Player Matchup

King Arthur
King Arthur
ConjurationNite
King Arthur
Level 121
God Stats
60W - 58L
1,512 SR
Queue Stats
488W - 516L
1,485 Elo+
Party 1
Ullr
Ullr
Grenge
Ullr
Level 146
God Stats
5W - 4L
1,502 SR
Queue Stats
154W - 144L
1,579 Elo+
Party 1
Ravana
Ravana
ReecesCups34
Ravana
Level 127
God Stats
1W - 3L
1,415 SR
Queue Stats
90W - 88L
1,572 Elo+
Party 1
Khepri
Khepri
Warlσck
Khepri
Level 76
God Stats
14W - 14L
1,470 SR
Queue Stats
299W - 302L
1,490 Elo+
Party 1
Sol
Sol
lAFROl
Sol
Level 120
God Stats
8W - 3L
1,683 SR
Queue Stats
293W - 269L
1,624 Elo+
Party 1
Team Averages
Level 118
1,516 SR
1,550 Elo+

VS

Team Averages
Level 119
1,570 SR
1,584 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
FatalMutation
King Arthur
Level 146
God Stats
5W - 6L
1,467 SR
Queue Stats
271W - 254L
1,583 Elo+
Solo
Da Ji
Da Ji
JonBoneJones
Da Ji
Level 69
God Stats
1W - 1L
1,857 SR
Queue Stats
118W - 91L
1,625 Elo+
Solo
Apollo
Apollo
OsMarra
Apollo
Level 155
God Stats
0W - 1L
1,757 SR
Queue Stats
277W - 262L
1,619 Elo+
Solo
Zeus
Zeus
RTurner2018
Zeus
Level 88
God Stats
0W - 1L
1,270 SR
Queue Stats
8W - 7L
1,590 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ConjurationNite
King Arthur
9
3 / 2 / 0
5,551
617
3,305
6,002
2,532
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ullr
Grenge
Ullr
9
2 / 0 / 0
5,431
603
1,695
2,933
876
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ravana
9
0 / 1 / 6
5,165
574
2,881
3,695
1,194
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Khepri
Warlσck
Khepri
8
0 / 1 / 7
5,200
578
824
2,496
1,461
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Sol
lAFROl
Sol
10
6 / 2 / 0
5,842
649
3,937
5,809
1,846
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
1
0 / 0 / 0
3,148
350
0
0
0
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

King Arthur
FatalMutation
King Arthur
9
4 / 1 / 0
5,353
595
2,759
5,116
2,830
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

7
0 / 4 / 2
4,507
501
4,170
5,827
2,053
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Apollo
OsMarra
Apollo
2
0 / 1 / 0
3,350
372
28
1,232
87
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

8
2 / 5 / 0
5,113
568
4,265
4,933
1,177
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
8
11
Kills
6
6
Deaths
11
13
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
0
0
0
W
King Arthur
ConjurationNite
King Arthur
3
2
0
1.5
L
King Arthur
FatalMutation
King Arthur
4
1
0
4
W
Ullr
Grenge
Ullr
2
0
0
2
L
0
4
2
0.25
L
Apollo
OsMarra
Apollo
0
1
0
0
L
2
5
0
0.4
W
Ravana
0
1
6
3
W
Khepri
Warlσck
Khepri
0
1
7
3.5
W
Sol
lAFROl
Sol
6
2
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,642
Damage
11,222
20,935
Taken
17,108
7,909
Mitigated
6,147
6,143
Healing
3,327
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
0
0
0
0
0
0
0
0
0
0
0
W
King Arthur
ConjurationNite
King Arthur
3,305
657
0
1,845
6,002
2,532
20
319
5,683
0
28,489
L
King Arthur
FatalMutation
King Arthur
2,759
181
0
1,240
5,116
2,830
0
0
5,116
1,830
15,231
W
Ullr
Grenge
Ullr
1,695
455
0
250
2,933
876
0
751
2,138
0
28,711
L
4,170
1,458
0
1,314
5,827
2,053
0
1,751
4,018
0
22,557
L
Apollo
OsMarra
Apollo
28
28
0
286
1,232
87
0
181
1,051
0
1,936
L
4,265
349
0
487
4,933
1,177
0
2,460
2,473
20,740
0
W
Ravana
2,881
782
0
1,550
3,695
1,194
64
495
3,163
0
21,664
W
Khepri
Warlσck
Khepri
824
127
0
376
2,496
1,461
13
96
2,398
8,701
0
W
Sol
lAFROl
Sol
3,937
1,635
0
2,122
5,809
1,846
29
2,882
2,681
24,872
2,734

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,189
Gold Earned
21,471
248
Minions Killed
127
0
Camps Cleared
0
810,136
Distance Traveled
492,536
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
3,148
350
0
0
0
9,305
0
W
King Arthur
5,551
617
58
6
0
161,856
2
L
King Arthur
5,353
595
39
4
0
127,150
1
W
Ullr
5,431
603
59
7
0
156,584
2
L
Da Ji
4,507
501
40
4
0
174,448
7
L
Apollo
3,350
372
4
0
0
41,685
1
L
Zeus
5,113
568
44
5
0
139,948
2
W
Ravana
5,165
574
52
6
0
176,252
2
W
Khepri
5,200
578
20
2
0
159,086
3
W
Sol
5,842
649
59
7
0
156,358
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role