Player Matchup

Thor
Thor
AaronGg759
Thor
Level 26
God Stats
4W - 0L
1,891 SR
Queue Stats
31W - 52L
1,655 Elo+
Solo
Ymir
Ymir
BayKurt04
Ymir
Level 22
God Stats
12W - 12L
1,512 SR
Queue Stats
61W - 60L
1,412 Elo+
Solo
Olorun
Olorun
Fares-dx5
Olorun
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 24L
1,510 Elo+
Solo
Loki
Loki
Mohamed_Elomda25
Loki
Level 42
God Stats
30W - 23L
1,518 SR
Queue Stats
184W - 168L
1,423 Elo+
Party 1
Cernunnos
Cernunnos
fogolith
Cernunnos
Level 9
God Stats
3W - 0L
1,766 SR
Queue Stats
115W - 95L
1,579 Elo+
Party 1
Team Averages
Level 26
1,637 SR
1,516 Elo+

VS

Team Averages
Level 21
1,592 SR
1,572 Elo+
Chernobog
Chernobog
Elliott109
Chernobog
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 1L
1,894 Elo+
Solo
Da Ji
Da Ji
GoEasy__onMe
Da Ji
Level 21
God Stats
8W - 8L
1,609 SR
Queue Stats
61W - 55L
1,518 Elo+
Solo
Artio
Artio
Nina_X_1503
Artio
Level 23
God Stats
2W - 2L
1,620 SR
Queue Stats
18W - 19L
1,380 Elo+
Solo
Loki
Loki
Sir-Darklight
Loki
Level 27
God Stats
90W - 55L
1,629 SR
Queue Stats
98W - 73L
1,494 Elo+
Solo
Sol
Sol
cultureman919
Sol
Level 26
God Stats
8W - 3L
1,600 SR
Queue Stats
150W - 119L
1,573 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 2
5,508
551
1,505
5,069
2,296
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ymir
8
1 / 1 / 4
5,333
533
1,574
4,536
2,167
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Olorun
Fares-dx5
Olorun
10
1 / 2 / 4
5,789
579
5,089
6,467
2,635
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
4 / 1 / 2
5,960
596
2,985
5,939
1,770
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cernunnos
fogolith
Cernunnos
9
4 / 0 / 1
6,188
619
4,966
4,890
1,288
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Elliott109
Chernobog
8
1 / 2 / 1
4,977
498
5,899
8,045
1,534
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

2
0 / 1 / 0
3,594
359
561
1,433
333
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

7
0 / 3 / 1
4,548
455
358
5,767
2,666
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

10
2 / 1 / 0
5,866
587
3,575
3,950
2,959
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

9
2 / 3 / 0
5,457
546
4,469
6,426
1,835
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
7
10
Kills
5
5
Deaths
10
13
Assists
2
Player
Kills
Deaths
Assists
KDA
W
0
1
2
1
W
Ymir
1
1
4
3
L
Chernobog
Elliott109
Chernobog
1
2
1
0.75
W
Olorun
Fares-dx5
Olorun
1
2
4
1.5
L
0
1
0
0
W
4
1
2
5
L
0
3
1
0.17
L
2
1
0
2
L
2
3
0
0.67
W
Cernunnos
fogolith
Cernunnos
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,119
Damage
14,862
26,901
Taken
25,621
10,156
Mitigated
9,327
9,262
Healing
8,890
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,505
128
0
1,292
5,069
2,296
261
526
4,543
0
23,531
W
Ymir
1,574
613
782
1,689
4,536
2,167
28
359
4,177
7,766
0
L
Chernobog
Elliott109
Chernobog
5,899
3,583
0
2,749
8,045
1,534
180
2,381
5,664
0
24,036
W
Olorun
Fares-dx5
Olorun
5,089
2,337
505
2,065
6,467
2,635
933
2,636
3,831
28,812
3,319
L
561
159
0
395
1,433
333
0
373
1,060
0
3,630
W
2,985
636
0
2,316
5,939
1,770
0
834
5,105
0
23,808
L
358
30
67
1,786
5,767
2,666
216
411
5,356
15,352
0
L
3,575
1,162
0
1,356
3,950
2,959
0
0
3,950
0
25,975
L
4,469
1,138
0
2,537
6,426
1,835
0
2,758
3,668
23,902
3,604
W
Cernunnos
fogolith
Cernunnos
4,966
2,635
0
613
4,890
1,288
1,085
93
4,797
0
31,455

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,778
Gold Earned
24,442
251
Minions Killed
205
0
Camps Cleared
0
956,186
Distance Traveled
753,603
12
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
5,508
551
50
5
0
177,151
0
W
Ymir
5,333
533
13
1
0
203,073
3
L
Chernobog
4,977
498
39
4
0
172,204
0
W
Olorun
5,789
579
64
6
0
174,985
3
L
Da Ji
3,594
359
10
1
0
33,788
1
W
Loki
5,960
596
58
6
0
205,856
4
L
Artio
4,548
455
28
3
0
180,514
0
L
Loki
5,866
587
72
7
0
185,778
0
L
Sol
5,457
546
56
6
0
181,319
2
W
Cernunnos
6,188
619
66
7
0
195,121
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role