Player Matchup

Sol
Sol
DiceVt
Sol
Level 60
God Stats
1W - 4L
1,197 SR
Queue Stats
81W - 94L
1,469 Elo+
Solo
Ullr
Ullr
ElRoZa
Ullr
Level 73
God Stats
2W - 9L
1,066 SR
Queue Stats
599W - 644L
1,413 Elo+
Party 1
Nemesis
Nemesis
That1QuietKid
Nemesis
Level 54
God Stats
49W - 31L
1,660 SR
Queue Stats
289W - 307L
1,427 Elo+
Solo
Horus
Horus
UnsecuredOven
Horus
Level 85
God Stats
74W - 92L
1,520 SR
Queue Stats
492W - 567L
1,447 Elo+
Solo
Sylvanus
Sylvanus
opkiller77
Sylvanus
Level 29
God Stats
5W - 4L
1,639 SR
Queue Stats
154W - 159L
1,397 Elo+
Party 1
Team Averages
Level 60
1,416 SR
1,430 Elo+

VS

Team Averages
Level 105
1,563 SR
1,490 Elo+
Merlin
Merlin
 
Merlin
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
Jrcannabis
Loki
Level 124
God Stats
3W - 1L
1,496 SR
Queue Stats
101W - 82L
1,477 Elo+
Solo
Set
Set
MustBeYoyo
Set
Level 137
God Stats
6W - 9L
1,441 SR
Queue Stats
872W - 893L
1,546 Elo+
Party 2
Gilgamesh
Gilgamesh
OffMage 215509
Gilgamesh
Level 18
God Stats
11W - 10L
1,869 SR
Queue Stats
33W - 37L
1,367 Elo+
Party 2
Bellona
Bellona
elderyitsaaq
Bellona
Level 87
God Stats
30W - 44L
1,511 SR
Queue Stats
399W - 468L
1,561 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
DiceVt
Sol
14
6 / 3 / 3
9,495
593
13,058
9,432
3,517
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ullr
ElRoZa
Ullr
14
2 / 3 / 4
8,167
510
6,706
9,188
2,900
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Nemesis
1
0 / 0 / 0
3,242
203
0
0
0
14
6 / 3 / 0
8,719
545
8,066
9,887
7,255
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sylvanus
opkiller77
Sylvanus
11
4 / 3 / 2
7,359
460
6,468
7,194
7,622
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
3
0 / 2 / 0
4,988
312
452
1,404
313
15
5 / 4 / 2
8,839
552
6,725
10,824
3,725
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
4 / 6 / 1
8,044
503
6,163
12,558
3,627
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Gilgamesh
OffMage 215509
Gilgamesh
14
2 / 3 / 4
8,140
509
4,004
8,990
6,884
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Bellona
elderyitsaaq
Bellona
12
1 / 3 / 7
7,732
483
7,625
15,283
11,323
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
26
18
Kills
12
12
Deaths
18
9
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
0
2
0
0
L
Sol
DiceVt
Sol
6
3
3
2.5
L
Ullr
ElRoZa
Ullr
2
3
4
1.33
W
5
4
2
1.5
W
4
6
1
0.75
W
Gilgamesh
OffMage 215509
Gilgamesh
2
3
4
1.33
L
Nemesis
0
0
0
0
L
6
3
0
2
W
Bellona
elderyitsaaq
Bellona
1
3
7
1.5
L
Sylvanus
opkiller77
Sylvanus
4
3
2
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,298
Damage
24,969
35,701
Taken
49,059
21,294
Mitigated
25,872
11,125
Healing
10,788
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
452
40
0
349
1,404
313
0
622
782
4,278
0
L
Sol
DiceVt
Sol
13,058
3,891
0
3,688
9,432
3,517
679
452
8,980
48,653
4,550
L
Ullr
ElRoZa
Ullr
6,706
2,241
0
2,229
9,188
2,900
227
0
9,188
0
53,075
W
6,725
2,485
0
3,552
10,824
3,725
0
3,972
6,852
0
57,187
W
6,163
2,423
0
2,886
12,558
3,627
0
3,996
8,562
0
44,841
W
Gilgamesh
OffMage 215509
Gilgamesh
4,004
880
0
2,445
8,990
6,884
0
2,297
6,693
0
35,423
L
Nemesis
0
0
0
0
0
0
0
0
0
0
0
L
8,066
4,087
282
2,368
9,887
7,255
864
0
9,887
149
39,695
W
Bellona
elderyitsaaq
Bellona
7,625
2,309
0
1,556
15,283
11,323
0
6,846
8,250
0
39,240
L
Sylvanus
opkiller77
Sylvanus
6,468
2,200
212
2,346
7,194
7,622
337
0
7,194
22,826
5,627

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,982
Gold Earned
37,743
348
Minions Killed
333
0
Camps Cleared
0
1,063,546
Distance Traveled
1,301,484
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
4,988
312
12
1
0
36,195
0
L
Sol
9,495
593
110
7
0
287,267
7
L
Ullr
8,167
510
97
6
0
293,762
0
W
Loki
8,839
552
102
6
0
319,056
2
W
Set
8,044
503
82
5
0
293,502
2
W
Gilgamesh
8,140
509
71
4
0
330,744
4
L
Nemesis
3,242
203
0
0
0
0
0
L
Horus
8,719
545
85
5
0
282,317
3
W
Bellona
7,732
483
66
4
0
321,987
4
L
Sylvanus
7,359
460
56
4
0
200,200
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role