Player Matchup

Izanami
Izanami
Baina1
Izanami
Level 18
God Stats
7W - 9L
1,478 SR
Queue Stats
24W - 34L
1,305 Elo+
Party 1
Ra
Ra
BrokeBoy69
Ra
Level 22
God Stats
0W - 2L
1,500 SR
Queue Stats
30W - 40L
1,305 Elo+
Party 1
Hercules
Hercules
Johnested
Hercules
Level 28
God Stats
2W - 5L
1,428 SR
Queue Stats
81W - 130L
1,258 Elo+
Solo
Susano
Susano
Shade7640
Susano
Level 81
God Stats
9W - 5L
1,645 SR
Queue Stats
403W - 377L
1,460 Elo+
Party 1
Sobek
Sobek
TravisThePotato
Sobek
Level 16
God Stats
4W - 4L
1,219 SR
Queue Stats
28W - 27L
1,297 Elo+
Solo
Team Averages
Level 33
1,454 SR
1,325 Elo+

VS

Team Averages
Level 20
1,469 SR
1,317 Elo+
Ymir
Ymir
GanjaDziadzio
Ymir
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 2L
1,500 Elo+
Party 2
Vamana
Vamana
ImAPacco
Vamana
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Izanami
Izanami
Mekkit
Izanami
Level 44
God Stats
2W - 0L
1,280 SR
Queue Stats
6W - 5L
1,181 Elo+
Party 2
Hun Batz
Hun Batz
ShadowSeekerr
Hun Batz
Level 23
God Stats
1W - 0L
1,370 SR
Queue Stats
5W - 2L
1,221 Elo+
Party 2
Ra
Ra
karolkox123
Ra
Level 31
God Stats
1W - 0L
1,696 SR
Queue Stats
6W - 4L
1,181 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Baina1
Izanami
8
1 / 5 / 0
4,882
488
2,396
6,469
1,439
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8
1 / 5 / 1
5,275
528
2,395
6,430
1,583
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
Johnested
Hercules
2
0 / 0 / 0
3,764
376
98
846
407
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Susano
Shade7640
Susano
9
0 / 2 / 2
5,570
557
3,403
6,329
1,927
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

7
0 / 2 / 0
4,728
473
1,679
7,618
3,876
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 0 / 7
5,516
552
4,361
4,484
3,486
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Vamana
ImAPacco
Vamana
10
0 / 0 / 4
5,784
578
1,317
2,625
1,218
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Izanami
Mekkit
Izanami
10
5 / 0 / 5
6,037
604
7,561
4,336
1,536
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hun Batz
ShadowSeekerr
Hun Batz
11
2 / 0 / 1
5,987
599
2,421
4,924
1,779
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
4 / 2 / 5
6,123
612
2,303
4,493
1,527
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
36
2
Kills
14
14
Deaths
2
3
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Izanami
Baina1
Izanami
1
5
0
0.2
L
1
5
1
0.3
W
3
0
7
6.5
W
Vamana
ImAPacco
Vamana
0
0
4
2
L
Hercules
Johnested
Hercules
0
0
0
0
W
Izanami
Mekkit
Izanami
5
0
5
7.5
L
Susano
Shade7640
Susano
0
2
2
0.5
W
Hun Batz
ShadowSeekerr
Hun Batz
2
0
1
2.5
L
0
2
0
0
W
4
2
5
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,971
Damage
17,963
27,692
Taken
20,862
9,232
Mitigated
9,546
6,589
Healing
4,829
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Baina1
Izanami
2,396
1,475
0
696
6,469
1,439
606
1,720
4,749
0
22,523
L
2,395
310
216
1,057
6,430
1,583
0
1,607
4,742
23,622
0
W
4,361
699
401
884
4,484
3,486
88
1,185
3,299
10,794
0
W
Vamana
ImAPacco
Vamana
1,317
334
0
206
2,625
1,218
270
0
2,625
0
19,490
L
Hercules
Johnested
Hercules
98
37
0
209
846
407
0
0
764
0
1,951
W
Izanami
Mekkit
Izanami
7,561
4,631
0
914
4,336
1,536
612
967
3,369
0
36,261
L
Susano
Shade7640
Susano
3,403
757
0
1,714
6,329
1,927
0
1,660
4,616
0
25,565
W
Hun Batz
ShadowSeekerr
Hun Batz
2,421
1,146
0
1,539
4,924
1,779
1,261
530
4,394
0
33,713
L
1,679
188
0
2,697
7,618
3,876
200
1,627
5,951
11,360
0
W
2,303
767
230
655
4,493
1,527
1,199
1,392
3,101
20,886
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,219
Gold Earned
29,447
180
Minions Killed
252
0
Camps Cleared
0
842,179
Distance Traveled
1,047,542
2
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
4,882
488
57
6
0
172,205
1
L
Ra
5,275
528
36
4
0
204,497
0
W
Ymir
5,516
552
14
1
0
223,895
3
W
Vamana
5,784
578
49
5
0
236,966
2
L
Hercules
3,764
376
6
1
0
52,733
1
W
Izanami
6,037
604
77
8
0
203,833
2
L
Susano
5,570
557
64
6
0
231,660
0
W
Hun Batz
5,987
599
75
8
0
198,996
3
L
Sobek
4,728
473
17
2
0
181,084
0
W
Ra
6,123
612
37
4
0
183,852
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role