Player Matchup

Medusa
Medusa
A7E Swifty
Medusa
Level 56
God Stats
72W - 95L
1,471 SR
Queue Stats
187W - 222L
1,470 Elo+
Solo
King Arthur
King Arthur
ProudMisterEs
King Arthur
Level 86
God Stats
5W - 6L
1,590 SR
Queue Stats
315W - 347L
1,454 Elo+
Party 1
Chang'e
Chang'e
kiokenkid13
Chang'e
Level 54
God Stats
10W - 9L
1,479 SR
Queue Stats
164W - 166L
1,480 Elo+
Party 1
Team Averages
Level 65
1,514 SR
1,468 Elo+

VS

Team Averages
Level 80
1,451 SR
1,441 Elo+
Ymir
Ymir
JacoolPlay
Ymir
Level 109
God Stats
13W - 6L
1,535 SR
Queue Stats
253W - 242L
1,465 Elo+
Solo
Ra
Ra
SavagedApeX
Ra
Level 126
God Stats
12W - 18L
1,462 SR
Queue Stats
531W - 551L
1,423 Elo+
Solo
Artemis
Artemis
Vanloonikbeatz
Artemis
Level 6
God Stats
9W - 11L
1,356 SR
Queue Stats
43W - 34L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
A7E Swifty
Medusa
15
3 / 5 / 14
11,583
724
9,739
15,059
5,732
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
ProudMisterEs
King Arthur
16
9 / 2 / 10
12,854
803
15,924
21,692
21,873
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Chang'e
kiokenkid13
Chang'e
16
8 / 6 / 6
11,853
741
17,979
19,716
6,881
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 11
10,468
654
6,549
21,678
27,156
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

15
10 / 6 / 2
11,623
726
17,204
15,500
7,297
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

12
2 / 10 / 9
9,877
617
18,099
15,892
6,342
Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
35
20
Kills
13
13
Deaths
20
30
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Medusa
A7E Swifty
Medusa
3
5
14
2
L
1
4
11
1.63
W
King Arthur
ProudMisterEs
King Arthur
9
2
10
7
L
10
6
2
1.83
L
2
10
9
0.65
W
Chang'e
kiokenkid13
Chang'e
8
6
6
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,642
Damage
41,852
56,467
Taken
53,070
34,486
Mitigated
40,795
17,756
Healing
6,203
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
A7E Swifty
Medusa
9,739
4,466
415
2,457
15,059
5,732
956
6,250
8,551
0
39,822
L
6,549
1,514
52
822
21,678
27,156
0
7,185
14,493
21,790
0
W
King Arthur
ProudMisterEs
King Arthur
15,924
1,111
580
1,712
21,692
21,873
95
7,504
13,407
9,163
35,730
L
17,204
1,106
1,364
2,997
15,500
7,297
92
6,344
9,156
55,444
0
L
18,099
8,111
0
968
15,892
6,342
1,171
7,819
8,073
0
33,053
W
Chang'e
kiokenkid13
Chang'e
17,979
1,575
4,388
8,204
19,716
6,881
1,161
9,546
9,786
44,270
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,290
Gold Earned
31,968
179
Minions Killed
144
6
Camps Cleared
7
891,670
Distance Traveled
743,996
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
11,583
724
68
4
2
300,733
2
L
Ymir
10,468
654
35
2
1
242,530
2
W
King Arthur
12,854
803
60
4
2
313,730
1
L
Ra
11,623
726
83
5
2
279,205
3
L
Artemis
9,877
617
26
2
4
222,261
1
W
Chang'e
11,853
741
51
3
2
277,207
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role