Player Matchup

Hel
Hel
 
Hel
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
SunMirrow
Medusa
Level 128
God Stats
4W - 2L
1,516 SR
Queue Stats
11W - 17L
1,378 Elo+
Solo
Ares
Ares
TurboMorkovka
Ares
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 24L
1,272 Elo+
Solo
Team Averages
Level 105
1,505 SR
1,383 Elo+

VS

Team Averages
Level 94
1,646 SR
1,473 Elo+
Achilles
Achilles
TelemachusDad
Achilles
Level 14
God Stats
21W - 22L
1,495 SR
Queue Stats
27W - 41L
1,284 Elo+
Solo
Artio
Artio
Wagenheim
Artio
Level 121
God Stats
6W - 2L
1,947 SR
Queue Stats
93W - 90L
1,554 Elo+
Party 1
Zeus
Zeus
Zbale
Zeus
Level 146
God Stats
2W - 2L
1,495 SR
Queue Stats
209W - 194L
1,582 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
11
2 / 5 / 3
7,110
711
6,332
10,261
4,103
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Medusa
SunMirrow
Medusa
11
3 / 4 / 2
7,383
738
6,506
9,949
3,793
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8
0 / 5 / 3
5,923
592
3,271
12,039
6,395
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
TelemachusDad
Achilles
11
8 / 1 / 2
8,031
803
6,126
9,108
7,360
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Artio
Wagenheim
Artio
12
3 / 3 / 9
7,669
767
4,682
11,448
9,447
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Zeus
Zbale
Zeus
12
3 / 1 / 10
7,681
768
17,428
4,031
1,316
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
35
5
Kills
14
14
Deaths
5
8
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
2
5
3
0.7
L
Medusa
SunMirrow
Medusa
3
4
2
1
W
Achilles
TelemachusDad
Achilles
8
1
2
9
L
0
5
3
0.3
W
Artio
Wagenheim
Artio
3
3
9
2.5
W
Zeus
Zbale
Zeus
3
1
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,109
Damage
28,236
32,249
Taken
24,587
14,291
Mitigated
18,123
9,622
Healing
7,309
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
6,332
862
3,754
3,482
10,261
4,103
0
7,901
2,360
22,170
0
L
Medusa
SunMirrow
Medusa
6,506
3,265
531
582
9,949
3,793
0
6,803
3,146
0
20,393
W
Achilles
TelemachusDad
Achilles
6,126
1,502
0
1,123
9,108
7,360
206
3,639
5,469
0
16,798
L
3,271
331
200
1,073
12,039
6,395
0
7,483
4,556
6,703
0
W
Artio
Wagenheim
Artio
4,682
406
867
4,729
11,448
9,447
0
4,360
7,088
15,212
0
W
Zeus
Zbale
Zeus
17,428
795
0
590
4,031
1,316
691
1,872
2,159
32,727
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,416
Gold Earned
23,381
80
Minions Killed
94
3
Camps Cleared
3
488,087
Distance Traveled
559,238
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
7,110
711
43
4
2
174,635
1
L
Medusa
7,383
738
32
3
1
172,493
4
W
Achilles
8,031
803
28
3
1
194,762
3
L
Ares
5,923
592
5
1
0
140,959
0
W
Artio
7,669
767
17
2
1
191,839
3
W
Zeus
7,681
768
49
5
1
172,637
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role