Player Matchup

Skadi
Skadi
JRL1664
Skadi
Level 103
God Stats
2W - 3L
1,502 SR
Queue Stats
190W - 150L
1,462 Elo+
Party 1
Fafnir
Fafnir
TheWhiteMage96
Fafnir
Level 104
God Stats
7W - 10L
1,465 SR
Queue Stats
132W - 104L
1,525 Elo+
Party 1
Anubis
Anubis
mepbro
Anubis
Level 84
God Stats
1W - 2L
1,534 SR
Queue Stats
103W - 100L
1,560 Elo+
Party 1
Team Averages
Level 97
1,500 SR
1,515 Elo+

VS

Team Averages
Level 75
1,549 SR
1,648 Elo+
Thoth
Thoth
AtLeastTry
Thoth
Level 22
God Stats
6W - 4L
1,667 SR
Queue Stats
37W - 10L
1,785 Elo+
Party 2
Chiron
Chiron
Mooseize
Chiron
Level 104
God Stats
11W - 9L
1,640 SR
Queue Stats
67W - 50L
1,676 Elo+
Party 2
Odin
Odin
WithinTwoWorlds
Odin
Level 100
God Stats
2W - 1L
1,339 SR
Queue Stats
24W - 29L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
JRL1664
Skadi
10
2 / 8 / 1
7,266
606
6,125
11,654
3,305
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

10
1 / 10 / 3
7,810
651
4,191
15,339
18,742
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Anubis
mepbro
Anubis
12
1 / 9 / 2
7,538
628
4,588
13,348
5,048
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
16
14 / 0 / 12
11,346
946
20,837
6,895
2,432
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Chiron
Mooseize
Chiron
14
10 / 1 / 12
10,232
853
10,964
8,759
2,995
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
3 / 3 / 16
9,198
767
3,682
9,247
5,729
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
67
4
Kills
27
27
Deaths
4
6
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Thoth
14
0
12
20
L
Skadi
JRL1664
Skadi
2
8
1
0.31
W
Chiron
Mooseize
Chiron
10
1
12
16
L
1
10
3
0.25
W
3
3
16
3.67
L
Anubis
mepbro
Anubis
1
9
2
0.22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,904
Damage
35,483
40,341
Taken
24,901
27,095
Mitigated
11,156
3,919
Healing
8,412
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
20,837
342
0
2,536
6,895
2,432
1,247
2,112
4,783
54,209
0
L
Skadi
JRL1664
Skadi
6,125
2,051
0
233
11,654
3,305
0
6,807
4,847
0
17,200
W
Chiron
Mooseize
Chiron
10,964
4,670
269
4,164
8,759
2,995
1,605
5,154
3,605
0
34,608
L
4,191
1,184
0
1,059
15,339
18,742
0
7,000
8,339
14,176
0
W
3,682
1,050
0
1,443
9,247
5,729
50
1,835
7,412
0
14,075
L
Anubis
mepbro
Anubis
4,588
325
0
2,627
13,348
5,048
0
7,325
6,023
26,611
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,614
Gold Earned
30,776
108
Minions Killed
150
3
Camps Cleared
8
534,652
Distance Traveled
746,353
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
11,346
946
86
7
1
264,227
2
L
Skadi
7,266
606
29
2
0
184,918
2
W
Chiron
10,232
853
42
4
4
252,865
4
L
Fafnir
7,810
651
18
2
0
192,217
5
W
Odin
9,198
767
22
2
3
229,261
4
L
Anubis
7,538
628
61
5
3
157,517
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role