Player Matchup

Arachne
Arachne
Kasper0ff
Arachne
Level 69
God Stats
53W - 41L
1,617 SR
Queue Stats
508W - 500L
1,489 Elo+
Party 2
Geb
Geb
Nocid419
Geb
Level 107
God Stats
5W - 4L
1,600 SR
Queue Stats
379W - 406L
1,442 Elo+
Party 1
Bellona
Bellona
XxjuxX_no-honor
Bellona
Level 76
God Stats
9W - 7L
1,284 SR
Queue Stats
269W - 254L
1,518 Elo+
Solo
Charybdis
Charybdis
elec97420
Charybdis
Level 117
God Stats
10W - 24L
1,295 SR
Queue Stats
590W - 621L
1,433 Elo+
Party 1
Nu Wa
Nu Wa
shmiga08
Nu Wa
Level 133
God Stats
40W - 41L
1,397 SR
Queue Stats
1,043W - 1,058L
1,501 Elo+
Party 2
Team Averages
Level 100
1,438 SR
1,476 Elo+

VS

Team Averages
Level 120
1,534 SR
1,486 Elo+
Arachne
Arachne
Crusheerz
Arachne
Level 134
God Stats
0W - 2L
1,258 SR
Queue Stats
195W - 179L
1,552 Elo+
Party 3
Nu Wa
Nu Wa
Esp1naca
Nu Wa
Level 139
God Stats
25W - 19L
1,548 SR
Queue Stats
342W - 373L
1,464 Elo+
Solo
Artemis
Artemis
NS_Dragon-Noir
Artemis
Level 99
God Stats
11W - 6L
1,744 SR
Queue Stats
133W - 139L
1,441 Elo+
Party 4
Ganesha
Ganesha
NS_GoLiaTh
Ganesha
Level 108
God Stats
13W - 10L
1,593 SR
Queue Stats
209W - 197L
1,493 Elo+
Party 4
Chaac
Chaac
saeedms911
Chaac
Level 121
God Stats
9W - 8L
1,530 SR
Queue Stats
34W - 35L
1,479 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Kasper0ff
Arachne
15
8 / 2 / 5
10,001
526
12,820
13,928
6,915
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
3 / 1 / 10
9,578
504
8,697
15,448
14,613
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

18
6 / 2 / 4
11,590
610
10,827
12,212
13,268
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Charybdis
elec97420
Charybdis
16
4 / 4 / 4
9,733
512
11,846
13,258
4,934
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Nu Wa
shmiga08
Nu Wa
17
5 / 1 / 11
10,420
548
13,611
5,682
2,166
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Crusheerz
Arachne
14
6 / 8 / 2
9,167
482
5,491
15,897
7,292
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Nu Wa
Esp1naca
Nu Wa
13
2 / 4 / 2
8,290
436
8,551
8,828
2,451
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
0 / 6 / 2
6,798
358
8,392
12,933
3,386
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ganesha
NS_GoLiaTh
Ganesha
13
0 / 3 / 4
8,510
448
7,115
17,848
15,051
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chaac
16
1 / 5 / 0
9,140
481
6,284
15,616
11,237
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
19
26
Kills
9
10
Deaths
26
34
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Arachne
Crusheerz
Arachne
6
8
2
0.88
L
Nu Wa
Esp1naca
Nu Wa
2
4
2
0.75
W
Arachne
Kasper0ff
Arachne
8
2
5
5.25
L
0
6
2
0.17
L
Ganesha
NS_GoLiaTh
Ganesha
0
3
4
0.67
W
3
1
10
8
W
6
2
4
4
W
Charybdis
elec97420
Charybdis
4
4
4
1.5
L
Chaac
1
5
0
0.2
W
Nu Wa
shmiga08
Nu Wa
5
1
11
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,801
Damage
35,833
60,528
Taken
71,122
41,896
Mitigated
39,417
21,054
Healing
18,389
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
Crusheerz
Arachne
5,491
2,960
0
4,422
15,897
7,292
0
2,858
12,811
0
33,856
L
Nu Wa
Esp1naca
Nu Wa
8,551
1,743
0
710
8,828
2,451
421
3,920
4,618
53,754
0
W
Arachne
Kasper0ff
Arachne
12,820
8,652
0
6,965
13,928
6,915
774
2,863
10,903
0
71,445
L
8,392
3,231
437
2,092
12,933
3,386
0
4,892
7,851
0
40,959
L
Ganesha
NS_GoLiaTh
Ganesha
7,115
423
1,261
5,811
17,848
15,051
0
5,469
12,149
36,978
0
W
8,697
1,018
3,150
3,653
15,448
14,613
0
3,025
12,339
28,892
0
W
10,827
2,579
0
2,690
12,212
13,268
1,260
2,227
9,829
6,844
73,538
W
Charybdis
elec97420
Charybdis
11,846
5,427
0
3,383
13,258
4,934
1,030
4,803
8,399
0
70,153
L
Chaac
6,284
696
0
3,656
15,616
11,237
0
5,267
10,047
0
51,994
W
Nu Wa
shmiga08
Nu Wa
13,611
3,476
0
1,213
5,682
2,166
1,361
2,154
3,392
66,621
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,322
Gold Earned
41,905
514
Minions Killed
391
0
Camps Cleared
0
1,780,743
Distance Traveled
1,582,124
7
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
9,167
482
69
4
0
357,583
2
L
Nu Wa
8,290
436
97
5
0
262,888
8
W
Arachne
10,001
526
103
5
0
444,029
3
L
Artemis
6,798
358
92
5
0
288,825
2
L
Ganesha
8,510
448
14
1
0
330,638
6
W
Geb
9,578
504
36
2
0
339,523
1
W
Bellona
11,590
610
160
8
0
342,733
0
W
Charybdis
9,733
512
115
6
0
299,460
0
L
Chaac
9,140
481
119
6
0
342,190
2
W
Nu Wa
10,420
548
100
5
0
354,998
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role