Player Matchup

Chaac
Chaac
AkerosWraith
Chaac
Level 22
God Stats
3W - 3L
1,399 SR
Queue Stats
41W - 45L
1,365 Elo+
Solo
Hou Yi
Hou Yi
Anavesh
Hou Yi
Level 4
God Stats
1W - 2L
1,698 SR
Queue Stats
13W - 23L
1,401 Elo+
Solo
Ullr
Ullr
Delorianexe
Ullr
Level 16
God Stats
6W - 4L
1,869 SR
Queue Stats
45W - 32L
1,444 Elo+
Solo
Bakasura
Bakasura
MatkoThanatos
Bakasura
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 41L
1,297 Elo+
Solo
Hel
Hel
frog1345
Hel
Level 29
God Stats
0W - 4L
1,445 SR
Queue Stats
183W - 226L
1,380 Elo+
Solo
Team Averages
Level 18
1,582 SR
1,377 Elo+

VS

Team Averages
Level 25
1,577 SR
1,407 Elo+
Ares
Ares
 
Ares
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
Acetonsture
Ullr
Level 22
God Stats
9W - 10L
1,547 SR
Queue Stats
14W - 19L
1,394 Elo+
Party 2
Sol
Sol
MilesDecamp
Sol
Level 26
God Stats
3W - 4L
1,490 SR
Queue Stats
10W - 17L
1,335 Elo+
Party 2
Rama
Rama
S4MURAJ
Rama
Level 24
God Stats
3W - 1L
1,795 SR
Queue Stats
57W - 53L
1,427 Elo+
Party 1
Neith
Neith
Sebospl
Neith
Level 26
God Stats
26W - 21L
1,551 SR
Queue Stats
35W - 36L
1,377 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
5 / 4 / 1
5,967
542
5,560
9,716
4,496
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hou Yi
Anavesh
Hou Yi
6
0 / 8 / 0
4,339
394
3,048
8,157
1,927
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
3 / 5 / 0
5,731
521
6,802
9,053
2,908
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bakasura
MatkoThanatos
Bakasura
4
0 / 2 / 0
4,119
374
244
2,570
870
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

7
1 / 2 / 3
4,832
439
3,060
5,909
1,688
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
9
4 / 0 / 9
6,697
609
5,627
7,764
5,140
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

8
1 / 2 / 4
4,916
447
4,011
5,476
1,900
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

10
2 / 1 / 5
5,806
528
5,163
5,400
1,835
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Rama
S4MURAJ
Rama
8
1 / 6 / 4
5,275
480
2,877
7,223
1,690
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Neith
Sebospl
Neith
11
12 / 0 / 4
7,364
669
9,040
5,613
1,785
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
46
9
Kills
20
21
Deaths
9
4
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Ares
 
Ares
4
0
9
8.5
W
1
2
4
1.5
L
5
4
1
1.38
L
Hou Yi
Anavesh
Hou Yi
0
8
0
0
L
3
5
0
0.6
L
Bakasura
MatkoThanatos
Bakasura
0
2
0
0
W
2
1
5
4.5
W
Rama
S4MURAJ
Rama
1
6
4
0.5
W
Neith
Sebospl
Neith
12
0
4
14
L
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,714
Damage
26,718
35,405
Taken
31,476
11,889
Mitigated
12,350
7,950
Healing
7,403
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
 
Ares
5,627
390
0
2,784
7,764
5,140
0
1,099
6,543
18,532
0
W
4,011
1,659
0
911
5,476
1,900
180
322
5,077
0
16,412
L
5,560
761
0
2,381
9,716
4,496
370
1,768
7,948
0
26,809
L
Hou Yi
Anavesh
Hou Yi
3,048
1,802
0
702
8,157
1,927
0
2,951
5,206
0
9,358
L
6,802
2,996
0
526
9,053
2,908
1,190
3,147
5,906
0
28,266
L
Bakasura
MatkoThanatos
Bakasura
244
76
0
592
2,570
870
0
550
2,020
0
9,046
W
5,163
1,151
0
2,469
5,400
1,835
0
519
4,773
24,276
3,146
W
Rama
S4MURAJ
Rama
2,877
2,572
0
190
7,223
1,690
515
479
6,591
0
23,474
W
Neith
Sebospl
Neith
9,040
5,663
0
1,049
5,613
1,785
1,979
180
5,407
0
29,739
L
3,060
49
1,735
2,014
5,909
1,688
46
2,070
3,839
10,492
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,988
Gold Earned
30,058
166
Minions Killed
213
0
Camps Cleared
0
830,927
Distance Traveled
1,010,338
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
6,697
609
31
3
0
236,481
4
W
Ullr
4,916
447
27
2
0
183,033
1
L
Chaac
5,967
542
58
5
0
193,566
2
L
Hou Yi
4,339
394
16
1
0
183,942
0
L
Ullr
5,731
521
55
5
0
173,820
2
L
Bakasura
4,119
374
19
2
0
65,876
0
W
Sol
5,806
528
57
5
0
206,346
0
W
Rama
5,275
480
36
3
0
204,821
2
W
Neith
7,364
669
62
6
0
179,657
2
L
Hel
4,832
439
18
2
0
213,723
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role