Player Matchup

Khepri
Khepri
NesteaSten
Khepri
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Achilles
Achilles
SiMo-Al
Achilles
Level 121
God Stats
0W - 2L
1,500 SR
Queue Stats
68W - 89L
1,432 Elo+
Party 3
Zeus
Zeus
hamoudahaili
Zeus
Level 129
God Stats
2W - 2L
1,810 SR
Queue Stats
68W - 92L
1,464 Elo+
Party 3
Anubis
Anubis
pabculerocky72
Anubis
Level 26
God Stats
3W - 4L
1,423 SR
Queue Stats
106W - 100L
1,572 Elo+
Solo
Sol
Sol
sunfender
Sol
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 34L
1,327 Elo+
Party 3
Team Averages
Level 64
1,546 SR
1,459 Elo+

VS

Team Averages
Level 117
1,547 SR
1,523 Elo+
Hachiman
Hachiman
 
Hachiman
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Khepri
Khepri
 
Khepri
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hades
Hades
CzereśniakWielki
Hades
Level 25
God Stats
2W - 0L
1,656 SR
Queue Stats
52W - 24L
1,674 Elo+
Party 1
Anubis
Anubis
skaf666
Anubis
Level 160
God Stats
4W - 4L
1,578 SR
Queue Stats
149W - 148L
1,442 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
NesteaSten
Khepri
13
0 / 3 / 8
7,193
719
2,631
7,237
7,442
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Achilles
SiMo-Al
Achilles
14
1 / 4 / 7
8,020
802
5,192
12,191
13,791
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
7 / 3 / 4
8,779
878
12,894
4,853
2,225
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
3 / 4 / 1
8,135
814
8,039
8,052
3,691
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 5 / 6
6,461
646
4,894
6,372
2,146
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
14
7 / 2 / 5
8,448
845
7,248
7,278
3,374
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Kuzenbo
 
Kuzenbo
14
3 / 3 / 11
8,351
835
5,546
11,008
15,386
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Khepri
 
Khepri
15
1 / 3 / 13
8,032
803
4,108
10,733
10,761
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

14
4 / 3 / 12
8,274
827
9,684
10,144
7,901
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Anubis
skaf666
Anubis
16
4 / 1 / 11
8,658
866
7,854
4,898
2,452
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
71
11
Kills
19
19
Deaths
12
26
Assists
52
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
7
2
5
4.75
W
Kuzenbo
 
Kuzenbo
3
3
11
2.83
W
Khepri
 
Khepri
1
3
13
2.5
W
4
3
12
3.33
L
Khepri
NesteaSten
Khepri
0
3
8
1.33
L
Achilles
SiMo-Al
Achilles
1
4
7
1.13
L
7
3
4
3
L
3
4
1
0.88
W
Anubis
skaf666
Anubis
4
1
11
9.5
L
0
5
6
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,650
Damage
34,440
38,705
Taken
44,061
29,295
Mitigated
39,874
8,284
Healing
20,456
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
7,248
4,157
759
2,344
7,278
3,374
1,090
4,234
3,044
0
19,147
W
Kuzenbo
 
Kuzenbo
5,546
1,961
878
3,086
11,008
15,386
318
5,264
5,744
10,111
0
W
Khepri
 
Khepri
4,108
182
1,480
1,722
10,733
10,761
208
7,870
2,863
9,533
0
W
9,684
817
1,532
5,132
10,144
7,901
381
7,247
2,897
17,348
0
L
Khepri
NesteaSten
Khepri
2,631
200
62
536
7,237
7,442
0
4,682
2,555
8,107
0
L
Achilles
SiMo-Al
Achilles
5,192
1,373
570
2,160
12,191
13,791
0
6,413
5,778
0
14,209
L
12,894
885
788
672
4,853
2,225
0
4,190
663
22,859
0
L
8,039
638
18
3,153
8,052
3,691
0
6,271
1,781
27,499
0
W
Anubis
skaf666
Anubis
7,854
84
1,248
2,275
4,898
2,452
504
3,843
1,055
21,466
0
L
4,894
1,464
59
266
6,372
2,146
0
5,636
736
9,346
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,588
Gold Earned
41,763
111
Minions Killed
91
0
Camps Cleared
0
844,491
Distance Traveled
899,923
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
8,448
845
24
2
0
157,988
0
W
Kuzenbo
8,351
835
4
0
0
165,405
3
W
Khepri
8,032
803
12
1
0
190,407
0
W
Hades
8,274
827
28
3
0
188,537
3
L
Khepri
7,193
719
14
1
0
171,527
3
L
Achilles
8,020
802
10
1
0
163,981
0
L
Zeus
8,779
878
25
3
0
172,292
0
L
Anubis
8,135
814
49
5
0
170,952
2
W
Anubis
8,658
866
23
2
0
197,586
1
L
Sol
6,461
646
13
1
0
165,739
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role