Player Matchup

Chaac
Chaac
BaiKolioKechista
Chaac
Level 59
God Stats
3W - 0L
1,648 SR
Queue Stats
43W - 46L
1,555 Elo+
Party 1
Ymir
Ymir
FjordWinds
Ymir
Level 102
God Stats
10W - 8L
1,638 SR
Queue Stats
192W - 207L
1,579 Elo+
Party 1
Zhong Kui
Zhong Kui
ZeletoBaby
Zhong Kui
Level 27
God Stats
2W - 1L
1,559 SR
Queue Stats
24W - 25L
1,503 Elo+
Party 1
Team Averages
Level 63
1,615 SR
1,546 Elo+

VS

Team Averages
Level 50
1,612 SR
1,471 Elo+
Ullr
Ullr
Acetonsture
Ullr
Level 22
God Stats
0W - 1L
1,550 SR
Queue Stats
0W - 2L
1,315 Elo+
Solo
Cabrakan
Cabrakan
Viladeee
Cabrakan
Level 8
God Stats
22W - 15L
1,733 SR
Queue Stats
36W - 33L
1,545 Elo+
Solo
Merlin
Merlin
vidmo933
Merlin
Level 120
God Stats
18W - 21L
1,553 SR
Queue Stats
98W - 105L
1,552 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
9 / 3 / 9
11,472
717
13,329
15,652
15,013
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

17
8 / 1 / 14
12,273
767
9,647
13,049
9,309
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Zhong Kui
ZeletoBaby
Zhong Kui
16
5 / 2 / 15
11,490
718
11,889
14,325
9,165
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 10 / 3
9,816
614
4,804
13,131
4,852
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cabrakan
Viladeee
Cabrakan
14
4 / 8 / 2
11,263
704
8,281
15,421
10,064
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Merlin
vidmo933
Merlin
13
1 / 4 / 1
8,985
562
10,895
11,260
4,008
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
12
22
Kills
6
6
Deaths
22
38
Assists
6
Player
Kills
Deaths
Assists
KDA
L
1
10
3
0.25
W
9
3
9
4.5
W
8
1
14
15
L
Cabrakan
Viladeee
Cabrakan
4
8
2
0.63
W
Zhong Kui
ZeletoBaby
Zhong Kui
5
2
15
6.25
L
Merlin
vidmo933
Merlin
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,865
Damage
23,980
43,026
Taken
39,812
33,487
Mitigated
18,924
15,828
Healing
4,925
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,804
2,475
124
838
13,131
4,852
0
7,293
5,113
0
18,734
W
13,329
1,207
0
6,118
15,652
15,013
200
6,084
9,568
0
32,985
W
9,647
1,667
0
3,480
13,049
9,309
746
4,983
8,066
50,059
1,956
L
Cabrakan
Viladeee
Cabrakan
8,281
778
53
2,826
15,421
10,064
0
8,407
6,544
24,850
0
W
Zhong Kui
ZeletoBaby
Zhong Kui
11,889
765
83
6,147
14,325
9,165
443
8,526
5,799
41,637
0
L
Merlin
vidmo933
Merlin
10,895
933
147
937
11,260
4,008
0
5,022
5,780
41,673
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,235
Gold Earned
30,064
203
Minions Killed
140
10
Camps Cleared
3
864,474
Distance Traveled
709,649
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
9,816
614
38
2
0
213,951
3
W
Chaac
11,472
717
35
2
3
287,662
3
W
Ymir
12,273
767
95
6
2
286,180
3
L
Cabrakan
11,263
704
36
2
2
227,656
4
W
Zhong Kui
11,490
718
73
5
5
290,632
7
L
Merlin
8,985
562
66
4
1
268,042
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role