Player Matchup

Achilles
Achilles
ANBU7447
Achilles
Level 15
God Stats
1W - 1L
1,219 SR
Queue Stats
26W - 13L
1,544 Elo+
Solo
Ullr
Ullr
Pan Integral722
Ullr
Level 6
God Stats
4W - 2L
1,664 SR
Queue Stats
28W - 28L
1,508 Elo+
Solo
Khepri
Khepri
StevenLansberg
Khepri
Level 17
God Stats
23W - 21L
1,582 SR
Queue Stats
58W - 54L
1,411 Elo+
Solo
Merlin
Merlin
Summon Suku
Merlin
Level 25
God Stats
1W - 1L
1,323 SR
Queue Stats
29W - 21L
1,562 Elo+
Solo
Chang'e
Chang'e
grude_anojado
Chang'e
Level 8
God Stats
3W - 2L
1,740 SR
Queue Stats
54W - 48L
1,677 Elo+
Solo
Team Averages
Level 14
1,506 SR
1,540 Elo+

VS

Team Averages
Level 17
1,553 SR
1,567 Elo+
Rama
Rama
Awesomeness935
Rama
Level 17
God Stats
2W - 2L
1,495 SR
Queue Stats
96W - 68L
1,664 Elo+
Solo
Nu Wa
Nu Wa
Zaki-zsom
Nu Wa
Level 30
God Stats
18W - 18L
1,518 SR
Queue Stats
138W - 154L
1,513 Elo+
Solo
Artemis
Artemis
black-hile
Artemis
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,608 Elo+
Solo
Tiamat
Tiamat
oGxLucifer
Tiamat
Level 26
God Stats
7W - 4L
1,750 SR
Queue Stats
33W - 33L
1,549 Elo+
Solo
Terra
Terra
smooth-water9
Terra
Level 10
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 10L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
ANBU7447
Achilles
10
5 / 0 / 5
6,383
638
4,476
6,184
3,576
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

10
3 / 3 / 3
5,510
551
3,397
6,467
1,698
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
2 / 0 / 5
5,792
579
2,193
3,896
2,585
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Merlin
11
3 / 1 / 5
6,585
659
3,522
4,226
1,233
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chang'e
12
3 / 0 / 0
6,733
673
6,867
6,655
2,120
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 4 / 0
5,321
532
5,274
7,471
1,639
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Nu Wa
Zaki-zsom
Nu Wa
9
0 / 3 / 2
5,199
520
3,646
7,013
1,517
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Artemis
black-hile
Artemis
5
0 / 5 / 0
3,971
397
678
5,414
1,282
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Tiamat
oGxLucifer
Tiamat
10
1 / 4 / 0
5,645
565
1,962
5,294
1,909
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 0 / 0
4,967
497
2,344
7,726
6,375
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
6
16
Kills
4
4
Deaths
16
18
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Achilles
ANBU7447
Achilles
5
0
5
7.5
L
3
4
0
0.75
W
3
3
3
1.5
W
2
0
5
4.5
W
Merlin
3
1
5
5.5
L
Nu Wa
Zaki-zsom
Nu Wa
0
3
2
0.33
L
Artemis
black-hile
Artemis
0
5
0
0
W
Chang'e
3
0
0
3
L
Tiamat
oGxLucifer
Tiamat
1
4
0
0.25
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,455
Damage
13,904
27,428
Taken
32,918
11,212
Mitigated
12,722
10,466
Healing
9,921
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
ANBU7447
Achilles
4,476
1,234
0
1,735
6,184
3,576
0
1,340
4,800
0
26,196
L
5,274
4,281
0
1,464
7,471
1,639
96
1,807
5,572
0
25,260
W
3,397
984
0
1,888
6,467
1,698
451
1,168
5,299
0
23,333
W
2,193
74
0
576
3,896
2,585
321
692
3,204
14,493
0
W
Merlin
3,522
274
0
1,066
4,226
1,233
378
1,904
2,124
31,417
0
L
Nu Wa
Zaki-zsom
Nu Wa
3,646
1,222
179
2,414
7,013
1,517
52
1,070
5,943
28,717
0
L
Artemis
black-hile
Artemis
678
582
0
425
5,414
1,282
0
1,989
3,425
0
9,675
W
Chang'e
6,867
1,249
0
5,201
6,655
2,120
98
2,128
4,049
44,601
0
L
Tiamat
oGxLucifer
Tiamat
1,962
643
0
1,195
5,294
1,909
100
2,445
2,583
27,275
0
L
2,344
262
51
4,193
7,726
6,375
0
4,913
2,813
24,512
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,003
Gold Earned
25,103
303
Minions Killed
232
0
Camps Cleared
0
986,736
Distance Traveled
908,815
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
6,383
638
57
6
0
244,490
4
L
Rama
5,321
532
48
5
0
177,450
3
W
Ullr
5,510
551
46
5
0
174,982
0
W
Khepri
5,792
579
26
3
0
193,574
2
W
Merlin
6,585
659
77
8
0
185,926
3
L
Nu Wa
5,199
520
51
5
0
164,330
2
L
Artemis
3,971
397
14
1
0
183,165
0
W
Chang'e
6,733
673
97
10
0
187,764
0
L
Tiamat
5,645
565
63
6
0
188,934
0
L
Terra
4,967
497
56
6
0
194,936
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role