Player Matchup

Ah Puch
Ah Puch
MecaZillaFox
Ah Puch
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 6L
1,683 Elo+
Party 1
Nemesis
Nemesis
PlzDntYellAtMe
Nemesis
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 30L
1,712 Elo+
Solo
Guan Yu
Guan Yu
ReiVermelh0
Guan Yu
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 32L
1,818 Elo+
Solo
Rama
Rama
SantiGG2021
Rama
Level 8
God Stats
1W - 2L
1,478 SR
Queue Stats
14W - 7L
1,807 Elo+
Solo
Baron Samedi
Baron Samedi
zahmbe
Baron Samedi
Level 25
God Stats
2W - 2L
1,307 SR
Queue Stats
25W - 22L
1,601 Elo+
Party 1
Team Averages
Level 16
1,457 SR
1,724 Elo+

VS

Team Averages
Level 29
1,632 SR
1,618 Elo+
Mercury
Mercury
Boppped
Mercury
Level 94
God Stats
7W - 4L
1,601 SR
Queue Stats
362W - 274L
1,601 Elo+
Party 2
Ares
Ares
Chrundlethegr8
Ares
Level 6
God Stats
16W - 7L
1,825 SR
Queue Stats
119W - 84L
1,757 Elo+
Party 2
Merlin
Merlin
FuseiRazuberi
Merlin
Level 12
God Stats
2W - 1L
1,607 SR
Queue Stats
42W - 34L
1,734 Elo+
Solo
Bellona
Bellona
Lanoriez
Bellona
Level 4
God Stats
4W - 1L
1,625 SR
Queue Stats
5W - 1L
1,480 Elo+
Solo
Charybdis
Charybdis
xNARCxSaul
Charybdis
Level 28
God Stats
3W - 10L
1,500 SR
Queue Stats
130W - 136L
1,519 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
MecaZillaFox
Ah Puch
12
0 / 2 / 0
6,977
498
4,901
5,323
1,896
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

13
1 / 1 / 0
7,279
520
2,954
8,218
3,343
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Guan Yu
ReiVermelh0
Guan Yu
11
0 / 1 / 0
6,536
467
2,661
7,000
3,675
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Mace

Mace

+10
Physical Power

7
1 / 3 / 1
5,727
409
3,119
5,162
1,210
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baron Samedi
zahmbe
Baron Samedi
12
2 / 3 / 1
6,717
480
3,843
9,816
6,102
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Boppped
Mercury
14
2 / 1 / 5
7,914
565
4,469
8,222
2,734
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
0 / 1 / 6
6,931
495
2,539
7,354
4,165
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
2 / 0 / 1
8,695
621
3,981
6,708
2,185
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bellona
Lanoriez
Bellona
15
0 / 0 / 1
8,387
599
4,151
6,936
6,026
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Charybdis
xNARCxSaul
Charybdis
14
6 / 2 / 0
8,587
613
5,614
6,767
2,008
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
23
4
Kills
10
10
Deaths
4
2
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Mercury
Boppped
Mercury
2
1
5
4.5
W
0
1
6
3
W
2
0
1
2.5
W
Bellona
Lanoriez
Bellona
0
0
1
0.5
L
Ah Puch
MecaZillaFox
Ah Puch
0
2
0
0
L
1
1
0
1
L
Guan Yu
ReiVermelh0
Guan Yu
0
1
0
0
L
1
3
1
0.5
W
Charybdis
xNARCxSaul
Charybdis
6
2
0
3
L
Baron Samedi
zahmbe
Baron Samedi
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,478
Damage
20,754
35,519
Taken
35,987
16,226
Mitigated
17,118
11,121
Healing
15,807
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
Boppped
Mercury
4,469
2,366
0
4,978
8,222
2,734
0
1,187
7,035
0
50,664
W
2,539
30
0
1,964
7,354
4,165
0
2,231
5,123
17,416
0
W
3,981
425
0
2,370
6,708
2,185
0
2,885
3,823
72,237
0
W
Bellona
Lanoriez
Bellona
4,151
1,318
0
3,590
6,936
6,026
0
0
6,936
3,385
56,887
L
Ah Puch
MecaZillaFox
Ah Puch
4,901
0
0
2,141
5,323
1,896
0
3,362
1,961
53,842
0
L
2,954
1,080
0
3,442
8,218
3,343
0
1,162
7,056
0
54,205
L
Guan Yu
ReiVermelh0
Guan Yu
2,661
108
0
2,382
7,000
3,675
0
50
6,950
0
39,723
L
3,119
2,440
0
1,391
5,162
1,210
0
747
4,415
0
19,121
W
Charybdis
xNARCxSaul
Charybdis
5,614
3,808
91
2,814
6,767
2,008
2,362
2,441
4,326
0
50,874
L
Baron Samedi
zahmbe
Baron Samedi
3,843
639
228
1,537
9,816
6,102
0
1,307
8,509
36,671
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,236
Gold Earned
40,514
410
Minions Killed
515
0
Camps Cleared
0
1,145,389
Distance Traveled
1,488,634
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
7,914
565
94
7
0
338,469
2
W
Ares
6,931
495
26
2
0
282,417
0
W
Merlin
8,695
621
168
12
0
285,610
2
W
Bellona
8,387
599
124
9
0
319,029
4
L
Ah Puch
6,977
498
113
8
0
253,655
3
L
Nemesis
7,279
520
110
8
0
298,820
4
L
Guan Yu
6,536
467
83
6
0
234,343
4
L
Rama
5,727
409
41
3
0
126,742
2
W
Charybdis
8,587
613
103
7
0
263,109
2
L
Baron Samedi
6,717
480
63
5
0
231,829
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role