Player Matchup

Cthulhu
Cthulhu
Gugunk Jr
Cthulhu
Level 24
God Stats
2W - 4L
1,469 SR
Queue Stats
16W - 21L
1,457 Elo+
Solo
Nemesis
Nemesis
Kocknockers
Nemesis
Level 25
God Stats
2W - 2L
1,487 SR
Queue Stats
26W - 39L
1,255 Elo+
Solo
Olorun
Olorun
XxArtzanoxX
Olorun
Level 11
God Stats
7W - 7L
1,335 SR
Queue Stats
9W - 16L
1,309 Elo+
Solo
Mulan
Mulan
kiddoslayerr
Mulan
Level 4
God Stats
12W - 17L
1,174 SR
Queue Stats
27W - 37L
1,179 Elo+
Solo
Merlin
Merlin
korsackoff
Merlin
Level 29
God Stats
15W - 12L
1,531 SR
Queue Stats
78W - 99L
1,374 Elo+
Solo
Team Averages
Level 19
1,399 SR
1,315 Elo+

VS

Team Averages
Level 20
1,488 SR
1,361 Elo+
Cthulhu
Cthulhu
ChildSlave89
Cthulhu
Level 14
God Stats
26W - 27L
1,193 SR
Queue Stats
121W - 148L
1,199 Elo+
Solo
Danzaburou
Danzaburou
Egariune
Danzaburou
Level 16
God Stats
13W - 6L
1,554 SR
Queue Stats
16W - 16L
1,347 Elo+
Party 1
Amaterasu
Amaterasu
JCamp74
Amaterasu
Level 27
God Stats
15W - 8L
1,547 SR
Queue Stats
75W - 80L
1,443 Elo+
Party 2
Fenrir
Fenrir
MamosTetis
Fenrir
Level 15
God Stats
2W - 0L
1,743 SR
Queue Stats
14W - 13L
1,351 Elo+
Party 1
Chang'e
Chang'e
Sapphiiree
Chang'e
Level 29
God Stats
3W - 6L
1,404 SR
Queue Stats
80W - 74L
1,465 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Gugunk Jr
Cthulhu
3
0 / 0 / 0
3,063
511
0
594
154
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Nemesis
Kocknockers
Nemesis
5
0 / 0 / 0
3,435
573
738
2,753
781
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Olorun
6
2 / 0 / 0
4,183
697
557
2,031
489
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

2
0 / 1 / 0
2,775
463
224
1,561
525
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Merlin
korsackoff
Merlin
5
0 / 3 / 0
3,425
571
1,041
3,290
790
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ChildSlave89
Cthulhu
5
0 / 1 / 0
3,368
561
130
3,129
946
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Danzaburou
Egariune
Danzaburou
5
0 / 1 / 0
3,417
570
808
1,582
367
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Amaterasu
JCamp74
Amaterasu
7
0 / 0 / 1
4,212
702
610
1,582
787
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
MamosTetis
Fenrir
6
1 / 0 / 1
3,939
657
1,342
3,135
809
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Chang'e
Sapphiiree
Chang'e
7
3 / 0 / 0
4,544
757
1,582
3,157
830
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
6
2
Kills
4
4
Deaths
2
0
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
ChildSlave89
Cthulhu
0
1
0
0
W
Danzaburou
Egariune
Danzaburou
0
1
0
0
L
Cthulhu
Gugunk Jr
Cthulhu
0
0
0
0
W
Amaterasu
JCamp74
Amaterasu
0
0
1
0.5
L
Nemesis
Kocknockers
Nemesis
0
0
0
0
W
Fenrir
MamosTetis
Fenrir
1
0
1
1.5
W
Chang'e
Sapphiiree
Chang'e
3
0
0
3
L
Olorun
2
0
0
2
L
0
1
0
0
L
Merlin
korsackoff
Merlin
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

2,560
Damage
4,472
10,229
Taken
12,585
2,739
Mitigated
3,739
2,090
Healing
4,110
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
ChildSlave89
Cthulhu
130
32
0
233
3,129
946
0
43
3,086
7,040
0
W
Danzaburou
Egariune
Danzaburou
808
389
0
377
1,582
367
63
361
1,221
0
8,722
L
Cthulhu
Gugunk Jr
Cthulhu
0
0
198
126
594
154
0
0
594
1,570
0
W
Amaterasu
JCamp74
Amaterasu
610
248
0
786
1,582
787
588
0
1,582
0
15,241
L
Nemesis
Kocknockers
Nemesis
738
261
0
760
2,753
781
0
105
2,636
0
13,119
W
Fenrir
MamosTetis
Fenrir
1,342
474
0
1,133
3,135
809
0
153
2,982
0
17,553
W
Chang'e
Sapphiiree
Chang'e
1,582
272
0
1,581
3,157
830
473
1,041
2,116
15,998
0
L
Olorun
557
374
0
249
2,031
489
0
130
1,901
10,412
0
L
224
108
0
0
1,561
525
0
0
1,561
0
1,425
L
Merlin
korsackoff
Merlin
1,041
0
56
701
3,290
790
0
1,380
1,825
12,749
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,881
Gold Earned
19,480
93
Minions Killed
155
0
Camps Cleared
0
407,703
Distance Traveled
556,033
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
3,368
561
20
3
0
81,808
0
W
Danzaburou
3,417
570
18
3
0
114,119
1
L
Cthulhu
3,063
511
3
1
0
39,640
0
W
Amaterasu
4,212
702
41
7
0
137,684
0
L
Nemesis
3,435
573
33
6
0
129,028
1
W
Fenrir
3,939
657
33
6
0
108,184
0
W
Chang'e
4,544
757
43
7
0
114,238
1
L
Olorun
4,183
697
30
5
0
108,579
0
L
Mulan
2,775
463
5
1
0
28,434
0
L
Merlin
3,425
571
22
4
0
102,022
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role