Player Matchup

Mulan
Mulan
BloodDeicide
Mulan
Level 64
God Stats
5W - 3L
1,658 SR
Queue Stats
28W - 25L
1,655 Elo+
Party 2
Cupid
Cupid
CringeFBoi69
Cupid
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
234W - 181L
1,561 Elo+
Solo
Horus
Horus
Gutburger
Horus
Level 28
God Stats
13W - 5L
1,784 SR
Queue Stats
315W - 134L
1,712 Elo+
Party 3
Scylla
Scylla
KLaraSprudel
Scylla
Level 62
God Stats
42W - 22L
1,700 SR
Queue Stats
844W - 531L
1,615 Elo+
Party 3
Hel
Hel
kilgden
Hel
Level 68
God Stats
12W - 14L
1,300 SR
Queue Stats
446W - 364L
1,521 Elo+
Party 2
Team Averages
Level 52
1,588 SR
1,613 Elo+

VS

Team Averages
Level 59
1,595 SR
1,505 Elo+
Horus
Horus
 
Horus
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nox
Nox
Chinéa
Nox
Level 22
God Stats
4W - 4L
1,852 SR
Queue Stats
48W - 32L
1,672 Elo+
Party 1
Amaterasu
Amaterasu
FireDemonSLO
Amaterasu
Level 49
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 17L
1,390 Elo+
Solo
Tiamat
Tiamat
FireOwl228
Tiamat
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 30L
1,488 Elo+
Solo
Skadi
Skadi
stopmeban
Skadi
Level 33
God Stats
55W - 41L
1,621 SR
Queue Stats
195W - 206L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 0 / 14
13,685
978
18,831
21,078
25,807
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

20
7 / 0 / 12
13,615
973
26,301
16,868
6,951
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Horus
Gutburger
Horus
20
5 / 2 / 15
12,151
868
16,451
22,116
12,131
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Scylla
20
4 / 0 / 15
12,047
861
12,058
10,500
3,744
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hel
20
4 / 0 / 18
12,262
876
12,820
12,198
7,938
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Team 1 Tickets

276

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
17
0 / 3 / 2
11,673
834
8,370
32,240
49,098
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Nox
18
2 / 1 / 0
11,878
848
26,375
11,314
4,127
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Amaterasu
FireDemonSLO
Amaterasu
16
0 / 0 / 0
9,940
710
0
0
0
Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Tiamat
FireOwl228
Tiamat
17
0 / 12 / 1
10,954
782
22,253
22,647
14,638
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Skadi
stopmeban
Skadi
17
0 / 12 / 2
11,197
800
17,132
23,872
7,634
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
7
28
Kills
2
2
Deaths
28
74
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
0
3
2
0.33
W
8
0
14
15
L
Nox
2
1
0
2
W
7
0
12
13
L
Amaterasu
FireDemonSLO
Amaterasu
0
0
0
0
L
Tiamat
FireOwl228
Tiamat
0
12
1
0.04
W
Horus
Gutburger
Horus
5
2
15
6.25
W
Scylla
4
0
15
11.5
W
Hel
4
0
18
13
L
Skadi
stopmeban
Skadi
0
12
2
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,461
Damage
74,130
82,760
Taken
90,073
56,571
Mitigated
75,497
47,182
Healing
12,331
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
8,370
3,927
1,617
7,683
32,240
49,098
0
11,918
19,705
0
12,504
W
18,831
2,689
0
3,160
21,078
25,807
0
14,080
6,998
0
33,830
L
Nox
26,375
805
118
1,183
11,314
4,127
0
1,228
9,881
47,063
0
W
26,301
16,713
762
7,563
16,868
6,951
0
7,832
9,036
0
76,546
L
Amaterasu
FireDemonSLO
Amaterasu
0
0
0
0
0
0
0
0
0
0
0
L
Tiamat
FireOwl228
Tiamat
22,253
897
105
1,625
22,647
14,638
0
7,950
14,252
46,750
0
W
Horus
Gutburger
Horus
16,451
9,779
4,786
4,826
22,116
12,131
0
11,133
10,983
0
24,717
W
Scylla
12,058
1,846
0
288
10,500
3,744
0
7,300
3,200
32,222
0
W
Hel
12,820
338
18,245
7,552
12,198
7,938
0
8,283
3,915
28,535
0
L
Skadi
stopmeban
Skadi
17,132
10,626
0
0
23,872
7,634
0
3,782
19,883
0
48,326

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,760
Gold Earned
55,642
277
Minions Killed
197
14
Camps Cleared
3
1,362,320
Distance Traveled
949,427
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
11,673
834
2
0
0
197,527
0
W
Mulan
13,685
978
42
3
0
284,190
0
L
Nox
11,878
848
65
5
2
288,902
0
W
Cupid
13,615
973
105
8
13
267,372
1
L
Amaterasu
9,940
710
0
0
0
825
0
L
Tiamat
10,954
782
58
4
1
257,657
0
W
Horus
12,151
868
17
1
1
260,255
0
W
Scylla
12,047
861
68
5
0
264,539
0
W
Hel
12,262
876
45
3
0
285,964
0
L
Skadi
11,197
800
72
5
0
204,516
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role