Player Matchup

Chronos
Chronos
Flowerpower5278
Chronos
Level 126
God Stats
2W - 7L
1,369 SR
Queue Stats
592W - 568L
1,461 Elo+
Solo
Serqet
Serqet
Polar_1102
Serqet
Level 76
God Stats
12W - 12L
1,546 SR
Queue Stats
836W - 829L
1,485 Elo+
Solo
Pele
Pele
fresh1930
Pele
Level 149
God Stats
7W - 13L
1,640 SR
Queue Stats
287W - 293L
1,447 Elo+
Solo
Team Averages
Level 117
1,518 SR
1,464 Elo+

VS

Team Averages
Level 97
1,463 SR
1,437 Elo+
Neith
Neith
Doubletaprip
Neith
Level 6
God Stats
3W - 0L
1,500 SR
Queue Stats
9W - 8L
1,398 Elo+
Solo
Sol
Sol
Ketsh2A
Sol
Level 158
God Stats
12W - 3L
1,505 SR
Queue Stats
279W - 297L
1,478 Elo+
Party 1
Hun Batz
Hun Batz
Nuage2Chaton
Hun Batz
Level 126
God Stats
4W - 7L
1,383 SR
Queue Stats
168W - 194L
1,435 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 5 / 2
6,647
665
5,175
8,249
3,037
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Serqet
Polar_1102
Serqet
10
1 / 4 / 3
6,509
651
5,322
10,203
4,613
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Pele
10
2 / 8 / 2
6,819
682
5,158
11,645
3,827
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 1 / 6
7,758
776
6,949
5,052
1,560
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sol
12
9 / 3 / 7
8,622
862
12,718
9,671
3,583
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hun Batz
Nuage2Chaton
Hun Batz
12
3 / 0 / 10
7,740
774
5,710
6,651
2,953
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
40
4
Kills
17
17
Deaths
4
7
Assists
23
Player
Kills
Deaths
Assists
KDA
W
5
1
6
8
L
1
5
2
0.4
W
Sol
9
3
7
4.17
W
Hun Batz
Nuage2Chaton
Hun Batz
3
0
10
8
L
Serqet
Polar_1102
Serqet
1
4
3
0.63
L
Pele
2
8
2
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,655
Damage
25,377
30,097
Taken
21,374
11,477
Mitigated
8,096
6,396
Healing
5,836
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,949
3,672
0
898
5,052
1,560
1,135
738
4,104
0
21,420
L
5,175
1,775
0
1,946
8,249
3,037
0
2,829
5,213
14,933
1,375
W
Sol
12,718
4,588
0
4,179
9,671
3,583
1,266
2,327
6,909
25,303
2,230
W
Hun Batz
Nuage2Chaton
Hun Batz
5,710
654
0
759
6,651
2,953
379
2,038
4,049
0
22,550
L
Serqet
Polar_1102
Serqet
5,322
547
0
2,843
10,203
4,613
0
4,426
5,610
0
9,257
L
Pele
5,158
986
0
1,607
11,645
3,827
0
4,430
7,003
0
20,284

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,975
Gold Earned
24,120
73
Minions Killed
120
2
Camps Cleared
8
509,074
Distance Traveled
546,842
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,758
776
41
4
1
175,135
4
L
Chronos
6,647
665
31
3
1
157,657
1
W
Sol
8,622
862
51
5
3
174,725
2
W
Hun Batz
7,740
774
28
3
4
196,982
2
L
Serqet
6,509
651
6
1
1
189,475
2
L
Pele
6,819
682
36
4
0
161,942
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role