Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
 
Bellona
Level 21
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
JewelsUndJoules
Khepri
Level 17
God Stats
17W - 16L
1,357 SR
Queue Stats
144W - 160L
1,319 Elo+
Solo
Zeus
Zeus
luckydays
Zeus
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
56W - 49L
1,421 Elo+
Solo
Artemis
Artemis
xMrSYRUPx
Artemis
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Team Averages
Level 20
1,471 SR
1,448 Elo+

VS

Team Averages
Level 8
1,486 SR
1,341 Elo+
Yemoja
Yemoja
EmrldStarlyte
Yemoja
Level 14
God Stats
0W - 2L
1,350 SR
Queue Stats
4W - 9L
1,283 Elo+
Party 3
Rama
Rama
MARKCOWHITJAW
Rama
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Nemesis
Nemesis
Meyrial
Nemesis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
Mikeyy03
Cthulhu
Level 4
God Stats
1W - 2L
1,694 SR
Queue Stats
2W - 5L
1,304 Elo+
Solo
Ra
Ra
SabelleScion
Ra
Level 15
God Stats
3W - 7L
1,385 SR
Queue Stats
3W - 11L
1,116 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
13
13 / 0 / 0
8,224
748
8,603
6,191
2,596
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Bellona
 
Bellona
8
1 / 0 / 2
5,121
466
1,591
3,709
1,996
Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

9
3 / 2 / 7
5,780
525
1,674
5,848
5,759
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Zeus
12
8 / 1 / 3
7,257
660
6,843
5,168
1,775
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Artemis
xMrSYRUPx
Artemis
9
0 / 3 / 2
5,438
494
2,894
5,022
1,639
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 4 / 0
5,003
455
1,645
6,712
4,268
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

8
0 / 8 / 1
4,924
448
1,509
7,121
2,133
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Nemesis
Meyrial
Nemesis
6
0 / 6 / 0
4,584
417
2,066
6,510
2,475
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
Mikeyy03
Cthulhu
9
3 / 2 / 0
5,453
496
3,225
6,015
6,420
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

9
2 / 5 / 1
5,763
524
4,072
6,182
1,986
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
7
25
Kills
5
6
Deaths
25
14
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
13
0
0
13
W
Bellona
 
Bellona
1
0
2
2
L
0
4
0
0
W
3
2
7
3.25
L
0
8
1
0.06
L
Nemesis
Meyrial
Nemesis
0
6
0
0
L
Cthulhu
Mikeyy03
Cthulhu
3
2
0
1.5
L
2
5
1
0.5
W
Zeus
8
1
3
9.5
W
Artemis
xMrSYRUPx
Artemis
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,605
Damage
12,517
25,938
Taken
32,540
13,765
Mitigated
17,282
9,081
Healing
5,182
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
8,603
5,524
0
4,049
6,191
2,596
0
1,149
4,964
0
44,788
W
Bellona
 
Bellona
1,591
579
0
1,287
3,709
1,996
740
809
2,900
0
11,869
L
1,645
602
360
631
6,712
4,268
216
1,612
4,727
11,114
0
W
1,674
112
0
0
5,848
5,759
796
2,234
3,408
14,227
0
L
1,509
1,157
0
524
7,121
2,133
641
4,196
2,691
0
16,425
L
Nemesis
Meyrial
Nemesis
2,066
634
0
364
6,510
2,475
0
988
5,427
0
13,025
L
Cthulhu
Mikeyy03
Cthulhu
3,225
306
0
1,541
6,015
6,420
0
166
5,560
17,591
0
L
4,072
651
262
1,500
6,182
1,986
1,282
1,555
4,489
22,816
0
W
Zeus
6,843
2,851
138
2,833
5,168
1,775
1,487
1,256
3,876
39,784
0
W
Artemis
xMrSYRUPx
Artemis
2,894
1,214
0
774
5,022
1,639
0
3,340
1,632
0
19,560

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,820
Gold Earned
25,727
246
Minions Killed
143
0
Camps Cleared
0
1,064,729
Distance Traveled
904,167
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
8,224
748
98
9
0
275,558
3
W
Bellona
5,121
466
18
2
0
210,151
5
L
Yemoja
5,003
455
20
2
0
152,535
1
W
Khepri
5,780
525
16
1
0
189,675
0
L
Rama
4,924
448
33
3
0
188,924
4
L
Nemesis
4,584
417
23
2
0
185,439
0
L
Cthulhu
5,453
496
19
2
0
189,854
2
L
Ra
5,763
524
48
4
0
187,415
0
W
Zeus
7,257
660
80
7
0
189,705
1
W
Artemis
5,438
494
34
3
0
199,640
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role