Player Matchup

Izanami
Izanami
DeaDRaBiT257
Izanami
Level 104
God Stats
0W - 1L
1,717 SR
Queue Stats
17W - 15L
1,514 Elo+
Party 2
Horus
Horus
Heroit
Horus
Level 94
God Stats
0W - 1L
1,925 SR
Queue Stats
6W - 5L
1,460 Elo+
Party 2
Persephone
Persephone
Izanagi
Persephone
Level 120
God Stats
0W - 2L
1,672 SR
Queue Stats
17W - 16L
1,494 Elo+
Party 2
Ravana
Ravana
Kefran
Ravana
Level 41
God Stats
1W - 1L
1,697 SR
Queue Stats
36W - 42L
1,457 Elo+
Party 3
King Arthur
King Arthur
Tatsuky
King Arthur
Level 124
God Stats
2W - 11L
1,375 SR
Queue Stats
108W - 118L
1,518 Elo+
Party 3
Team Averages
Level 97
1,677 SR
1,489 Elo+

VS

Team Averages
Level 127
1,588 SR
1,504 Elo+
Cthulhu
Cthulhu
DonSmily
Cthulhu
Level 140
God Stats
7W - 1L
1,812 SR
Queue Stats
193W - 162L
1,493 Elo+
Party 1
Achilles
Achilles
GOD5GREATE5T
Achilles
Level 159
God Stats
89W - 85L
1,568 SR
Queue Stats
192W - 210L
1,520 Elo+
Solo
Nu Wa
Nu Wa
Jucuzi
Nu Wa
Level 106
God Stats
20W - 8L
1,728 SR
Queue Stats
386W - 362L
1,491 Elo+
Solo
Cernunnos
Cernunnos
LaiIah
Cernunnos
Level 126
God Stats
1W - 1L
1,304 SR
Queue Stats
221W - 198L
1,495 Elo+
Party 1
Mercury
Mercury
ko0pa66
Mercury
Level 104
God Stats
9W - 6L
1,528 SR
Queue Stats
350W - 282L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
DeaDRaBiT257
Izanami
19
4 / 6 / 1
11,812
454
13,587
19,175
8,285
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Horus
Heroit
Horus
16
3 / 2 / 5
11,014
424
8,152
22,202
27,848
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Persephone
Izanagi
Persephone
18
2 / 5 / 5
11,669
449
11,794
17,548
6,901
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ravana
Kefran
Ravana
17
1 / 7 / 3
10,367
399
6,957
22,423
10,935
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

King Arthur
Tatsuky
King Arthur
17
5 / 5 / 3
11,388
438
18,738
25,628
21,131
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DonSmily
Cthulhu
20
4 / 3 / 10
12,753
491
19,713
17,487
18,104
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles
GOD5GREATE5T
Achilles
20
7 / 3 / 4
14,646
563
14,402
27,517
30,875
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Nu Wa
Jucuzi
Nu Wa
20
5 / 3 / 15
14,617
562
25,241
13,791
5,041
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cernunnos
LaiIah
Cernunnos
20
2 / 2 / 8
13,904
535
11,417
20,021
8,096
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Mercury
ko0pa66
Mercury
20
7 / 4 / 10
13,935
536
12,817
18,335
7,586
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
72
15
Kills
25
25
Deaths
15
17
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Izanami
DeaDRaBiT257
Izanami
4
6
1
0.75
W
Cthulhu
DonSmily
Cthulhu
4
3
10
3
W
Achilles
GOD5GREATE5T
Achilles
7
3
4
3
L
Horus
Heroit
Horus
3
2
5
2.75
L
Persephone
Izanagi
Persephone
2
5
5
0.9
W
Nu Wa
Jucuzi
Nu Wa
5
3
15
4.17
L
Ravana
Kefran
Ravana
1
7
3
0.36
W
Cernunnos
LaiIah
Cernunnos
2
2
8
3
L
King Arthur
Tatsuky
King Arthur
5
5
3
1.3
W
Mercury
ko0pa66
Mercury
7
4
10
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,228
Damage
83,590
106,976
Taken
97,151
75,100
Mitigated
69,702
26,063
Healing
33,958
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
DeaDRaBiT257
Izanami
13,587
9,589
0
2,096
19,175
8,285
0
8,816
9,960
0
95,192
W
Cthulhu
DonSmily
Cthulhu
19,713
556
1,242
242
17,487
18,104
216
2,568
14,793
74,472
0
W
Achilles
GOD5GREATE5T
Achilles
14,402
3,332
0
14,841
27,517
30,875
1,750
3,577
23,814
0
94,642
L
Horus
Heroit
Horus
8,152
2,524
3,354
8,154
22,202
27,848
0
10,070
11,564
0
27,912
L
Persephone
Izanagi
Persephone
11,794
858
0
4,297
17,548
6,901
0
9,608
7,643
87,490
0
W
Nu Wa
Jucuzi
Nu Wa
25,241
5,420
0
2,748
13,791
5,041
2,892
2,578
11,019
117,287
0
L
Ravana
Kefran
Ravana
6,957
1,787
0
3,312
22,423
10,935
0
7,582
14,633
0
88,710
W
Cernunnos
LaiIah
Cernunnos
11,417
6,947
0
7,252
20,021
8,096
6,678
1,587
18,402
0
120,283
L
King Arthur
Tatsuky
King Arthur
18,738
1,706
0
4,850
25,628
21,131
185
7,336
18,220
5,057
67,360
W
Mercury
ko0pa66
Mercury
12,817
5,724
0
7,633
18,335
7,586
2,128
2,514
15,687
0
90,173

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,250
Gold Earned
69,855
605
Minions Killed
741
0
Camps Cleared
0
2,388,557
Distance Traveled
2,632,558
16
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
11,812
454
176
7
0
456,261
2
W
Cthulhu
12,753
491
105
4
0
555,807
12
W
Achilles
14,646
563
160
6
0
543,966
2
L
Horus
11,014
424
26
1
0
524,491
8
L
Persephone
11,669
449
161
6
0
452,310
5
W
Nu Wa
14,617
562
177
7
0
488,651
7
L
Ravana
10,367
399
116
4
0
497,554
1
W
Cernunnos
13,904
535
182
7
0
465,393
0
L
King Arthur
11,388
438
126
5
0
457,941
0
W
Mercury
13,935
536
117
5
0
578,741
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role