercury
AlmaNegra101
Mercury
Level 19
God Stats
6W - 4L
1,599 SR
Queue Stats
33W - 26L
1,538 Elo+
Party 3
Gilgamesh
Gilgamesh
Cakainho
Gilgamesh
Level 28
God Stats
16W - 12L
1,596 SR
Queue Stats
88W - 82L
1,453 Elo+
Party 1
Sol
Sol
LariIL
Sol
Level 22
God Stats
3W - 2L
1,794 SR
Queue Stats
57W - 61L
1,415 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
RaceWish
Morgan Le Fay
Level 27
God Stats
1W - 1L
1,754 SR
Queue Stats
11W - 12L
1,471 Elo+
Party 3
Ne Zha
Ne Zha
WeiYangYin
Ne Zha
Level 16
God Stats
20W - 20L
1,431 SR
Queue Stats
26W - 25L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
AnnaDalfMoon
Morgan Le Fay
20
5 / 3 / 19
15,753
985
20,020
16,015
12,980
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tainted Breastplate

Tainted Breastplate

+35
Physical Power
+55
Magical Power
+70
Physical Protection
+25
Magical Protection

PASSIVE - Enemy gods that you hit have their healing taken reduced by 50% for 5s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Yemoja
BielTS
Yemoja
20
1 / 2 / 27
16,879
1,055
7,892
23,656
31,608
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

20
17 / 5 / 16
19,315
1,207
51,295
24,350
11,107
Archmage's Gem

Archmage's Gem

+85
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Loki
20
7 / 5 / 15
15,652
978
10,815
16,761
8,808
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Ratatoskr
vitinho1223
Ratatoskr
20
3 / 11 / 23
15,138
946
14,841
28,099
22,300
Thistlethorn Acorn

Thistlethorn Acorn

+40
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Team 1 Tickets

9

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
AlmaNegra101
Mercury
20
15 / 9 / 10
18,597
1,162
38,512
30,155
10,755
Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gilgamesh
Cakainho
Gilgamesh
20
7 / 4 / 13
17,993
1,125
28,688
27,816
42,792
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sol
LariIL
Sol
20
2 / 9 / 10
14,184
887
14,478
22,942
4,497
Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Morgan Le Fay
RaceWish
Morgan Le Fay
20
0 / 4 / 12
14,576
911
17,814
15,070
5,190
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ne Zha
WeiYangYin
Ne Zha
20
2 / 7 / 6
12,987
812
4,552
15,782
4,692
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

133
Kill Participation
77
33
Kills
26
26
Deaths
33
100
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Mercury
AlmaNegra101
Mercury
15
9
10
2.22
W
Morgan Le Fay
AnnaDalfMoon
Morgan Le Fay
5
3
19
4.83
W
Yemoja
BielTS
Yemoja
1
2
27
7.25
L
Gilgamesh
Cakainho
Gilgamesh
7
4
13
3.38
W
17
5
16
5
L
Sol
LariIL
Sol
2
9
10
0.78
L
Morgan Le Fay
RaceWish
Morgan Le Fay
0
4
12
1.5
L
Ne Zha
WeiYangYin
Ne Zha
2
7
6
0.71
W
Loki
7
5
15
2.9
W
Ratatoskr
vitinho1223
Ratatoskr
3
11
23
1.32

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

104,863
Damage
104,044
108,881
Taken
111,765
86,803
Mitigated
67,926
22,959
Healing
16,759
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
AlmaNegra101
Mercury
38,512
25,455
0
6,011
30,155
10,755
0
19,786
10,031
0
88,827
W
Morgan Le Fay
AnnaDalfMoon
Morgan Le Fay
20,020
4,226
992
2,425
16,015
12,980
0
5,818
10,197
58,174
0
W
Yemoja
BielTS
Yemoja
7,892
2,937
6,650
3,537
23,656
31,608
0
12,776
10,880
20,820
0
L
Gilgamesh
Cakainho
Gilgamesh
28,688
7,562
1,697
2,329
27,816
42,792
0
17,077
10,252
8,022
59,092
W
51,295
11,013
1,358
6,430
24,350
11,107
0
7,798
16,552
91,867
0
L
Sol
LariIL
Sol
14,478
3,349
0
2,298
22,942
4,497
0
18,126
4,440
49,456
0
L
Morgan Le Fay
RaceWish
Morgan Le Fay
17,814
2,798
285
3,550
15,070
5,190
0
11,303
3,456
78,036
0
L
Ne Zha
WeiYangYin
Ne Zha
4,552
514
106
483
15,782
4,692
0
11,192
4,379
250
12,791
W
Loki
10,815
3,262
0
1,567
16,761
8,808
0
4,208
12,553
0
20,297
W
Ratatoskr
vitinho1223
Ratatoskr
14,841
1,945
0
0
28,099
22,300
0
5,805
22,294
0
42,429

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

82,737
Gold Earned
78,337
309
Minions Killed
384
5
Camps Cleared
11
1,517,160
Distance Traveled
1,494,149
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
18,597
1,162
107
7
5
404,151
0
W
Morgan Le Fay
15,753
985
82
5
1
302,533
0
W
Yemoja
16,879
1,055
32
2
0
282,636
1
L
Gilgamesh
17,993
1,125
62
4
4
347,646
0
W
Nu Wa
19,315
1,207
105
7
0
297,146
3
L
Sol
14,184
887
75
5
0
275,708
0
L
Morgan Le Fay
14,576
911
127
8
2
312,938
0
L
Ne Zha
12,987
812
13
1
0
153,706
1
W
Loki
15,652
978
23
1
4
308,689
0
W
Ratatoskr
15,138
946
67
4
0
326,156
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role