Player Matchup

Gilgamesh
Gilgamesh
Equalizer542
Gilgamesh
Level 25
God Stats
32W - 30L
1,434 SR
Queue Stats
498W - 528L
1,536 Elo+
Solo
Charybdis
Charybdis
Malfaisante
Charybdis
Level 26
God Stats
21W - 11L
1,676 SR
Queue Stats
162W - 128L
1,462 Elo+
Solo
Hera
Hera
ThisIsJustMEeko
Hera
Level 9
God Stats
45W - 78L
1,376 SR
Queue Stats
354W - 415L
1,321 Elo+
Solo
Baron Samedi
Baron Samedi
hknglsh
Baron Samedi
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 13L
1,356 Elo+
Solo
Scylla
Scylla
kitsunekun126
Scylla
Level 18
God Stats
78W - 76L
1,517 SR
Queue Stats
162W - 141L
1,531 Elo+
Solo
Team Averages
Level 17
1,501 SR
1,441 Elo+

VS

Team Averages
Level 17
1,463 SR
1,546 Elo+
Neith
Neith
NeithsNips
Neith
Level 14
God Stats
5W - 3L
1,617 SR
Queue Stats
12W - 3L
1,780 Elo+
Solo
Olorun
Olorun
Skymak3110
Olorun
Level 4
God Stats
0W - 1L
1,482 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Kukulkan
Kukulkan
heavy_devotee2
Kukulkan
Level 29
God Stats
146W - 139L
1,558 SR
Queue Stats
215W - 237L
1,475 Elo+
Solo
Ra
Ra
temp-750378
Ra
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Freya
Freya
xuparacing207
Freya
Level 26
God Stats
2W - 4L
1,159 SR
Queue Stats
18W - 34L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Equalizer542
Gilgamesh
13
2 / 0 / 9
6,953
993
4,387
7,487
4,605
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Charybdis
Malfaisante
Charybdis
13
5 / 1 / 6
7,974
1,139
7,040
5,440
1,880
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

13
1 / 1 / 6
6,885
984
2,496
2,661
994
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Baron Samedi
hknglsh
Baron Samedi
13
3 / 1 / 7
7,316
1,045
3,386
3,342
1,580
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
2 / 0 / 10
7,292
1,042
5,931
4,533
1,571
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Team 1 Tickets

347

VS

Team 2 Tickets

296

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
12
1 / 0 / 1
6,770
967
7,829
1,947
707
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Olorun
Skymak3110
Olorun
12
0 / 8 / 3
6,463
923
3,259
9,913
3,645
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kukulkan
12
1 / 0 / 2
7,235
1,034
5,777
2,213
686
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
0 / 1 / 0
5,877
840
802
1,627
502
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
1 / 4 / 2
6,780
969
3,041
9,844
3,949
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
11
13
Kills
3
3
Deaths
13
38
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Equalizer542
Gilgamesh
2
0
9
6.5
W
Charybdis
Malfaisante
Charybdis
5
1
6
8
L
Neith
1
0
1
1.5
L
Olorun
Skymak3110
Olorun
0
8
3
0.19
W
1
1
6
4
L
Kukulkan
1
0
2
2
W
Baron Samedi
hknglsh
Baron Samedi
3
1
7
6.5
W
2
0
10
7
L
0
1
0
0
L
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,240
Damage
20,708
23,463
Taken
25,544
10,630
Mitigated
9,489
3,875
Healing
3,705
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Equalizer542
Gilgamesh
4,387
1,243
88
128
7,487
4,605
0
3,073
4,414
0
8,414
W
Charybdis
Malfaisante
Charybdis
7,040
3,096
0
87
5,440
1,880
0
3,015
2,425
0
20,815
L
Neith
7,829
2,846
0
558
1,947
707
0
1,332
615
0
22,483
L
Olorun
Skymak3110
Olorun
3,259
1,667
182
1,203
9,913
3,645
0
4,209
5,704
11,955
0
W
2,496
927
55
281
2,661
994
0
2,321
340
11,119
0
L
Kukulkan
5,777
204
127
155
2,213
686
0
1,318
895
29,835
0
W
Baron Samedi
hknglsh
Baron Samedi
3,386
335
576
461
3,342
1,580
0
1,888
1,454
13,620
0
W
5,931
981
0
2,199
4,533
1,571
0
2,582
1,951
21,611
0
L
802
123
58
18
1,627
502
0
517
1,110
2,476
0
L
3,041
1,480
0
1,404
9,844
3,949
0
4,437
5,407
12,060
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,420
Gold Earned
33,125
122
Minions Killed
128
6
Camps Cleared
3
641,060
Distance Traveled
518,167
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
6,953
993
8
1
1
131,934
0
W
Charybdis
7,974
1,139
25
4
1
133,621
0
L
Neith
6,770
967
33
5
0
112,975
1
L
Olorun
6,463
923
13
2
0
86,366
0
W
Hera
6,885
984
22
3
1
124,118
0
L
Kukulkan
7,235
1,034
59
8
1
153,632
0
W
Baron Samedi
7,316
1,045
26
4
1
115,966
0
W
Scylla
7,292
1,042
41
6
2
135,421
2
L
Ra
5,877
840
5
1
0
39,198
0
L
Freya
6,780
969
18
3
2
125,996
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role