Player Matchup

Izanami
Izanami
 
Izanami
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
BizzareJojo
Bellona
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,679 Elo+
Party 1
Scylla
Scylla
Evra32
Scylla
Level 153
God Stats
8W - 5L
1,538 SR
Queue Stats
363W - 298L
1,570 Elo+
Party 1
Team Averages
Level 90
1,513 SR
1,583 Elo+

VS

Team Averages
Level 72
1,442 SR
1,479 Elo+
Bacchus
Bacchus
 
Bacchus
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Fandal
Fenrir
Level 42
God Stats
2W - 3L
1,384 SR
Queue Stats
13W - 13L
1,502 Elo+
Party 2
Hel
Hel
SturmOrk
Hel
Level 67
God Stats
2W - 2L
1,442 SR
Queue Stats
3W - 10L
1,436 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
12
3 / 0 / 11
8,010
890
10,547
4,859
1,866
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bellona
BizzareJojo
Bellona
13
10 / 2 / 6
8,702
967
14,390
7,988
6,254
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Scylla
Evra32
Scylla
11
3 / 2 / 10
7,617
846
7,699
4,293
1,500
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
9
3 / 4 / 1
6,792
755
6,021
14,399
17,126
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Fenrir
Fandal
Fenrir
9
0 / 5 / 2
5,728
636
2,220
12,295
7,131
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

9
1 / 7 / 3
6,188
688
3,756
10,297
4,487
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
10
16
Kills
4
4
Deaths
16
27
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
3
0
11
8.5
L
Bacchus
 
Bacchus
3
4
1
0.88
W
Bellona
BizzareJojo
Bellona
10
2
6
6.5
W
Scylla
Evra32
Scylla
3
2
10
4
L
Fenrir
Fandal
Fenrir
0
5
2
0.2
L
1
7
3
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,636
Damage
11,997
17,140
Taken
36,991
9,620
Mitigated
28,744
2,417
Healing
8,925
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
10,547
5,779
0
125
4,859
1,866
1,293
2,842
2,017
0
31,605
L
Bacchus
 
Bacchus
6,021
889
0
2,492
14,399
17,126
0
2,975
11,424
14,802
0
W
Bellona
BizzareJojo
Bellona
14,390
7,072
0
972
7,988
6,254
763
4,340
3,648
0
30,840
W
Scylla
Evra32
Scylla
7,699
1,063
0
1,320
4,293
1,500
1,038
2,949
1,344
26,846
0
L
Fenrir
Fandal
Fenrir
2,220
723
170
1,043
12,295
7,131
0
1,982
10,313
0
5,819
L
3,756
364
2,796
2,424
10,297
4,487
0
2,942
7,355
21,866
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,329
Gold Earned
18,708
120
Minions Killed
69
6
Camps Cleared
3
566,642
Distance Traveled
495,618
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
8,010
890
48
5
0
194,430
2
L
Bacchus
6,792
755
18
2
0
171,266
2
W
Bellona
8,702
967
30
3
3
202,081
4
W
Scylla
7,617
846
42
5
3
170,131
3
L
Fenrir
5,728
636
11
1
0
167,429
0
L
Hel
6,188
688
40
4
3
156,923
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role