Player Matchup

Olorun
Olorun
Ahmeed_Ga
Olorun
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 23L
1,431 Elo+
Party 3
Sun Wukong
Sun Wukong
Waxuros
Sun Wukong
Level 25
God Stats
2W - 4L
1,500 SR
Queue Stats
99W - 100L
1,481 Elo+
Party 1
Ymir
Ymir
basit90210
Ymir
Level 25
God Stats
5W - 4L
1,768 SR
Queue Stats
86W - 98L
1,422 Elo+
Party 3
Artemis
Artemis
roma_worldwide
Artemis
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 20L
1,512 Elo+
Solo
Fenrir
Fenrir
thefox39380
Fenrir
Level 28
God Stats
21W - 23L
1,456 SR
Queue Stats
164W - 179L
1,440 Elo+
Party 1
Team Averages
Level 21
1,545 SR
1,457 Elo+

VS

Team Averages
Level 16
1,536 SR
1,495 Elo+
Sylvanus
Sylvanus
Mohamed_Elomda25
Sylvanus
Level 42
God Stats
48W - 38L
1,514 SR
Queue Stats
184W - 168L
1,438 Elo+
Party 2
Vulcan
Vulcan
ProVanshot
Vulcan
Level 18
God Stats
2W - 3L
1,500 SR
Queue Stats
49W - 62L
1,351 Elo+
Solo
Bellona
Bellona
Zjarany_97
Bellona
Level 5
God Stats
1W - 1L
1,313 SR
Queue Stats
3W - 6L
1,330 Elo+
Solo
Cernunnos
Cernunnos
fogolith
Cernunnos
Level 10
God Stats
3W - 0L
1,854 SR
Queue Stats
115W - 95L
1,602 Elo+
Party 2
Olorun
Olorun
pinjut24
Olorun
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,754 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Ahmeed_Ga
Olorun
16
3 / 10 / 8
10,353
450
11,854
20,712
6,028
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sun Wukong
Waxuros
Sun Wukong
17
1 / 3 / 7
10,593
461
10,082
15,825
16,282
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
4 / 4 / 9
10,645
463
14,979
25,005
29,779
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

16
1 / 5 / 5
10,531
458
9,948
14,242
4,132
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fenrir
17
16 / 6 / 4
11,903
518
21,325
20,736
16,422
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 3 / 21
12,251
533
16,900
33,037
43,008
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Vulcan
ProVanshot
Vulcan
17
2 / 8 / 8
11,049
480
13,093
19,529
9,245
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bellona
Zjarany_97
Bellona
15
1 / 6 / 8
9,475
412
5,130
16,593
14,703
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cernunnos
fogolith
Cernunnos
19
19 / 4 / 5
13,813
601
30,855
22,235
10,178
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Olorun
pinjut24
Olorun
18
3 / 4 / 7
11,555
502
11,799
22,988
11,002
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
77
25
Kills
28
28
Deaths
25
33
Assists
49
Player
Kills
Deaths
Assists
KDA
L
Olorun
Ahmeed_Ga
Olorun
3
10
8
0.7
W
3
3
21
4.5
W
Vulcan
ProVanshot
Vulcan
2
8
8
0.75
L
Sun Wukong
Waxuros
Sun Wukong
1
3
7
1.5
W
Bellona
Zjarany_97
Bellona
1
6
8
0.83
L
4
4
9
2.13
W
Cernunnos
fogolith
Cernunnos
19
4
5
5.38
W
Olorun
pinjut24
Olorun
3
4
7
1.63
L
1
5
5
0.7
L
Fenrir
16
6
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,188
Damage
77,777
96,520
Taken
114,382
72,643
Mitigated
88,136
19,949
Healing
58,062
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
Ahmeed_Ga
Olorun
11,854
5,595
2,260
4,511
20,712
6,028
2,414
6,320
14,392
52,452
0
W
16,900
3,438
6,156
17,978
33,037
43,008
162
11,610
21,121
40,610
0
W
Vulcan
ProVanshot
Vulcan
13,093
4,079
893
7,600
19,529
9,245
3,496
3,201
16,328
77,271
8,497
L
Sun Wukong
Waxuros
Sun Wukong
10,082
1,143
0
2,067
15,825
16,282
570
6,953
8,872
0
56,775
W
Bellona
Zjarany_97
Bellona
5,130
1,109
0
2,673
16,593
14,703
245
4,399
11,824
0
29,300
L
14,979
2,985
0
5,687
25,005
29,779
0
11,918
13,087
40,334
0
W
Cernunnos
fogolith
Cernunnos
30,855
18,348
0
8,079
22,235
10,178
1,951
6,840
15,293
0
105,857
W
Olorun
pinjut24
Olorun
11,799
5,382
3,105
11,578
22,988
11,002
1,124
4,959
17,701
85,170
0
L
9,948
3,543
0
2,286
14,242
4,132
306
7,572
6,670
0
55,449
L
Fenrir
21,325
4,724
0
3,138
20,736
16,422
0
8,224
12,512
0
58,108

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,025
Gold Earned
58,143
404
Minions Killed
469
0
Camps Cleared
0
1,937,711
Distance Traveled
1,943,556
10
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
10,353
450
84
4
0
356,633
3
W
Sylvanus
12,251
533
39
2
0
390,967
10
W
Vulcan
11,049
480
111
5
0
385,850
3
L
Sun Wukong
10,593
461
98
4
0
413,081
1
W
Bellona
9,475
412
44
2
0
383,914
0
L
Ymir
10,645
463
51
2
0
416,352
3
W
Cernunnos
13,813
601
123
5
0
412,880
3
W
Olorun
11,555
502
152
7
0
369,945
1
L
Artemis
10,531
458
101
4
0
328,806
3
L
Fenrir
11,903
518
70
3
0
422,839
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role