Player Matchup

Hachiman
Hachiman
bictal
Hachiman
Level 29
God Stats
0W - 1L
1,694 SR
Queue Stats
0W - 2L
1,076 Elo+
Party 1
Cthulhu
Cthulhu
foman1991
Cthulhu
Level 63
God Stats
3W - 3L
1,401 SR
Queue Stats
102W - 180L
1,338 Elo+
Party 1
Merlin
Merlin
w1nsent
Merlin
Level 53
God Stats
2W - 2L
1,777 SR
Queue Stats
7W - 22L
1,191 Elo+
Party 1
Team Averages
Level 48
1,624 SR
1,202 Elo+

VS

Team Averages
Level 36
1,248 SR
1,211 Elo+
Cliodhna
Cliodhna
Luuke_yS
Cliodhna
Level 62
God Stats
7W - 9L
1,197 SR
Queue Stats
71W - 106L
1,189 Elo+
Party 2
Sol
Sol
Riko90Gz
Sol
Level 23
God Stats
5W - 7L
1,477 SR
Queue Stats
71W - 92L
1,278 Elo+
Solo
Achilles
Achilles
ragingthome
Achilles
Level 24
God Stats
1W - 7L
1,070 SR
Queue Stats
71W - 118L
1,164 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
bictal
Hachiman
18
8 / 9 / 8
15,144
688
13,798
26,494
9,086
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
foman1991
Cthulhu
18
7 / 1 / 11
14,481
658
18,778
24,103
30,489
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Merlin
w1nsent
Merlin
17
3 / 7 / 12
14,260
648
17,731
17,952
6,214
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
Luuke_yS
Cliodhna
19
8 / 6 / 8
15,098
686
25,164
22,954
8,836
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

18
5 / 6 / 10
14,695
668
24,747
21,144
7,575
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Achilles
ragingthome
Achilles
17
4 / 8 / 7
13,886
631
9,458
26,251
35,193
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
42
18
Kills
17
17
Deaths
20
31
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Cliodhna
Luuke_yS
Cliodhna
8
6
8
2
W
5
6
10
1.67
L
Hachiman
bictal
Hachiman
8
9
8
1.33
L
Cthulhu
foman1991
Cthulhu
7
1
11
12.5
W
Achilles
ragingthome
Achilles
4
8
7
0.94
L
Merlin
w1nsent
Merlin
3
7
12
1.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,307
Damage
59,369
68,549
Taken
70,349
45,789
Mitigated
51,604
17,710
Healing
19,732
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cliodhna
Luuke_yS
Cliodhna
25,164
852
0
8,911
22,954
8,836
230
10,765
11,414
0
73,938
W
24,747
8,089
0
6,403
21,144
7,575
2,902
13,857
6,337
73,729
5,369
L
Hachiman
bictal
Hachiman
13,798
8,135
1,228
5,348
26,494
9,086
2,189
8,579
17,915
0
40,821
L
Cthulhu
foman1991
Cthulhu
18,778
614
1,322
6,411
24,103
30,489
375
8,402
15,701
38,482
0
W
Achilles
ragingthome
Achilles
9,458
1,618
0
4,418
26,251
35,193
500
10,307
15,197
0
40,532
L
Merlin
w1nsent
Merlin
17,731
1,158
1,420
1,981
17,952
6,214
411
6,079
11,873
55,546
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,885
Gold Earned
43,679
227
Minions Killed
240
5
Camps Cleared
14
1,153,752
Distance Traveled
1,153,497
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cliodhna
15,098
686
75
3
3
425,709
0
W
Sol
14,695
668
111
5
9
362,933
1
L
Hachiman
15,144
688
70
3
0
350,879
0
L
Cthulhu
14,481
658
52
2
0
438,343
2
W
Achilles
13,886
631
54
2
2
364,855
1
L
Merlin
14,260
648
105
5
5
364,530
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role