Player Matchup

Nemesis
Nemesis
Kristalynn
Nemesis
Level 49
God Stats
14W - 16L
1,482 SR
Queue Stats
100W - 115L
1,535 Elo+
Solo
Anubis
Anubis
SurvivorMaki
Anubis
Level 44
God Stats
3W - 5L
1,500 SR
Queue Stats
121W - 111L
1,506 Elo+
Party 1
Hou Yi
Hou Yi
TheNephilims
Hou Yi
Level 45
God Stats
2W - 3L
1,425 SR
Queue Stats
76W - 76L
1,518 Elo+
Party 1
Merlin
Merlin
greenboy830
Merlin
Level 55
God Stats
1W - 0L
1,500 SR
Queue Stats
116W - 112L
1,501 Elo+
Party 1
Gilgamesh
Gilgamesh
xTRIxColt
Gilgamesh
Level 48
God Stats
8W - 6L
1,585 SR
Queue Stats
116W - 93L
1,540 Elo+
Solo
Team Averages
Level 48
1,498 SR
1,520 Elo+

VS

Team Averages
Level 45
1,584 SR
1,491 Elo+
Fenrir
Fenrir
 
Fenrir
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Poseidon
Poseidon
DeathBucaro75
Poseidon
Level 29
God Stats
16W - 9L
1,621 SR
Queue Stats
47W - 47L
1,503 Elo+
Party 3
Jormungandr
Jormungandr
Deathstanse
Jormungandr
Level 49
God Stats
1W - 1L
1,701 SR
Queue Stats
211W - 196L
1,486 Elo+
Party 2
Sol
Sol
KR3W FREEDOME
Sol
Level 25
God Stats
1W - 4L
1,379 SR
Queue Stats
31W - 56L
1,472 Elo+
Party 2
Anubis
Anubis
MrLokii45
Anubis
Level 35
God Stats
2W - 2L
1,720 SR
Queue Stats
48W - 52L
1,495 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Kristalynn
Nemesis
16
12 / 3 / 7
10,091
673
11,815
12,709
4,788
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Anubis
13
9 / 3 / 7
8,814
588
8,334
10,541
4,171
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hou Yi
14
4 / 1 / 10
8,738
583
9,717
8,479
2,825
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
13
8 / 3 / 9
8,445
563
10,126
9,390
2,633
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Gilgamesh
xTRIxColt
Gilgamesh
15
4 / 3 / 4
9,197
613
5,754
10,581
5,774
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
6 / 7 / 2
8,789
586
8,783
14,246
4,773
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+200
Health
+100
Mana

Poseidon
DeathBucaro75
Poseidon
13
3 / 7 / 5
8,503
567
8,652
10,743
2,854
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Jormungandr
Deathstanse
Jormungandr
8
0 / 8 / 1
6,070
405
2,475
15,140
8,646
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

7
0 / 8 / 0
5,327
355
3,713
8,107
1,828
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

Anubis
MrLokii45
Anubis
13
3 / 7 / 1
8,045
536
5,916
12,287
5,765
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
21
37
Kills
12
13
Deaths
37
37
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
6
7
2
1
L
Poseidon
DeathBucaro75
Poseidon
3
7
5
0.79
L
Jormungandr
Deathstanse
Jormungandr
0
8
1
0.06
L
0
8
0
0
W
Nemesis
Kristalynn
Nemesis
12
3
7
5.17
L
Anubis
MrLokii45
Anubis
3
7
1
0.5
W
Anubis
9
3
7
4.17
W
Hou Yi
4
1
10
9
W
Merlin
8
3
9
4.17
W
Gilgamesh
xTRIxColt
Gilgamesh
4
3
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,746
Damage
29,539
51,700
Taken
60,523
20,191
Mitigated
23,866
14,521
Healing
11,261
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
8,783
1,784
0
3,978
14,246
4,773
0
2,870
11,376
188
41,176
L
Poseidon
DeathBucaro75
Poseidon
8,652
1,039
0
500
10,743
2,854
346
3,801
6,942
41,569
0
L
Jormungandr
Deathstanse
Jormungandr
2,475
419
0
1,162
15,140
8,646
64
4,499
10,641
21,484
0
L
3,713
799
20
972
8,107
1,828
241
2,514
5,593
14,049
2,611
W
Nemesis
Kristalynn
Nemesis
11,815
6,788
0
743
12,709
4,788
0
3,522
9,095
0
66,187
L
Anubis
MrLokii45
Anubis
5,916
328
0
4,629
12,287
5,765
1,094
4,776
7,511
39,011
0
W
Anubis
8,334
541
0
3,572
10,541
4,171
922
4,590
5,779
37,476
0
W
Hou Yi
9,717
5,193
0
4,933
8,479
2,825
2,388
3,960
4,491
0
51,840
W
Merlin
10,126
1,062
0
1,451
9,390
2,633
1,051
3,717
5,583
36,981
0
W
Gilgamesh
xTRIxColt
Gilgamesh
5,754
2,007
0
3,822
10,581
5,774
0
4,159
6,067
0
44,027

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,285
Gold Earned
36,734
413
Minions Killed
318
0
Camps Cleared
0
1,415,673
Distance Traveled
1,176,847
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,789
586
73
5
0
250,286
3
L
Poseidon
8,503
567
100
7
0
267,898
2
L
Jormungandr
6,070
405
41
3
0
221,930
0
L
Sol
5,327
355
25
2
0
205,583
0
W
Nemesis
10,091
673
91
6
0
329,282
3
L
Anubis
8,045
536
79
5
0
231,150
2
W
Anubis
8,814
588
78
5
0
243,089
5
W
Hou Yi
8,738
583
82
5
0
282,130
1
W
Merlin
8,445
563
64
4
0
284,280
1
W
Gilgamesh
9,197
613
98
7
0
276,892
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role